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Russell Cox

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Everything posted by Russell Cox

  1. Raiding viewpoint, this is the single best buff the Horde has gotten since day one. I wouldn't be surprised if their options for raiding advancement 60+ would have been either designing encounters that have the bonuses of Shamans AND Paladins in mind, or increasing the cap on raids to 50 -- and that would just cause a nightmare for the tighter knit guilds (i.e. usually the best, like Death and Taxes, Risen, Gentlemen's CLub, etc.) Right now, a lot of aspects of boss fights are starting to blend into another, just because they're tried their damnedest to keep each one from becoming stale. Granted, there are still new 'methods' like Anub'Rehkan, Thaddius, Instructor Raz, and Loatheb (aka Healbot), but most of the other fights are either compiled elements of previous boss fights and given slight tweaks (aka Noth, Heigan, etc.). While having both is a cop-out, I seriously don't mind; I'd rather have Paladins over Shamans for pure healing potential. Not having Windfury doesn't really hurt the Alliance. Not having the massive mana regeneration possibilities Paladins can offer to the raid as a whole really DOES make a difference when trying to figure out how much healing is needed and when, and when breaks are needed to give people medding time. I don't know about most other guilds, but to be honest the healers that are 'worried' about their spots right now are Druids, simply because you're going to need Shamans and Paladins, and with Paladins on the Horde side now, the only thing Druids offer now is Mark of the Wild, Thorns, and a Battle Rez every 30 minutes. Keep 2 in a raid for buffing/bomb healing, 4 Shamans, no more than 3 Paladins, and 6 Priests and you have a solid healing force. Plus, the raid also gets everything they need from four Shamans (tanking group totems, 2 Windfury for Rogue/Warrior groups, 1 GoA bitch for Hunters) and blessings from Paladins (Sanctuary/Kings/Might for tanks, Salvation/Might/Kings for DPS Warriors/Rogues, Salvation/Kings/Wisdom for Hunters and casters). Plus, encounters will *FINALLY* be fucking tuned for both sides, instead of writing a script for an encounter for one side, and having it nowhere near in tune for the other side (Vael, Broodlord, Viscidious, Twin Emperors, Patchwerk, etc.). Maybe now, just maybe, we'll get encounters that are hard because it's MEANT to be hard, not because it was tuned for one side based on all its abilities and not given another thought for the other's lack of said abilities. You're either stupid, or an Alliance retard trying to get a viewpoint: "OMG WE'RE NOT OVERPOWERED IN PVE AT THIS POINT IN TIME NO-SIR THAT FREE 36 MANA EVERY 5 SECONDS AND 59 MANA EVERYTIME YOU WAND, AS WELL AS DPS BEING ABLE TO GO HARDER AND TANK TRANSITIONS THREE TIMES EAISER DOESN'T MAKE IT EASIER VOTE FOR ME IN '07!" First of all, like any good troll, you forgot to notice I listed abilities only, and only in a PvE aspect. Congratulations, since you were talking in a PvP aspect (which sounds like you suck at, considering you think Alliance's racials aren't good at all), so your entire post was a moot point. Grats!
  2. Hmmm... Mana Tide, or Blessing of Wisdom... #2 please. Strength of Earth, or Blessing of Might... #2 please. Tranquil Air Totem, or Blessing of Salvation... #2 please. Judgement of Wisdom/Light, or... well, Judgements please. Blessing of Kings, please. Healers that can take hits and absolutely never run out of mana, please. Massive spirit bonus to *our* priests, please. Endgame encounters that are attuned to us, before the other faction (*cough*Twin Emperors, C'Thun, Patchwerk*cough*), please. Armor that's actually tailored to fit our races, please. The ability for DPS Warriors to generate 95% less threat than the tanks without any effort on their part, please. So, yeah. Still trying to figure out why my fucking retarded guild decided to go Horde. "We're hardcore" my ass.
