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  1. Fan made final fantasy songbook for piano trios and Quartets For Final Fantasy's 30th Anniversary I'll Spearhead the Project. here's what I was thinking: If anybody here Uses Scorewriting software Presonus Notion 6, feel free to contact me(so we can pass Ideas back and forth, come up with new stuff and put together a printed and or digital scorebook Commemorating Final Fantasy's 30 years). Contact Me(either PM or email): caitrin7@hotmail.com Here is a complete Work in Progress playlist for Volume 1:
  2. *Source Tune Playlist: Hi all! I Want to remake the whole FF8 ost. anybody is welcome to the project posted remixer or not. let's see what we can come up with!(post in this thread to claim a track). Tracklist Liberi Fatali - Claimed by Kat - Exercitatus Finalis(Final Confrontation) 02 - Balamb GARDEN 03 - Blue Fields 04 - Don't be Afraid 05 - The Winner 06 - Find Your Way 07 - SeeD 08 - The Landing 09 - Starting Up 10 - Force Your Way 11 - The Loser 12 - Never Look Back 13 - Dead End 14 - Breezy-Claimed By Oneiric 15 - Shuffle or Boogie 16 - Waltz for the Moon-Claimed By GSO~"SeeD Graduation Waltz In D Major" 17 - Tell Me 18 - Fear 19 - The Man with the Machine Gun 20 - Julia 21 - Roses and Wine 22 - Junction 23 - Timber Owls Total Time: 60'53" Disc Two 01 - My Mind 02 - The Mission 03 - Martial Law 04 - Cactus Jack (Galbadian Anthem) 05 - Only a Plank Between One and Perdition 06 - SUCCESSION OF WITCHES 07 - Galbadia GARDEN 08 - Unrest 09 - Under Her Control 10 - The Stage is Set 11 - A Sacrifice 12 - FITHOS LUSEC WECOS VINOSEC 13 - Intruders 14 - Premonition 15 - Wounded 16 - Fragments of Memories 17 - Jailed 18 - Rivals 19 - Ami Total Time: 62'19" Disc Three 01 - The Spy 02 - Retaliation 03 - Movin' 04 - Blue Sky 05 - Drifting 06 - Heresy 07 - Fisherman's Horizon- Claimed By GSO~"A Concert on the Pier" 08 - ODEKA ke Chocobo 09 - Where I Belong-Claimed By Oneiric 10 - The Oath- Claimed By GSO~"Estharian Rhapsody" 11 - Slide Show Part1 12 - Slide Show Part2 13 - Love Grows 14 - The Salt Flats 15 - Trust Me 16 - Silence and Motion 17 - Dance with the Balamb-fish 18 - Tears of the Moon 19 - Residents 20 - Eyes On Me - Claimed By GSO~"Julia's Goodbye"-In Need of a female Jazz Singer Total Time: 63'25" Disc Four 01 - Mods de Chocobo 02 - Ride On 03 - Truth 04 - Lunatic Pandora 05 - Compression of Time 06 - The Castle 07 - The Legendary Beast 08 - Maybe I'm a Lion 09 - The Extreme 10 - The Successor- Claimed By GSO~"The End of the Beginning,The Beginning of The End" 11 - Ending Theme 12 - Overture ~Bonus Tracks~ Irish Jig(FH Concert)- Claimed By GSO~"The FH Celtic Band" Eyes On Me~ Jazz Version(FH Concert) - Source: Have Fun! edit: Let the music-making commence! 7/27 edit: ~Color Code~ Red Claimed Blue 1st WIP Done Green Second WIP Done Orange Finished and WAV'd
  3. Parappa The Rapper EP Project Director: Cole Train (Blacimar) Artist(s): [Needed] Web Designer: [Needed] Trailer: [Wanted] Project Overview Sheet So, Parappa the Rapper! It's great, and I love the cheesy music in that game. But there isn't much representation of it on this site, which I find weird given that it in a way invented the rhythm game genre as it is. But I'm out to give the game the treatment it deserves with this EP. The idea of this project is simple and something original for OCRemix. I'm planning for this to be an album composed of only vocal remixes. Hip hop/rap and R&B vocal remixes at that. No album on Overclocked (that I know of) has done either of those, and probably for good reason. Vocal remixes are for certain hated by some, but given the game that this is, in my eyes it would be criminal if this wasn't a full force hip hop album. So What's Needed? Well, as you can see above, we need the normal jazz for albums: An artist for one of those amazing album covers, a web designer to, well, design the website for the album to be hosted on, and someone to make a trailer for the album. Other than that, we of course need our music artists, who I'm gonna be checking in with and be in contact with, who are going to remix eight tracks from the game. If you want to claim a track, reply to this thread, pm, or email (nathanocole@gmail.com) me expressing interest, describing what you wanna do with the track of your choice (as in style and idea). Singers, those who play an instrument(s), vocalists, and other rappers who don't claim a track who