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Hi everyone ! Today, I have a great question that is a problematic. How to enhance video game remix industry ? I am aware that this question can be difficult to answer. In the video game remix industry, we are fortunate to have GameChops as a label and OC Remix as the publishing platform. However other problems are present ... the video game remix industry is not a recognized industry, few people do video game remix. In the publishing platforms, the details are too long, it's understood they miss the staff. And then there is the taboo subject "Copyright" everyone lies to themselves and knows nothing about it. I, too, know nothing about copyright. So! How to enhance video game remix industry? It's an excellent question? What're your waitings and what would you like to see change? Bonus: How to enhance anime music remix industry? Here again, the same problems are present, worse than Video Game Remix industry. Because the punishments are more important, that's why there is no record label or publishing platform... Or very bit... I do not even speak of the "copyrights" I want to make it clear that this is only my point of view, it is not the absolute truth. Any ideas or debates are welcome.
Hey guys! I posted about this aaaaages ago, but now finally my anime-inspired soundtrack album is almost ready for release! Influenced by composers like Yoko Kanno, Joe Hisaishi, and Yasunori Mitsuda, the 44-minute album features live orchestra, three live choirs (including a Nigerian vocal ensemble and a Slavic women's chorus), vocal performances by Jillian Aversa (Pixietricks), Raj Ramayya (from Cowboy Bebop and Wolf's Rain), Brandon Bush (Harmony) and others, and instrumental performances by Sixto, Drumultima, JeffBall, AeroZ, Audiofidelity, Chuck Simpson (Finbeard), and many more! EDIT: Our kickstarter is now live!! https://www.kickstarter.com/projects/rogetmusic/beyond-libra-an-anime-inspired-soundtrack