  3. I remember Drysc saying that Warriors would be getting a 'tweak' and Protection tree would recieve some major revamping after Rogues (only 2 tiers for full damage mitigation in the tree devoted to it 4tl), but not another full blown review. TM the developers said they're not going to change, ever. It's a personal decision to keep rage, since it's mostly for PvP purposes, so I doubt that will change.
  4. Instructor Razuvious in Naxxrammas. Our Priests finally get to do something else besides pure healing in a boss fight again. Anub'Rekhan is cool just because of his yells and the voice acting for him. Too bad they took out Thaddius's zone-wide genderbender voice acting ; ; Lethon was fun when he first came out, because people were still figuring out what his shadowbolt volley was synced to and people getting fucksmashed by it. Now he's more boring than Lucifron and Ysondre is arguably harder. Broodlord and Sartura are kickass for Hunters, because we can just go balls to the wall whereas other classes still need to be cautious (BL's uppercut for hate reduction/Sartura's whirlwind+Cleave on clothies). Chromaggus has to be the most fucking annoying fight yet (Azuregos being a close second); I hope he retains that title and nothing else in Naxxrammas we haven't killed takes his place.
  5. I'm not talking out my ass, the devs actualy did say at one point that our swing timer does not reset after casting like shaman and paladins because we are not true hybreds. That was the reply we got when we asked why our swing timer resets. But yeah, I'm not the kindof person to "talk out my ass". I actualy do heal when I'm in a team situation, you know like running with my guild or personaly friends. But if you think I'm going to heal in a pug where the people I'm healing aren't going to protect me for my effort you're saddly mistaken, and that is the same attitude most other healers be them shaman, priests, or druids take on Sargeras. Unless I'm with a group I know I will not be protected. I'm alot more likely to heal random people in a pug then most, but I'm not going to do it in my healing gear, and that's alot more then most other druids would do that play bg because they're sick of healing all the time in pve, pvp is their "I want to destroy something" time. I'll heal pugs full of random thankless jerks when they start paying my 17$ a month. And because of my spec (I'm resto) even in my not so healing friendly gear (which still has a fair amount of +healing and int for bear gear) I get a huge bang for my heals,I'll save all the mana regen and +healing gear for an encounter that actualy requires me to heal myself and others. I mean I can main heal an insance or raid with rank 4 and 6 heals (out of 11). And I'll say it again, I use a fairly "hybred" set myself when not in full healing gear. The discussion earlier was. "I FEEL SORRY FOR ALL THE OTHER DRUIDS THAT LIKE TO BE FERAL" Why? Because the old version of the rank sets was the only purely feral set in the game. All other druid sets are either healing/feral, or purely healing. And there's still not really anything good for balance. People like to specialize sometimes, it's okay for a druid to specialize in healing yet if they decide to shred peoples faces as a cat or maul things as a bear suddenly there's a problem? Actually, you ARE the type of person to talk out of their ass, as demonstrated above. Learn2ReadWoWSite; at no point did they ever say anything about our swing timer not reseting. Stop pulling shit out of thin air. Have you even played a Shaman or Paladin? Guess what, their timer doesn't reset either. If you're in a group for PvP, and you're not healing as a Druid or supporting anyone you're a fucking moron. Period, and it's not up for discussion. If you want to "shred faces" then go out into the world and wreck havoc in Light's Hope Chapel or Chillwind Camp. If you're in Battlegrounds you're playing for the TEAM, not for yourself; if it's not your cup of tea to heal then you're in the wrong place and in the wrong class. You are a Druid, you have heals, and you knew this before choosing that class. If actually supporting the team isn't what you want to do, then it's your own damn fault for being a moron and picking a class whose sole role is that. "Specialization" is a bullshit argument; don't even try that. Specialization allows you to have some variance from someone else, NOT completely ignore the roles you have in a group. So what's the info on this spellbreaker class? What would make it different then the 9 classes there are already? When a friend of mine went to apply for a QA position at Blizzard, he said they showed him some of the behind the scenes stuff (i.e. he got to see the Kel'Thuzad and Sapphiron encounter before E3; and apparently even with 315 frost resist Sapphiron's still kicking the raid testers' asses), he asked them about Spellbreaker. Apparently, it was originally going to launch with Burning Crusade but then the class revamp system was implemented and they held off on the basis that the developers wanted to see how the changes to ALL classes pan out after every single one has a review. The way he described it though, I don't think it would fit in very well. He said the Blizzard guy showing him around during his 'exam' (yeah, you take an exam on what you know about Blizzard) was mentioning early conception of the class for WoW would have it absorb stats and effects from the monster and distribute it across the group or raid. They apparently still have it on the shelf and most of the abilities it'll train through leveling, but it's on the back burner. TBH, they've made each class cover so many roles that there's really not ROOM for any more classes without pushing in on another's territory.