aren't in a group/cooperation for a track will be put in the collaborators section along with their skill. Just reply to this thread or pm/email me expressing interest with previous work if you want to be a collaborator. From there, artists working on their track could reach out to you to get you on. Tracks Remember folks, diverse styles of hip hop are encouraged, so don't be afraid to let your creativity let loose. Any subgenre of hip hop, from jazz hop, gangsta rap, rap metal, trap, and anything in between is fair game. WIP deadlines will be discussed at a later time, but I have no deadline for the EP to be out. Take the time to make sure you're 200 percent satisfied with your tracks I say. If you show to me a lack of effort or care on your part to me though, I won't hesitate to drop you from the project, be mindful of that. Also if you have an idea for one of the smaller tracks from the game that aren't listed below (Maybe you got a mean idea for Jet Baby, I dunno), contact me about that as well. Remixes of those could be added. Maybe we could call this an album at some point instead of an EP (wishful thinking, I know). Tracklist ** = Must Haves (Purple = Claimed Yellow = WIP Green = Complete) **Chop Chop Master Onion Rap (zykO) Love You Rap (Aramis616 [Vocals] + ??? [Needs ReMixer]) **Instructor Mooselini's Rap (ThirdKoopa) **Prince Fleaswallow's Rap (Navi) **Cheap Cheap the Cooking Chicken Rap Katy and Sunny Band Anthem **All Master's Rap **Live Rap With Mc. King Kong Mushi (Overclocked University) **Funny Love (DaleNorth) Sign of Happiness Joe Chin is Here The Jet Baby Smooth Life of Mine Paradise Straight To Hell Thank You For Everything Collaborators Cole Train (Blackimar): Vocals: Rap and Singing (Baritone or Bass) Smooth4lyfe: Vocals: Rap (https://soundcloud.com/smooth4lyfe) Aramis616: Vocals: Rap (https://soundcloud.com/aramis616/tracks) (Check Love You Rap)
  4. Introduction You've just completed your archaeology degree. You're about to take your experience into the field, where your daily life will include whipping living mummies, breaking ancient pottery, jumping out of airplanes, dodging spikes, and stealing priceless golden artifacts from Nazis before they can use them to take over the world. It's a dangerous job, but you live for thrills, fame, and riches (and, to a lesser extent, the study of past human civilization). Regardless, you're going to need some background music. Sources Definitely approved: La-Mulana, Tomb Raider, 1001 Spikes, Uncharted, Indiana Jones (no tunes from the movies). If you have a different idea, we’re open to other sources. The protagonist of the game needs to be an archaeologist or archaeology-related adventurer primarily; if the character often fills various other roles, their games are not currently eligible (i.e. Mario, who only occasionally appears as an archaeologist). If you’re wondering whether a certain game will be an appropriate choice, listen to the soundtracks listed above and see how well your idea fits in thematically. Check the tracklist or ask one of us for specific recommendations. Style Mysterious temples, heart-pounding action, and everything in between. World instruments and/or influences are highly recommended, but not required. You can be totally serious, you can be a little silly, just keep it in the theme of adventure, exploration, danger, wonder, etc... Deadlines On an individual basis, we'd like to hear from people once a month until they're done. That could mean an extra minute of arrangement, a tweaked snare, or an occasional "my whole family fell to the mummy's curse and I didn't get a chance to work on it." If you don't show any progress or cannot be contacted for three months in a row, we'll remove you from the claims list, though you can come back if your source is still open. We'll work out final deadlines once the project is well on its way; it's possible you'll never have to worry about it. Claims To claim a source, send Hylian Lemon or Mr. Bottle Rocket a private message describing how you plan to approach the arrangement. If you aren't a posted remixer, we'll need some recent examples of your work first. Make sure you're ready to get started on your track at the time of your claim. Goal Official OCR status Other Notes This project is headed by myself and Hylian Lemon, don't hesitate to contact us about any doubts or updates you may have! Tracklist View it through our Google Document.
