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Powerlord

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Everything posted by Powerlord

  1. I've reenabled sourcemod with a fix I found here... removing the knife crit section from sourcemod's TF2 gamedata files. As you can see from page 2, our server isn't grabbing the updated gamedata files for whatever reason.
  2. The server's still having some issues, which cause it to crash for unknown reasons. Bahamut's working on it, although it might be related to Sourcemod's gamedata stuff... an update should be made available for that soon. Unfortunately, I really need to go to bed, as I have to leave for work in 8 hours. Edit: I've renamed the addons directory temporarily. This disabled all our mods, but it *should* at least prevent the server from crashing.
  3. The server's back up, but beats me if the update was successfully applied. Then again, it was segment faulting earlier, so I'm going to guess yes.
  4. I'm not sure what's going on with the server now... it vanished or something when the map changed; I told it to restart, but it hasn't reappeared yet. Edit: I filed a trouble ticket about the server being down. Edit 2: Closed ticket... there's a console log viewer now and Steam is currently updating.
  5. Scout update is out right now. I've told the server to update, but it may take a while... Steam servers are bogged down. There are other fixes as well, including stuff for Spies so that they can switch which weapon it shows them as using. Yes, that's right, you can no longer tell who is a Spy just by what weapon they have equipped.
  6. So, I finally got my last Heavy unlock. Just in time for Scout update!
  7. If you do that, make a note somewhere that the flag will appear as a red briefcase... Edit: Whoops, apparently Valve has changed this in a recent patch; neutral flags are now white. Due to this change, there's a rumor that Valve may introduce an official gametype with a neutral flags soon.
  8. How exactly is this button activated? TF2 doesn't have a use key bound by default.
  9. OK, wtf Valve? I know you like fixing bugs, but FOUR patches in one week is a few too many, particularly the week before another major patch. Not that these seem to apply to TF2: * Fixed stats and achievements not working in Half-Life 2: Episode Two and Portal * Fixed incompatibilities with MODs
  10. So, we're getting even more maps now... cp_egypt is also in this update, as well as a revamped cp_fastlane.
  11. It only takes one fishy achievement to cast doubt upon the entire list. And there is at least one fishy achievement on that list: "Quick Hook - kill an enemy on the Well before the round starts" That achievement is fishy because: 1. It doesn't mention which version of Well. It's assumed to be Well (CP) because the others don't have Setup rounds (only Waiting For Players, which you may not see at all on slow computers/connections). 2. Valve doesn't refer to Well as "the Well" in existing achievements (See: World Traveler which specifically calls it "Well (CP)") 3. Well (CP) is designed with gates to block off the center point. Due to the way it's designed, only RED Scouts can get over the train cars blocking the center (using the lights). Otherwise, you have to rely on a Soldier/Demo to jump the boxcars or being able to shoot between the boxcar and wall.
  12. It looks like the update will be pushed out on Wednesday... I won't be around until at least 10pm EST that day.
  13. Of course, it's a tradeoff, as you can no longer double-jump with the Sandman equipped...
  14. I told the server to update. I'll restart it before I head to bed to actually launch the new version.
  15. lol, I changed my name for one round yesterday and HLStatsX decided it was my new permanent name. Now I'm listed as "Spy, Gentlemen!"
  16. Hmm, I had a mediocre night score wise, but somehow I had an absolutely amazing defense round on Gold Rush, and a pretty good offense round, even though we never got to the third part of it on offense. Although I ended as Engineer, I played Spy most of both rounds. Edit: I think my score was split 94 points on defense, 30 points of offense, to give you an idea of how well I did on defense. I think Martian even commented on how I kept getting multiple backstabs on BLU (when I was RED) when they were pushing the cart.
  17. I'm probably not going to get a chance to play over the next few days. Between school and work, I have exactly one block of time available until Friday evening.
  18. I've updated the MOTD and server configuration. Config changes: - Alltalk is always on again... people got annoying that it reset every time the server did. It's not like we ever turn it off anyway. - Waiting For Players has been reduced to 45 seconds. It was 60 seconds before, but it seemed a bit too long. - Automatic map vote has been changed to start 6 minutes before the round end. This ensures that it completes before the map ends, which happens automatically if there is less than 5 minutes on the clock and a CTF/PL/CP round completes. MOTD changes: Added the following section: Edit: This made the MOTD too long, cut out some stuff.
  19. I'll be honest, I was having more fun in my non-subscription online games + offline games than I was in WoW, so I canceled my subscription again.
  20. Oh, I was wondering why the server emptied after I returned to my computer, but before I finished checking my email messages and forums.
  21. If you see the server periodically restart, we're working with Gameservers to find out why the server is still showing as a 24-slot server when Bahamut's paying for a 25-slot server for the last few weeks. Edit: OK, the number of slots is working correctly now... so, with 25 slots, we can have 12v12 matches with 1 slot for reserved slot connections.
  22. Yeah I'm going to cry if you're going to start playing at 2:00am my time on a day I just had work from 9:00am-5:30pm and class from 8:00pm-10:00pm...
  23. That's a bit late for those of us in North America... 2am to 9am EST / 11pm to 6am PST.
  24. Limit is four images per post. Continuing on with achievements...
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