  6. Pretty sure you shouldn't talk out of your ass. Druids are the only hybrid classes in the games according to the developers. For some wacko reason, they don't consider Shaman or Paladins to be hybrids purely based on the fact that they can do all three tasks (tanking, healing, DPS) in one form, whereas the Druid can't. The hardest Shaman, Druid, and Paladin to beat are ones that are fully specced out in +healing gear and survivability talents. They use their strengths to channel the team and keep THEM going. Killing a single Paladin that's DPS geared is a joke; killing a Paladin that's keeping up an Arms or Fury Warrior and possibly a Mage is a fucking nightmare.
  7. Amen. *engage Hakkar* [Raid] [Giaz]: K, brb in 10 minutes, going to take a shower. Lemme know what dropped. Attention whiney dumbass: It's fine, learn2play. There isn't anything wrong with Priests beyond stupid players -- they want to have everything but still bitch about parties dying. The power of a Priest is Fade, shield, and quick heals with the ability to drop bomb heals if need be. They team up solidly with Druids, who are bomb and HoT healers, and together each is greater than the 2 of the other classes. Priests want major +healing, instant regen, unlimited mana, and a lot crits, and that shit isn't going to happen. Secondly, "classes all fucked"? Go play Final Fantasy XI to see some fucked up classes. World of Warcraft is not *perfect* but the balance between the classes started off a hell of a lot better than other MMOs and gets better every patch. Learn2play. Hint: You're a cloth wearer, and with Inner Fire your armor will exceed that of a leather armor class. Secondly, why are you trying to PvP alone? That's like hitting the can with the hammer, crying because it won't open, and then demanding the manufacturer make it so you can open the can with hammers. The game is built around group PvP, not solo PvP. Two people in tandom will wreck more havoc than each going solo. Wrong, nice try though. Again, wrong, nice try though. With this outlook it's no wonder you're quitting -- the attitude here and your comments about Ragnaros put off the aura that you're a shitty Priest. No wonder it took you guys so long to take down Rag, when it's the easiest one inside the instance aside from Shazz and Baron Geddon, if all your Priests share your outlook. It's fine, learn2healrotate. 95% of combat situations? You get 3-4 healers on the MT, and do a rotation. It's not that damn complicated. Secondly, your classes gets 1 mana per 3.33 spirit, whereas every other class gets 1 mana per 4 spirit. You have the highest *BASE* regen rate for mana while medding. Stop crying and learn2play. Good thing you quit and don't go into Blackwing Lair then if you think Greater Heal is useless. Renew stacks with Regrowth and Rejuvenation fool and does more healing over the course of the spell than the former two, so yeah it's 'worthless'. Prayer of Healing is used in almost any fight where a C O M P E T E N T priest notices his group is all low on health and pops one off -- since it ignores line of sight it's perfect for almost every boss fight. You are reduced to spamming Flash Heals because you are too lazy to learn how to properly play your class. Cry more, please. Get more dramatic, please? Yeah, if you go PvE you *REALLY* lose all PvP aspects since no one heals in PvP. Nope, no one. Get a fucking grip. More garbage from a garbage Priest. The efficency of heals goes as follows: Priest > Druid > Shaman > Paladin Don't believe me? Go get a calculator. Lesser Healing Wave? Lawl... They can cast that 6-7 times per mana bar, you can Flash heal almost 20 times with 6-7K mana with decent +mana regen. Yeah, it's really 'equal' Wrong. Your Flash Heals benefit the MOST from +crit gear as you have a high chance of crits as it is, have a talent for +5% crit, and most of the gear tailored for Priests is loaded with +crit. Secondly, overhealing does not generate more aggro, nor does a crit heal draw more aggro per point healed based on the fact it's a crit. You only draw aggro for the amount that you heal, not the full amount of the spell. If you healed for 900 and he's only missing 500 HP, you only get threat for the 500 that was actually healed, not the 900. Where do you get this bullshit? You're not a fucking damage dealing class, get over it -- You're a H E A L E R. If you haven't learned that after hitting 60 I question your intelligence. You're a support class; use that knowledge to the fullest when PvPing, and perhaps you'll actually learn something. Find someone that CAN live long enough to decimate the opposition, and watch the HKs flow in. GGTHXKBAI. No, you don't. Learn2play.