  5. Hi! I'm the lead reorchestrator of Metroid Reorchestrated (MREO) and I'm recruiting for a reboot/revival of MREO. This reboot will be called Metroid: Orchestral Fusion (MOF) and will be a fusion of orchestral and electronic elements. We're moving beyond just orchestral because a lot of Metroid music incorporates electronic elements that are incredibly difficult or impossible to replicate with orchestral instruments. The overall goal of this project is to arrange/remix every Metroid song from every game. If I can find enough talented, passionate individuals (6-7 people besides myself) we will start with Metroid Fusion. The goal of the album would be to arrange/remix every song as if Fusion had released in 2015 on the 3DS. So essentially a high-definition audio upgrade with some original music/embellishments. Tracklist: Please let me know via PM or reply which track(s) you want to do. Title - DarkDjinn Sector 1 Environmental Sound (Silence 1) Environmental Sound (Tension) Environmental Sound (Shock) Facing a Huge Reaction - Light_of_Aether Tension Before a Confrontation Vs. Arachnus - DarkDjinn X Invasion Detection Navigation Room Vs Fake Chozo Statue Environmental Sound (Disquieting) Sector 2 - Chernabogue Vs. Cyclops Environmental Sound (Silence 2) Sector 4 Aquatic Level Control Zone Vs. Serris - DJ Galvanization Sector 3 Vs. B.O.X. Sector 6 SA-X Appears Sector 5 Low Temp Area Sector 3 Emergency Situation Sector 3 Restart the Cooling Unit Timer Mission Environmental Sound (Intrigue) Vs. Mother Plant Vs. Nightmare - Chernabogue Sector 4 Underwater Area Vs. Ridley - DJ Galvanization The Final Command - Coaltergeist Vs. SA-X Station Escape Timer Mission Epilogue (Part 1 and 2) Ending/Credits Appearance Jingle Get Item Jingle SA-X Chase Timeline: Get team together and begin working by mid-August - Still taking team members! Have 4-5 tracks ready as a teaser for release on December 25, 2016 Release full album on November 17, 2017 for Metroid Fusion's 15th anniversary This project will be entirely volunteer-based. I'm looking for talented, passionate individuals who periodically spend some of their free time on making music. The capacity of your involvement would be arranging music, critiquing music, and making new electronic elements. Don't worry about deadlines. I'm working on my Ph.D. in mechanical engineering and my research/coursework comes before any of my hobbies. It would be quite unreasonable of me to expect anyone else to meet hard, specific deadlines when I wouldn't meet them, either. If you would like to join, please either comment in this thread or send me a PM. If you have comments, concerns, or suggestions, please feel free to comment or PM me. Thanks!
  6. SNATCHER: THE SCORE FROM J.U.N.K.E.R. http://youtu.be/Y0F1feEQba4 ATTENTION: June 6, 2017: First, my big fat apology to anyone affected. First started on the 25th anniversary of the original release of Snatcher, I was certain my personal busy-as-hell situation would prevent me from following this project properly, and I wanted to recruit and set up a staff before that happened. I failed miserably, and this ended up being put off for years. June 6 is an important date in Snatcher lore, and I decided I would stop the nonsense on this date. I have people to help me, and I'm actively recruiting, but bear with me a little while on claim status as I contact interested parties from before. I'm also available on our discord chats and willing to answer questions and take constant nagging (to a point, of course). My other projects related to Snatcher's music are on again as well, for those that know about it; if not, see the above video for details. Further clarifications are forthcoming within the week. “Let’s go, Metal!” PERSONNEL: José “Bronx Rican” Felix (Project Creator/Director); additional Staff TBA INTRODUCTION: The Cyberpunk Adventure that helped put Metal Gear Solid creator Hideo Kojima on the map: less a 'game' and more an interactive sci-fi 'noir', inspired by Hollywood storytelling, with a compelling