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PriZm

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Posts posted by PriZm

  1. Rage like in those crazy YouTube videos? Hahaha.

    As to what Prizm said, I don't think it's even close to as linear as FF13 personally. There is definitely a straight line you can travel to get from the start to the finish of an area, but there are plenty of explorable side paths. The branching paths in FF were like a few extra steps out of the way. But I agree that you might want to go for Resonance of Fate without Eternal Sonata. It's better in my opinion. Unless of course you like raelly long and pointlessly drawn out chessy JRPG monologues. Then, Eternal Sonata is the way to go! Hahaha. I'm in chapter 9 of Resonance of Fate and my only gripe about it is that you can't get a star in the arena ranked battles until you beat the same battle TEN times. I've done it from ranks 1-20 but I've got up to rank 40 available to battle. Ugh! That's gonna take forever. Other than that, lovin' it.

    well if you are playing on a ps3, which you are because you are in japan, there is an optional dungeon at the end in which you can get an item called the hi-pod. with it you can listen to your own music while playing the game and it certainly makes the arena less tedious

  2. resonance was really a great game. so was star ocean with the japanese voice acting.

    didn't really like eternal sonata though.

    but yeah resonance has that kind of old school feel while having a (maybe overwhelmingly) innovative battle system. it's really hard to explain

  3. I hope so, but I'd like to see confirmation. As was mentioned above, the PSP already has about as much horsepower as a PS2 (maybe a tiny bit less.) Do we really believe they can push it up to PS3 levels?

    they don't need to because 1080p on such a small screen is useless. a lot of the ps3's power is used to render hd stuff

  4. critical finish in Soul Calibur is the equivalent of chip damage in Street Fighter. It's just a way to punish turtles.

    that being said, it doesn't happen very often at all, especially at high level play, but i guess if you don't like it, you don't like it

  5. i mostly agree, except on those points:

    1) Complexity. I could understand if you were talking about tekken where you need to memorize the timing of complex 10 hit combos or whatever, but really I think soul calibur is easier in terms of execution that most if not all 2D fighters. Usually the biggest combos are something like 5 hits and it does not matter if you cannot pull them off because they don't do much more damage than easier stuff. In soul calibur you have 1 button for horizontal attacks, 1 button for verticals, 1 for kicks and 1 for guard. For most characters the hardest input you have to learn is a QCF (hadouken). Really complexity and difficulty in execution is what turned me off from blazblue and super street fighter and why I love soul calibur so much.

    2) Broken characters. You are right about Kilik I guess. A Kilik that spams 2 moves can win the match just like a Ken that spams hadouken and shouryuken can win the match. It's a cheap tactic for beginners because it is quite hard to defend against, but once you find out how it becomes as easy to beat as a 'flowchart' Ken. Also there is arguably 1 banned character in Soul Calibur 4. I don't see how balance is an issue.

    Netcode I totally agree should have been much better.

  6. Hello,

    there is talk about a new Soulcalibur being developed, and the producer (Harada Katsuhiro) has expressed interest in being closer to the community for this one. He has asked 8wayrun.com, which is the main hub of the American competitive community, to provide opinions on what should and should not be in the game and to verbalize their interest by way of a petition. I know petitions are usually useless but this time it is a bit different, seeing as the producer himself has asked for it.

    If you are interested in signing the petition and providing ideas for the future game, you can find it at http://www.facebook.com/pages/Petition-to-Namco-for-Soul-Calibur-5/139645629404991.

    But more importantly, I was thinking it would be awesome if OCR could be involved in the soundtrack for this game like you were with SF2HDR. It would probably be a good publicity stunt, would cost nothing to make and would certainly be well-reviewed everywhere if the music is of the same quality as the other projects.

    Thoughts ?

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