  8. Err, how was he bugged? The only problems off the bat with his fight were lockout issues with raids, and the Majordomo and Ragnaros event would not complete, so you could never attack him and have to try again the next day. The lava surges hit for about 3-4K but it was rare it did -- they lowered the damage to around 700-1,000 and made them a hell of a lot more often. Wrathfire (ranged BOOM shot) would go off randomly, and they changed that so he doesn't do it unless there is no one in melee range. He resisted spells a shitload until they lowered resist rates for mobs 3 levels over and raised HP of bosses in MC; that was a double edged sword as he gained a good 10% HP but now that Mages and Warlock weren't being resisted over and over the health increase didn't amount to much. The only real major bug occured when BWL went live, and it was Sons of Ragnaros spawning 10 seconds into the fight so you had them + him to deal with and it wasn't pretty (why the hell you'd do something as sensitive as Ragnaros on patch night I have no fucking clue) and even that was hotfixed the next day or day after that when they were messing around with the controller controls for Razorgore and latency issues. So, where's the "ultra hard" Ragnaros 3.0? Onyxia is the one that got major, major buffs over time. She kept getting buffed even past the introductions of Lord Kazzak and Azuregos. Ragnaros has been ninja nerfed all along, and Dark Iron gear just made the fight easier. Uh, Vael has been made easier as the hotfixes were implemented. When he first went live the fire pulse was around 1-1.2K a second, Essence of the Red didn't activate half the time, you could only take him once every 12 hours, the explosion portion of Burning Adrenaline sometimes went off right away and caused an instant wipe, and he often went into evade mode for no apparent reason. No, he hasn't gotten harder as time has passed, he's just slowly gotten easier for people to wedge room into BWL. The boss that has gotten harder is Broodlord; when he first went live his Mortal Strikes were like they are now (4-6K) but sometime about 3 weeks after release something fubared up and his MSs were only hitting 1-1.5K; they saw it and fixed that issue. Chromaggus was also a bitch before when his breaths were stuck on EZMOAD, and with people actually dealing with Time Lapse now he's a nightmare. And I'd love to see who told you they're making Razorgore non-kitable. Not only are they wrong and there's been no report of a hotfix, but I've actually been IN Blackwing Lair on the test server. We couldn't get into AQ today on test servers due to that instance server having some major lag problem and we went into BWL to see what's changed and find out any nerfs -- nothing has, though it seems like the trash pulls after Firemaw are harder and the Foot Soldiers seem to be using Brood Affliction: Green more often. Sadly, the server or instance servers crash as we were fighting Ebonroc so I don't know any changes to his fight (though he seemed normal), Flamegor, Chromaggus, or Nefarian. Whoever got their information about Razorgore is wrong. Who's DRAMA? I've never heard of them. EDIT: Wait, I remember that debacle. Supposedly A) they climbed onto the terrain in the room and basically went into evade mode themselves and nothing could attack them and they logged out tons of members in Nefarian's chamber, so when someone died to the Risen Constructs, Corrupted Infernals, or a random Rogue that was nailed with Shadow Flame after teleport they just switched them out. Half the guild says "no we didn't" and I'm pretty sure I believe them (because nothing spells MMO like thousands of people shouting someone exploited on a kill they haven't done) but ironically DRAMA is the only guild I've heard being accused of exploits on a boss fight (though you hear it in battlegrounds all the time from whiney 12 year olds) and a hotfix was immediately applied that night after they killed it. Anywho, lots of luck on Razorgore without kiting (this assumes you're taking out Hunter kiting dragons via aggro holding, which BOTH sides do). We tried it with the Priest Mind controlling Legos and using their special to slaughter the dragons while Rogue/Warrior/Mages kill the Mages, but apparently Priests freak out when they're not healing and have brain farts, so we scrapped that after a few semi-successul but sloppy attempts.