tale influenced by (or “stolen from”, depending on your viewpoint) Blade Runner, Terminator and other films. Snatcher saw several releases in Japan, but also one exclusive English-language release that went largely unnoticed, but that I like to think is remembered fondly by everyone who experienced it. The original soundtrack is one of the early masterpieces from the Kukeiha Club (Konami's revered sound team), accomplishing cinema-style atmosphere out of FM synths. This album project is after the same thing, but on a much larger scale. CONCEPT: The operative word is "CINEMATIC"... any genre is allowed within the overriding vision: each arrangement should convincingly function as a score for a major motion picture. Naturally, this calls for a commitment to production quality. Anything emulating 60's-style library cuts to today's orchestral pieces will do, but ‘cyberpunk’ touches will probably help. Tunes can follow a more traditional song structure, like our established ReMixes, emulate opening titles, credits, montages, or scenes where music is being played (such as in a club), or serve as 'music cues' that act as a complement, establish a mood, and follow the action for whatever 'scene' the artist wishes to imagine. Some sources may be better suited to themes and some to cues; I intend to ensure the finished product will emulate a complete cinematic score, with a healthy variety of themes and cues. A large soundscape and a wide dynamic range is encouraged: the loudness war is not to be waged here unless it’s absolutely essential to the track. The following posted ReMixes are good examples of the album’s possible direction: http://ocremix.org/remix/OCR01302/ | http://ocremix.org/remix/OCR01387/ http://ocremix.org/remix/OCR01505/ | http://ocremix.org/remix/OCR01594/ http://ocremix.org/remix/OCR01772/ | http://ocremix.org/remix/OCR01856/ http://ocremix.org/remix/OCR02020/ | http://ocremix.org/remix/OCR02037/ http://ocremix.org/remix/OCR02051/ | http://ocremix.org/remix/OCR02126/ http://ocremix.org/remix/OCR02274/ | http://ocremix.org/remix/OCR02315/ http://ocremix.org/remix/OCR02318/ | http://ocremix.org/remix/OCR02343/ http://ocremix.org/remix/OCR02368/ | http://ocremix.org/remix/OCR02374/ http://ocremix.org/remix/OCR02515/ | http://ocremix.org/remix/OCR02567/ GUIDELINES: Claiming artists must show arrangement, production and engineering experience in the implied style, either as a posted ReMixer or with satisfactory works elsewhere. Only one claim for each source, so please commit. Incorporations of other sources can be done, but only if you have a good reason for it (as a sort of leitmotif, for example), and, as explained later, some incorporation may be needed. Any claim should include details about the arrangement’s concept/mood/direction to help me shape the album's vision: basically, answer the question of its hypothetical use in a motion picture. This is likely to reach a minimum of 100 minutes of music, so a maximum of 150 minutes gives a range consistent with a so-called 'two-disc' release, and also with a movie's soundtrack. No tracks will be designated as 'bonus'; either finish to your satisfaction or drop. 5.1 SURROUND REMIXES!: Furthering the 'cinematic' experience, I'd like many, if not all, of the finished arrangements offering a special '5.1 surround' mix as extra content. If any artists wish to have a surround mix, they may either do it on their own – if they are suitably skilled – or allow a volunteer with more expertise to have it done instead. Methods, formats, personnel and procedure have not yet been determined, and I appreciate feedback in that regard to help make the best decisions. I strongly suggest artists make efforts to keep from losing any important recordings, stems, samples and project files for their arrangement, in case the determined approach to 5.1 requires them. TIMELINE: Two possible release plans for this album include having it out ahead of the holiday season, which is relevant to the game's setting, or releasing on June 6, to correspond with the date of the “Catastrophe” depicted in the game. 