which is what more gamess should do.
Instead of making easy modes, the devs need to create "hardcore modes" since we all know the hardcore gamer is now a niche. A game will be developed and produced with casual gamers in mind, with hardcores as an afterthought. Thus a "hardcore mode" that have permanent effects on your character or items or saving (if at all) makes more sense.
Devil May Cry series is infamous for its hard modes, and Diablo 2 with the Hardcore mode that deletes your character if you die promotes much more hardcore gaming mindsets, rather than something like CoD nowadays, where you get to heal up for free and there isn't really a "game over" as you have infinite lives.