  9. Post whoring: http://mammae.org/images/1.9/1.9Loot_page1.jpg http://mammae.org/images/1.9/1.9Loot_page3.jpg http://mammae.org/images/1.9/1.9Loot_page4.jpg http://mammae.org/images/1.9/1.9Loot_page5.jpg http://mammae.org/images/1.9/1.9Loot_page6.jpg http://mammae.org/images/1.9/1.9Loot_page7.jpg Some of the new stuff the static guild we signed up for with a lot of other officers from their guilds to learn the instance before release. So, while Blizzard 'lied' in that they won't have sets in Ahn'Qiraj for classes, I think they meant full 8 piece sets. Each class has a 5 armor piece set, and a 3 piece set that includes a ring, weapon, and cape. Also, take good, long look at the mace that boosts Druid attack power in animal forms -- think someone goofed up hardcore? lol.
  10. Yes, well, most everyone else says it's impossible to tank the new ED dragons with one tank tanking and we do it that way better than rotations. Ragnaros isn't a hard fight, no matter how much you'll disagree with me on that -- learning it and not being able to spend all the time in the world on him like you can Lucifron are two different things. If people have trouble with Ragnaros, they're never getting anywhere in Blackwing Lair and beyond until they hammer him out. Razorgore is technical like Majordomo -- the 'hard' part is only in learning and executing your tailored strategy. The actual fighting of Razorgore is onpar with General Drakkisath in UBRS, except Razorgore occassionally throws out AoE fireballs for 700ish. Razorgore is slightly harder for the Alliance (horde has Earthbind totems and can kite cleanly), Vael is slightly harder for the Horde (Paladin's BoS ensures healers never get on the hate list until late for Burning Adrenaline). Vael is a DPS burn fight; it's not hard at all. Like every single boss fight you figure out positioning, boost FR for his fure pulse, then go to town on DPS. The only reason it took people so long to beat him was the cockblock before patch 1.8 -- you only had one hour every 12 hours to fight him. Broodlord is the third hardest fight in the instance, with Chromaggus taking the lead and Nefarian second, and even Firemaw matches Broodlord in stress factor. Broodlord's hate is very, very, very touchy the entire time. He hits with Mortal Strike for 4-6K non crit, and knocks back the tank which in turn reduces their hate by 75%. You do a tank rotation with at least four Warriors; if more than one dies it's game over -- once the surviving two get knocked back and lose that 75% hate healers and DPS immediately go topside; instant wipe. Hate is literally so shaky that wanding is literally the only way to go with him, and even THAT *WILL* pull hate if you take too long; Hunters are the main source of DPS on Broodlord because they can go balls to the wall and then FD -- if it gets resisted they stop and wait until they can perform it again. Plus, you're still in the 'active' suppression room while fighting Broodlord, so you're dealing with respawning groups of whelps, Dragonkin, and Taskmasters (think mages with Warrior hits). Plus, the actual units reduce attack, movement, and magic speed by 80% so if the ROgues aren't on top of the units the tanks get slammed hard. Chromaggus is... a bitch. It is a very fun fight, but it's incredibly difficult and *VERY* long, and yes I would rate him higher than Nefarian (which seems to be a pattern; Majordomo and Chromaggus are fights that take excessive control and really attentive crew and are before the final bosses, whereby Ragnaros and Nefarian are more