'WIP' and 'FINAL' schedules are to be determined, but I will likely agree to let artists go at their own pace, yet check in once a month for progress, then will kick it up further depending on the amount of finished work. We will attempt maybe two to three years of music development. SOURCE TRACKLIST AND CLAIMS: See below. The majority of non-exclusive source tracks composed specifically for the first four Snatcher releases are listed. All versions linked to youtubes or files, along with a full mp3 zip, in order to appreciate the variations in arrangements. Each source's composition will be attributed to the platform of origin, unless specified by the artist. NOTES ABOUT SOURCE TITLES: Deep research has been done because of Konami's disgusting inconsistency with track titles for this music. None of the 'official' sources of info could be relied on fully, so I compromised and consolidated the titles as best as I could, in order to put away confusion for this album. It's impossible to come up with a standard that would be satisfactory to everyone, but I guarantee you will not find better, more accurate title 'guesses' anywhere else. FULL TRACKLIST MP3 ZIP LEGEND Determined Track Title~ ['A.K.A.' Track Titles <<Approximate English Translation>>] YOUTUBE or file links: PC88 (NEC PC-8801) | MSX2 | PCE (NEC PC Engine Super CD-ROM²) | SCD (Sega [Mega] CD) | ZOOM (“Zoom Tracks” arrangement, some used in CD releases) A short track description for original context and/or guideline for arrangement Current Artist Claim, Status [early, progressed, substantial, completed] Bio Hazard ~ Snatcher [“PROLOGUE DEMO” (Bio Hazard_Snatcher); BIO HAZARD; BIO HAZARD (<<Catastrophe BGM>>)] PC88 | MSX2 | ZOOM The introduction, detailing history's deadliest disaster (the “Catastrophe”) and the 'body-snatching' menace occurring half a century afterward. Artist: timaeus222, completed Twilight of Neo Kobe City [“THEME OF OPENING” (Twilight of Neo Kobe City); TWILIGHT OF NEO KOBE CITY; TWILIGHT OF NEO KOBE CITY (<<Opening BGM>>)] PC88 | MSX2 The original opening credits sequence: Neo Kobe City, an establishing shot straight out of Blade Runner. Artist: Argle [tentative] Theme of Snatcher, Part 1 [THEME OF SNATCHER; THEME OF SNATCHER [PART 1] (<<Spinner Demo BGM>>); Theme of SNATCHER (PART 1)] PC88 | MSX2 | ZOOM (Unused) Gillian Seed's first day on the job as a runner, and he's called into action immediately, along with his 'navigator' and eventual sidekick, Metal Gear Mk II, to help his colleague Jean Jack Gibson track down possible snatchers. Creeping Silence [“PURSUER PART1” (Creeping Silence); CREEPING SILENCE; Untitled part of DANGER DANCE…& JUSTICE ALL (<<Intrusion ~ Shooting Mode>>)] PC88 | MSX2 | PCE | SCD The first of the four main “Pursuer” tracks making up the bulk of the game's BGM usage, helping to create mood and build suspense. This track usually accompanies the establishment shot of a given scene. Criminal Omen [“PURSUER PART2” (Criminal Omen); CRIMINAL OMEN; Untitled part of DANGER DANCE…& JUSTICE ALL (<<Intrusion ~ Shooting Mode>>)] PC88 | MSX2 | PCE | SCD The second “Pursuer” track follows our heroes after the investigation is fully underway. Pleasure of Tension [“PURSUER PART3” (Pleasure of Tension); PREASUR OF TENSION; PLEASURE OF TENSION (<<Intrusion ~Battle at JUNKER HQ>>)] PC88 | MSX2 | PCE | SCD | ZOOM The third “Pursuer” tune is everybody's favorite. At this point in the investigation, 'it', as they say, is going down! Artist: Nutritious [tentative] Endless Pursuer [“PURSUER PART4” (Endless Pursue); ENDLESS PURSUER; Untitled part of PLEASURE OF TENSION (<<Intrusion ~Battle at JUNKER HQ>>)] PC88 | MSX2 | PCE | SCD The fourth “Pursuer” deals mostly in aftermath, the result of an action or discovery. The protagonists are in “Okay, what now?” mode. Danger Dance... & Justice for All [“ACTION” (Danger Dance...and Justice for all); DANGER DANCE...