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Profile Information

  • Real Name
    Steve Olofsson
  • Location
    Stockholm Sweden
  • Occupation
    Game Developer

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
  • Composition & Production Skills
    Arrangement & Orchestration
    Drum Programming
    Mixing & Mastering
    Synthesis & Sound Design
  • Instrumental & Vocal Skills (List)
    Electric Guitar: Lead
  • Instrumental & Vocal Skills (Other)

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GaMeBoX's Achievements


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  1. Hi guy! um just starting here, soon a'll submit a remix of Gemical Plant - Sonic 2, in House style, original name: Pink Water Pollution. say: you are a judge? if you are, dont forguet to listen the myne. ok?

  2. that was an awesome vid, bro :D

  3. Recorded a short synth solo recently:

  4. Greetings! I use Reason&Record, recently got my hands on Reason 5 & Record 1.5, also i got myself an Electric Guitar (Fender Strat) lately will need some modification before i can start putting it to heavy use. When using Reason i strongly recommend having a midi-keyboard plugged in at all times, the creative flow is incredible. I use an around 10 year old Roland Rs-5 synth as a midi input and play 99% of all things in my work on the keyboard. Though the pitch bend has broken down due to my abuse of it :P so i will be upgrading as soon as possible, possibly to a korg triton. Drums are programmed.

  5. Nice to see a sign of life in this thread
  6. hehe i know, im kinda pissed i didnt see this earlier, i did check in on the projects forums some months ago but must have missed this... too bad anyways keep me informed if you decide to go for bonus material i would love to join, otherwise good luck with the project!
  7. I woud be interested in joining if an opening should present itself. Keep me informed! Cheers / Steve
  8. i love your music.

  9. I really love this tune! The original is great, and this captures the same spirit, and yet, takes the song to the next level. Really fantastic!' /Steve
  10. Well, i think the game concept is explained in detail on www.gravitronultra.com but the basic aspect is that you avoid being sucked into the black hole by gathering gravity orbs. These also acts as shields, because, if an enemy hits your base with a special projectile called Super-Ping, the base loose all the orbs, but if only one of the orbs gets hit, only that orb gets disconnected from your base. As the black hole gets more active, the more orbs you have attached to your base, the more slowly you get sucked into the hole, so the team that lives longest wins. Also, there are currently three types of orbs with different propertys. You control the game with a xbox360 controller, aim and move with both thumbsticks, left to move, right to aim, and shoot with the right trigger.. Theres actually a lot of different tactics you can use, its really interesting to watch two experienced players have a dogfight, using orbs as shields n stuff...
  11. Hi! Just thought id fill you guys in on what ive been up to lately During 2,5 months before this summer me and two classmates put together a game called Gravitron Ultra. We developed it using Microsofts XNA game studio. The goal was to win the competition Swedish Game Awards, wich had a category named "best XNA game". To make a long story short, we developed the game and we won the competition, we where also nominated in the "best PC game" category. After that, the game got nominated in the swedish version of ".Net awards" by Microsoft wich is really nice, and now, we are also amongst the top 20 in the worldwide Dream Build Play, where the winner gets a contract to develop for xbox live arcade, amongst other prizes. The results from the DBP will be in in about 1 week so its really exciting! My role in the process of making the game was Project Manager, Coder, Musician.. The initial idea for the game came from my black book where i write down all my game design ideas. I wrote about 50% of all the code, we had a really talented artist for the graphics, Niklas Frisk, and a really talented coder, Christoffer Ekeroth, to make some of the more complicated physics, mechanics and camera stuff. If you wanna know more on the actual game, check in on www.gravitronultra.com or http://www.sga.to/competition/entry/81 If you wanna view the trailer, best do it here (reccomended!!): http://www.acendfilm.se/default.asp?redirect=p09_trailer_hr Some other links: www.sga.to (Swedish Game Awards) www.DreamBuildPlay.com Just though id fill you guys in on why i havend made so many remixes lately, im pursuing that game-career full out here in sweden Wish me luck in these competitions !
  12. Be sure to check the site out for my latest release "Mindstorm"! www.reunionstudio.org Also, if think you have what it takes to release something at reunion, dont be shy, contact Platonist and submit some material ! Old or new, doesnt matter, the important part is getting cool fresh music out to people ! We want reunion to grow to a collective of creative minds willing to experiment and explore new territory! If anybody has feedback on the sites new look, its also very welcome! As said, a "shoutbox" functionality is in the works so hopefully youll be able to leave your footprints there soon!
  13. yay!!! Ive been looking forward to this! Site is looking great! Lets hope this will inspire more people to visit the site, and more artists to submit music! I hope the shoutbox will be ready soon!!
  14. This is great.. I have had the pleasure of previewing the new reunion site and its really cool and stylish, i look forward to checkin it out when its done! And now its time for me to make a promise.. By the 1st of August, i will have a new piece available for reunion to release. /GaMeBoX (a huge fan of reunion!)
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