
The Tiger Members
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Posts posted by The Tiger
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Get an early start on making those stages!
I wonder how long it will take before someone makes a "Giant Penis" stage...
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Nanaki:
-Overwhelming sense of pride in my heritage and duty to protect
-Close to nature
-Very spiritual
-Introverted, but always willing to give advice
-Conservation of endangered species is an influential theme
-Said to be "an old soul" or wise beyond my years
-Serious and mature
There are subtleties that exist that would help to compliment the connections that are there, but I will spare you the details. My preference for characters have always arisen from those which I relate to most and this character is my favorite by far.
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Another step forward for the video game music community. This album has and will open the eyes of folks who had previously failed to see the quality and versitilaty of video game music, not to mention the talent of the people here who strive to share such a message with the world.
Excellent work and congratulations to all of you involved in this project.
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*crys*
So very close...
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I have to hand it to the guy who is writing all the updates. He has a good sense of humor.
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Glad to hear it is coming along. I have been anticipating this for a while and can't wait until it is released.
Best of luck with the rest of the production.
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I loved the finale.
I echo your statement.
*highlight*
I could not imagine Light coming out of the series alive, let alone the "winner". It was so fun to see Light's world crashing down all around him, but at the same time quite sad when it was all over. Here was a kid with great potential to do some good for the world, but he did it in all the wrong ways. I find that to be tragic.
Ryuk's words really summed things up for me - it was fun while it lasted.
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Ascension to Cosmo Canyon by Reuben Kee
The passion and determination I associate with that song rings true in me - I am a fighter.
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I love it. I was late catching on though, but I eventually gave in to my friends telling me how good it is. Even my brother likes it and he hates anime of any sort. To be honest, I am a bit stubborn when it comes to anime as well, but it did not take long for me to get addicted to it.
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Oh, if only Jack Thompson could see this thread.
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Driving to visit my friend last week, I saw the barren trees on the side of the road. I wanted to paint a circle around them.
Haha! I had that sort of thing in mind after playing Okami for hours on end. I would breathe onto windows and draw circles around a trees...alas, disappointment followed.
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If that's a dick, then it's the weirdest looking dick I've ever seen.
Wait... that isn't normal?
Oh.
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It annoys me how the scientists were simply dancing around what was already known just to be "safe". Nevertheless, I am just glad this issue is increasing in saliance.
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But here's a few actual sketches.
Nice! Kudos for the Britney Spears and George Bush Kirbys. Most funny.
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I can honestly say FF 12 is the best FF I’ve played (played 7 and up), but it does really point out the biggest weakness of these games, that being the lack of story/character content. You heard right, I say every FF game I’ve played suffered from this, but previous games distracted the player from this fact via two decoys: Characters with bizarre back-stories and convoluted story telling.
In my opinion, every FF character had a shallow personality and characters in game never got to know each other through interaction, rather, they spelled out their motives and feelings to the player during fancy, and often forced, cut scenes. To fill this personality vacuum, many characters typically had crazy back-stories with a heavy helping of angst to grab the player’s interest and sympathy.
The stories are always the same and effectively simple, but are bulked up with convoluted story telling and a zillion oddball subplots to overcompensate for the basic plot’s simplicity.
FF12 really had none of that. Characters were relatively normal and the story was told in a straightforward manner with few diversions. As a result, it felt rather barren. Plenty of things happened in the story, but without all of the fat and additives, it seemed to lack substance.
I really don’t want the storytelling to go back to the previous styles, however. Rather, it would be nice if
SquareEnix put a little effort into developing characters with more than 2 dimensional personalities and finding ways for them to express those personalities during the game without resorting to five + minute cut scenes. In game dialog, which other games have used to great effect, would be one possibility.
Edit: Gah, what happened to my text's spacing and size? Can't fix it either.
A red lion/wolf that lives with hippies, loves the planet, has a tail that is on fire, has feathers as weapons, has a wicked cool scar, super awesome tattoos, and spent a good part of the game with an oedipus complex is damn good enough for me.
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Speaking of funny, take a look at this person's favourite smell.
http://www.cbs.com/primetime/survivor14/survivors/rita.shtml
Wait...maybe funny is not the word.
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Um, yeah, comments welcome....
Happy Birthday, Jesus!
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Hitoshura from DDS: Avatar Tuner in Hard Mode.
That battle is seriously nearly impossible.
Agreed. There are many parts of that battle that really are out of your hands.
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*pokes thread with a stick*
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For those of you who want to see something weird done in SSBM, look at this.
http://video.google.com/videoplay?docid=5698408923927326067&q
Notice that several glitches are exploited (such as infinite Super Scope ammo) to create that big one later on.
Also, lower the volume, the sound is crap.
Wow... that was like an episode of Dragonball Z for a few mintues there.
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I am still buzzing in anticipation.
Okami music sheets..?
in General Discussion
Posted
Agreed...I would love to hear them!