& JUSTICE ALL; DANGER DANCE…& JUSTICE ALL (<<Intrusion ~ Shooting Mode>>)] PC88 | MSX2 | PCE | SCD Action sequence! Open fire with your Blaster™! ATTENTION: The following four source tunes feature variations on Snatcher's original “TITLE” melody - basically the game's theme song – heard in most of the important non-gameplay scenes. Any arrangements of each track must be as distinct as possible from one another. Theme of Snatcher, Part 2: Faded Memories [“TITLE PART3” (Faded Memories); AD 2042 NEO KOBE CITY; THEME OF SNATCHER [PART 2] (JUNKER HQ <<Arrival After Jean's Death>> BGM)] PC88 | MSX2 | PCE Theme of Snatcher, Part 3: Peace of Mind [“TITLE PART5” (Peace of Mind); THEME OF SNATCHER [PART 3] (ACT 2 Opening BGM); Theme of SNATCHER (PART 2)] PC88 | MSX2 | ZOOM Faded Memories: Theme of Randam [“TITLE PART2” (Theme of RANDAM); FADED MEMORIES; FADED MEMORIES (<<RANDAM Appearance BGM>>)] PC88 | MSX2 | ZOOM Theme of J.U.N.K.E.R. [“TITLE PART1” (Theme of JUNKER); THEME OF JUNKER; THEME OF JUNKER (<<To>> JUNKER HQ)] PC88 | MSX2 | PCE Theme of Jaime [“JAIME” (Theme of JAIME); THEME OF JAIME; THEME OF JAIME (<<Jaime's Theme>>)] PC88 | MSX2 | PCE | ZOOM (Unused) Gillian exchanges pleasantries with his estranged wife Jaime (Jamie) over the videophone. Innocent Girl [“KATRINE PART1” (Innocent Girl); INNOCENT GIRL; INNOCENT GIRL (<<Katharine BGM>>); THEME OF KATHERINE #1 (<<Katherine's Theme 1 BGM>>) ] PC88 | MSX2 | PCE | SCD Introducing Katherine (Katrina), the beautiful young daughter of Jean Jack Gibson; how young depends whether you cared if Selena Gomez or Hayden Panetierre were adults or not. Decadence Beat [“JOY DIVISION” (Decadence Beat); DECADENCE BEAT; DECADENCE BEAT (<<Joy Division Store BGM>>)] PC88 | MSX2 | PCE | SCD Joy Division, the store with everything, however odd or perverted... right up Gillian's alley. Kind of a 'Cantina' vibe in the source tune. Theme of Izabella, Part 1: The Entrance to Hell [“OUTER HEAVEN1” (The Entrance to Hell); THE ENTRANCE TO HELL; THEME OF IZABEL [PART 1] (<<Outer Heaven Club BGM 1>>); THE GATES OF HELL (<<Outer Heaven Club BGM>>)] PC88 | MSX2 | PCE The Outer Heaven club, where VIPs come in masquerade to watch major stars shake their talents. Theme of Izabella, Part 2 [“OUTER HEAVEN2” (Theme of IZABEL); THEME OF IZABEL; THEME OF IZABEL [PART 2] (<<Outer Heaven Club BGM 2>>)] PC88 | MSX2 | PCE The famous Isabella Velvet gives a description of a suspected snatcher, if Gillian can stop ogling long enough. Theme of Katherine, Part 2 [“KATRINE PART2” (Theme of katrine); THEME OF KATHARINE; THEME OF KATHARINE [PART 2] (Katharine <<Reminiscence>> BGM)] PC88 | MSX2 | PCE An embarrassing bathroom episode segues to an important clue, revealed by Katherine, to the location of the snatchers' hidden network. Spreading Diehard [“SEARCH LIGHT” (Spreading Diehard); SPREADING DIEHARD; SPREADING DIE HARD (Searchlight BGM)] PC88 | MSX2 | PCE | SCD Metal's flashlight is needed while searching for clues in a pitch-black area of Queen (Queens) Hospital. Blow Up Tricycle [“BLOW UP TRICYCLE”; BLOW UP TRICYCLE; BLOW UP TRICYCLE (<<Runaway>> Spinner BGM)] PC88 | MSX2 | PCE Sabotage! Runaway-vehicle-with-no-brakes-do-something-before-we-crash!! Source tune's probably begging to be shredded in some fashion. Morg [“MORTUARY PART1” (Morg); MORG (Morgue BGM)] PC88 | MSX2 | PCE | SCD A nasty, yet important, find in a hidden area of Queen Hospital: the rotted corpses belonging to the snatchers' most recent victims. Restoration [“RESTORATION”; RESTORATION; RESTORATION (<<Corpse>> Restoration BGM)] PC88 | MSX2 | PCE | SCD Metal Gear shines in a pivotal scene, scientifically uncovering the victims' identities. Artist: José the Bronx Rican ATTENTION: The following two source tunes cover two scenes depicting great, heroic sacrifice; the titles on both make it impossible to leave out spoilers. Each track's arrangement should distinguish itself from the other. Eternal Promise [“GOODBYE RANDAM” (Eternal Promise); ETERNAL PROMISE (GOODBYE RANDAM); ETERNAL PROMISE [GOOD BYE RANDAM] (<<Battle with Chin>> BGM)] PC88 | MSX2 | PCE | SCD | ZOOM Good