encounters to entertain you that while are still hard, are more technical in nature than groundbreaking stuff). Healers are constantly dispeling magic, removing disease, abolishing poison, and uncursing -- AND they're trying to keep the tank alive during Affliction: Bronze, which is an AoE stun for 2-8 seconds with random timers. The types of breaths he uses really determines how hard he is; for the longest time he wasn't switching breaths and was only using Shadow and Frost. If you get Fire (Combustion with Conflageration) and Arcane (Time Lapse), it's damn near impossible to get past him that week. Nefarian is most definitely hard due to the fact that you're essentially dealing with the opening of Razorgore event to a degree (but with mobs twice as difficult, and twice as many), as well as Onxyia +2. Depending on which classes are 'gimped' repeatably determines how much easier the fight can go for you -- you get Priest gimps a lot and the tanks are going to die because Druids and Shamans/Paladins alone can't keep the MT(s) up due to the massive damage Nefarian puts out. He's still touchier on aggro than Broodlord or Onyxia, and you're constantly dealing with the chance of enemies if Warlocks get gimped, plus at 20% you'll have to deal with 50+ 60 elite Constructs (remember how hard those fuckers hit in Scholomance? Yeah.). So, yeah, Nefarian's easier than Chromaggus, but he's not easy at all. People were up to Broodlord by the first few days, and his first death didn't occur until 2 weeks after release of the dungeon even by the elite guilds, the drakes go by pretty fast though Firemaw is a bitch, and Chromaggus wasn't kill until the 6th or 7th week after launch. Nefarian fell the first time to Pacifist or Elitist Jerks the first time almost a month after Chromaggus went down (though, to give them credit back then you could only attempt phase 2 Nefarian (Lord Victor Nefarius > Nefarian) once a week). So yeah, 2 and a half, nearly three months before the final guy fell, whereas people were at Ragnaros within 3 weeks in MC, and he fell to Ascendent Sky a month and a half after release -- before Dark Iron gear came into play -- and some people want to say that a boss where most of the raid was still in blues is harder than one where most 1everyone in the raid has their tier set completed is harder? I don't think so.
  11. The 20 man AQ is on par with ZG, the 40 man starts off as hard as BWL and eventually gets as hard as Nefarian fights halfway through, with the final boss being 'twice as hard as Nefarian'. I seriously doubt it's as easy as you're thinking. Hardly anyone calls BWL 'easy' even though the first two fights are as hard as Ragnaros/Majordomo. Uh, and where did Blizzard state that PvP gear is supposed to be 'the best' for PvP? They never did. They DID, however, release a statement that it's not a replacement for high endgame raid content gear -- it's an alternative, nothing more. It's fine. Not everyone's going to get into a guild that kills Ragnaros, Emerald Dragons, Nefarian, and other raid content, but everyone CAN PvP solo. It's why they're moving away from the drop system for set pieces in the future and instead doing them via quests for people that don't have stable guilds and don't want to leave them -- to prevent item rotting and for casual players; Nexus Crystals are one part, the token system for sets is the other. One part you have to be in the instance for, the rest are able to be bought on the AH if you can't find a PUG (dunno about your server, there's usually 1 ZG PUG a week, at least).
