[Note: Any opinions on previous overseers are purely those of the character being portrayed and not that of myself. But seriously, what the hell is with those stone traps]
[also note I'm still uploading the images so you may need to refresh about 15 minutes after this post]
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The diary of Xerol Ducimgidthur, Overseer of Prisonshanks, Year 255
I can't remember anything.
This isn't entirely true.
I know, for a fact, that I've recently had excellent food and drink, and I have my own personal dining room and bedroom of excellent quality, which includes a very fine table.
Despite a recently satiated appetite, I still feel cravings for the finest fisher berries and Longland beer, items which seem to be in short supply around here.
It has come to my attention that I have been chosen to run this Armok-forskaen place while the mayor is incapacitated. My first order of business would have been to investigate the reasons behind the mayor's injuries, but first I am struck by the need to check over the work assignments. My gut is never wrong about these things.
The amount of overlap in assignments which would be best served by single dwarves is astounding. Clearly the previous mayor has mismanged things so badly that the investigation of his near-demise is suddenly of lower priority, and I am now much more eager to take on the job of seeing the fortress through its next year.
The first task is to ensure that all managerial duties are run through myself, and that I have no other tasks to distract me from those duties.
Focus then turns to reassigning duties to all dwarves to ensure most efficient use of resources. Before this can be done, I require an office. I have commandeered a very well-engraved office on the third floor from which to issue the orders necessary to fix the many problems present here. A stone table, wooden chair, and plenty of space to spread out the large piles of paperwork that will be piling up in the coming months. A single shoe is on my chair, apparently forbidden for any to touch. Once the more pressing issues have been addressed, I will commission silver furniture for all offices.
Of top priority is reorganizing the workshop spaces into a more efficient form. Ideally this would have been planned properly from the beginning, but as I only have one year to bring the fortress into order, more immediate solutions are required.
This will require some digging, so I request a meeting with anyone who has mining skills. Five dwarves claim to be miners in some fashion, but only two show any real skill at the matter. Their other duties are removed; we have lost a skilled butcher and a skilled gem setter, but our food needs are well-met for the coming years and the export of goods is of low priority at the moment.
The digging of new work areas is ordered. I have selected a site in the southeastern corner of our designated territory, a small hill replete with minerals and in close proximity to the river which should afford us a more easily defended location.
A plan is laid out, complete with removing excess material on the exterior to make the location more defensible. As a large amount of stone will be extracted by the skilled miners, I have also ordered several mason's shops to be put into place to turn the freshly mined stone into blocks, which should also improve the masons' skills. Which takes us on to the next stage of reassigning work: The masons.
The ridiculous number of engravers combined with the complete lack of any masonry skill is just more evidence of prior mismanagement. These masons will have no other jobs until they have become well-skilled in masonry and their hands needed elsewhere. The "fair-handed" division of labor present previously has led to many of our citizens being of low skill in a large number of trades, rather than highly-skilled in a smaller number. More masons may be assigned in the future (for the large construction projects that are only beginning to take shape in my mind) but for now, training these three will be the order of things.
Although our food and beverage situation appears to be rather stable, I am looking over those assignments next. The first part of this is assessing the livestock situation.
A number of animals had been marked as 'available for adoption', which would make their potential as dinner severely diminished. The exisiting pasture is far too small for this number of animals, so a new one will be assigned outside the new entrance as soon as is practicable.
The farming situation seems much more tenable, but we appear to have an overstock of plants, and our current alcohol supplies will not even last one season. Our best brewer has been given the task of doing nothing but processing these excess plants into palatable alcohol, while the other, lesser brewers are removed from that duty.
Next up is assigning the specific duties of planting, butchery, tanning, and cooking to the best we have.
And overviewing the cooking assignments. The plants are reserved for brewing-only, and the use of drinks in preparing meals is forbidden.
The supply of empty barrels for brewing is fairly low, so woodworking skills are examined next. One dwarf already has legendary carpentry skills, so the others are removed from that job. Wood supplies are also fairly low, so the woodcutter situation is also adjusted, and more trees designated for cutting.
After some further job reassignments, it is now time to assess the military situation. We appear to have a single squadron of goblins bearing down on the closed front door, and some kind of "anyone who has two hands or even one hand or maybe a leg" situation appears to have been instated with regards to the military. We appear to have ample supplies of weapons and armor, but none were assigned to any of our existing military. The existing squads were removed and new squads with proper uniforms have been created.
[continued in next post due to image limit]