Bye Harry: For Harry [“REQUIEM” (For Harry); GOOD BYE HARRY (Harry's Death)] PC88 | MSX2 | PCE Beyond Sorrows [“EPIROGUE” (Beyond Sorrows); BEYOND SORROWS; BEYOND SORROWS (ACT 2 Ending BGM)] PC88 | MSX2 | ZOOM Formerly the tragic epilogue, it's the closing scene of Act 2, the realization that our heroes are only just beginning to fight. ATTENTION: The following two source tunes accompany the original credits. There are similarities between them, so either two distinct ReMixes or one incorporating both sources are suitable. At nearly 20 minutes, the PC-8801's “Theme of Ending” was (is?) probably the longest original non-medley track composed for a video game. Nothing stopping an artist from approaching the same run time, but I will have album length considerations, so be careful. Master of Puppets Among the Disease [MASTER OF PUPPETS AMONG THE DISEASE (Ending 1 BGM)] PC88 | MSX2 Theme of Ending (We Have to Struggle for Our Future Against Our Doubt) [“THEME OF ENDING” (We Have to Struggle for Our Future Against Our Doubt); THEME OF ENDING; THEME OF ENDING (Ending 2 BGM)] PC88 | MSX2 One Night in Neo Kobe City [One Night in NEO KOBE CITY] ZOOM On the CD-ROM releases of this game, this track replaces “Twilight of Neo Kobe City” for the opening credits sequence. Artist: AngelCityOutlaw [tentative] J.U.N.K.E.R. HQ [n/a] PCE | SCD Business in and around the headquarters of “Judgement Uninfected Naked Kind & Eliminate Ranger” or “Japanese Undercover Neuro-Kinetic Elimination Ranger”, whichever sounds less silly to you in your native language. Kremlin: Moscow [n/a] PCE | SCD During Act 3, the truth about what happened in Moscow leading up to the Catastrophe. Kremlin: Elijah [n/a] PCE | SCD Elijah's tale of unrequited love, a “forever alone” kind of waltz. Kremlin: Sleep [n/a] PCE | SCD How cryogenic sleep pods, among other things, figure into the story. Act 3 Ending, Part 1 [n/a] PCE | SCD Metal comes to the cute, little, high-pitched rescue - and helps deliver Neo-Kobe’s final solution! Act 3 Ending, Part 2 [n/a] PCE | SCD One last heroic effort to save our protagonists, not to mention all of humankind. Tears Stained Eyes [Tears stained Eyes] ZOOM On the CD-ROM releases of this game, this track replaces “Theme of Ending” for the closing credits sequence. Instantly memorable. ATTENTION: These remaining source tunes are important elements of the original games that can't be arranged on their own, so I would like artists to consider incorporating any of these into their own works if possible. Squeak!! [“SNATCHER TITLE” (Squeak!!); Untitled Part of BIO HAZARD (<<Catastrophe>> BGM)] PC88 | MSX2 | PCE (also SCD) The chilling title logo sequence. Evil Ripple [“TITLE TELOP” (Evil Ripple); EVIL RIPPLE; EVIL RIPPLE (Telop BGM)] PC88 | MSX2 | PCE (Unused) The original telop music (titles for Acts 1 and 2). Sting Collection [n/a] PC88 | MSX2 | PCE/SCD The original game had one sting, usually following a horrible or life-threatening discovery. Starting with the PC Engine release, up to three more stings had been introduced. Merry X'mas Neo Kobe City (Jingle Bells) [“JINGLE BELL” (Jingle bell 2042); MERRY X'MAS NEO KOBE CITY (Altamira <<Arrival>> BGM)] PC88 | MSX2 | PCE | SCD Various arrangements of “Jingle Bells” had been used in the Altamira (Alton Plaza) scenes for every release. A ReMix of any of these is not allowed, obviously, but I wouldn't mind a small taste of “Jingle Bells” somewhere, to acknowledge the game's setting (the approaching holiday season). Virtual Image [“TRANSFORM RISA” (Virtual Image); Untitled part of CREEPING SILENCE ~ CRIMINAL OMEN ~ DANGER DANCE...& JUSTICE ALL; Untitled part of DANGER DANCE…& JUSTICE ALL (<<Intrusion>> ~ Shooting Mode)] PC88 | MSX2 | PCE | SCD Lisa Nielsen reveals herself, but not in the way Gillian would've wanted; another hollaback to Blade Runner. “DIE, Junker!!” Clue [n/a] PCE | SCD Starting with the PC Engine release, this jingle rings whenever a relevant clue or plot point is revealed.
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