  12. Four months from now, put up a new PvP rank with matched rewards. Problem solved. People want their gear to last forever and it's not going to happen. Rank 14 crap's been out since Battlegrounds first came in, so the gear itself has had nearly 6 months to sit at "supreme" at the top of a lot of people's lists. I'm surprised nothing's knocked it down already, and with Ahn'Qiraj loot it's about time. Also, notice the Druid mace on that list of weapons. Nice fuckup on their part; needs to be 2 handed. Ironically, MC = BWL loot, ZG epics > BWL epics, and AQ > * -- the ZG part's kinda fubared. The fact that Blackwing Lair's loot is on par with Molten Core actually makes sense. Both are set designs that boost different attributes in your role; Nightslayer's about improving your raw stats and buffing Vanish whereas Bloodfang is about improving your crit percentage and chance to hit (where later bosses in BWL get up to level 66, that *IS* a big deal) -- Cenarian is built around a balance of mana regen and +healing and making your group spells better, while Stormrage is designed for solo play and stats are all focused on raw +healing. Molten Core has the better neck and ring items, BWL has better wands, trinkets, and weapons (for the most part). Grats on Ragnaros finally zircon (Sorry I didn't say so earlier; we moved into a new house and I developed pneumonia, hooray!) It's pretty sweet when you get that fight that just clicks and everyone's on a high. One thing I've noticed is that you either win with most everyone alive or you wipe -- due to the nature of all the PvE encounters usually trying to salvage a situation is pointless most of the time. (and I was conked out on medicine when I posted under you on Bloodlord strats -- you said 30 yards so I guess you meant be near the entrance; a berserker spawns in the little 'village' part when you engage Bloodlord and wanders nearby, so I don't usually reccommend people standing there).
  13. That'll work, but here's what we do (we run it mainly for enchants -- it's what every single one of the Primal Hakkari are used for in our guild -- and the chance of epics, as well as the ring sets): 1) There is the little platform to the right/south of the stairs where Bloodlord resides that houses a group of humanoids and a group of raptors -- kill them all. EVERYONE but the main tank should be standing on the platform railing (i.e. fortified posts by the wall part). 2) Kill the Speaker, melee just stand still on the platform and use ranged attacks. 3) MT engages Bloodlord about 20-25 yards on the ground in front of the rest of the raid. There are no LOS issues. A second Warrior will pull the raptor onto the platform, and everyone but the MT on Bloodlord will focus on the Raptor. 2-3 healers focus on the MT (2 Priests and a Druid/Shaman, Druid, Priest), and any remaining healers can spotcheck the melee/tanks on the raptor. 4) If the Raptor dies quickly (20-30 seconds) then give the MT another 10-15 seconds of hate building; if the Raptor takes a while, melee will bandage themselves then engage Bloodlord. Do not hold back on DPS; he has no threat reduction techniques so the tank's hate will always be greater than yours (unless you somehow land every backstab/Mortal Strike/spell as a critical hit). 5) When Bloodlord uses Whirlwind, melee will back away for 3-5 seconds, bandage/tuber up, then go back in to DPS again. As long as you don't die from his Threatening Gaze, and the MT stays alive, this is an easy fight. I'll post the rest of our guild's strats at another time and zircon you can compare yours to ours. And yes, Hexxer is a fucking PITA.
  14. Ahn'Qiraj... *mmmmmmmmmmmmmmmmmmmm* Too bad I'll be in the middle of moving, so I'm literally going to miss the entire opening ceremony/weeks and the first few bosses :\ I'm loving WoW and more each day endgame. The green dragons are a nice distraction and gearup for AQ, and the Nefarian fight alone makes the suppression room and Chromaggus fight worthwhile.
  15. If you find any, tell about it, and post picture if you can. We've had the epic tiger mount drop (horde side). It's reddish with brown/white hue stripes. Really kickass looking. We haven't seen the raptor one drop yet, though.
  16. Gold farmers on a lot of realms are exploiting Dire Maul again somehow. I don't know if it shows on your AH, but on Proudmoore, Garona, and Stormscale Horde side there's always a single Rogue, level 60, in DM. He also has at least 2 of every class book on the AH, and just today on stormscale he put up 4 books for Quel'Serrar for 5,000G a pop. The names are different for all servers, but it's one person on each server selling the items. Someone's found a way to exploit the king in DM and solo him as a Rogue, and the goldfarmers found out. It's just like the dupe trick with Maraudon a few months ago. They'll figure out how they're doing it and neutralize the problem. Though, it's their own damn fault because DM has to be one of the most poorly built dungeons in the game -- aside from shitty graphics almost everywhere and tears in the terrain, when it went live half of the bosses didn't even drop loot :\
  17. Nah, I still use them in 5 man if one's in the group. Then again, I usually only instance with guildmates unless we're on a recruiting streak -- like now -- and we always, always, always take a Hunter. They can put out sick, sick DPS then just FD it away if they don't get resisted. I'd rather have a bear tank than let a Warrior pull in a 5 man group. At least the Hunter won't pull when we're OOM since he has mana issues as well. Plus, with a Hunter we've got that extra AoE every what... 60 seconds? Rogues consist of 80% DPS on almost every boss fight with rare, rare, exceptions. Anyone that told you they're not desired for endgame is an idiot. Anyone can play a Rogue; not everyone can be good at it.
  18. No, they're still the best then. Trying to let a Warrior pull in MC, ZG, or BWL is suicide.
  19. wait what? i thought i did all the quests in un'goro... must have missed something. anyways what did the GM guy mean by stuff that will rot? and what do they mean the hunter epic quest was a mistake? that quest is INSANELY hard to complete. you have to down domo, get a super rare drop from onyxia, and solo 4 elite demons WITHOUT A PET. i think anybody who can pull that shit off deserves a decent bow. It's in a wrecked ship in one of the 'ponds' in southern Un'Goro. You can't see it unless you're underwater, but it sends you to talk to Linken. The steps of the quest and storyline will show you what I mean by LoZ. He meant that it was a mistake in that they only did two quests and left everyone out; in other words it wasn't fair. And yes, Hunter epic is *definitely* the most difficult quest in the entire game.
  20. Prz do! One thing I can suggest, if they don't do it already, is have the Hunters go literally fucknut-ballstothewall-krazy DPS on Ragnaros and then Feign Death. I mean, crit heaven, Arcane Shot laden, Aimed Shot Saturated, DPS goodness. They're going to end up have to DPS like this on everything afterwards if they don't already do it. A lot of Hunters save it for "emergencies" when they shouldn't; a full aggro wipe if non-resisted should be utilized every damn 30 seconds to push every bit of DPS out of them you can get. Hunters and Rogues really end up being tied for highest DPS on Ragnaros. It just depends on how many of each class you have that determines which walks away home the leader.
  21. Can you get me a video of it? I can maybe see what's going wrong.
  22. K, that one is long enough, so double posting for her Husband's comments. Plus, we have a Hunter in our guild that works as a GM (hence why we never see him anymore ; ; ). He specifically told us the second he got home "The cat's out of the bag so I can tell you this. Stop giving out loot to people that's going to rot -- Warlock and Druid gear in particular -- and *save* them for disenchants past 1.9. You're going to need them, and I have a feeling the necessity of the enchants that use the Nexus Crystals will require DKP to regulate. They're literally that awesome compared to ZG enchants guys, even though they're on separate slots."
  23. This beez a bery bery rong reply. Lots of shit from people I know that heard this from developers and Blizzard employees firsthand from Blizzcon. Also, this will put your fears to rest about the UBRS buff Zircon. Left = Shaman (The Ten Storms), Right = Paladin (Judgement Armor) Warrior (Battlegear of Wrath)
  24. Actually, that picture *is* fake though Blood Elves are the race for the Horde. This was confirmed at Blizzcon (love my Murloc baby, btw, cute as a button). The new Blood Elf models that will be used on Horde model don't have the "blocky" look that the current Night Elves do, plus there are artist differences in the way they look, move, and attack. I seriously, seriously, seriously doubt it will be Panderan. For one, the Chinese populace may consider it a slap in the face due to Blizzard's own description of them on the WC3 site is "A race of Warriors whose single ambition is to find their next drink." -- they portray the Panderans as Drunkards. Draeni is more than likely going to end up being the Alliance race. Blood Elves were trapped in Outlands just like Draeni and the Vjashl tribe of Nagas; it's not unforseeable that Draeni calls upon an old favor with the Night Elves. The orcs decimated the Draeni in Outland, the Alliance shuns the Blood Elves, and both factions despise the Naga. Lorewise it'll end up being Draeni more than likely -- how else is Illidian/Burning Legion going to keep tabs on the Alliance side?
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