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Showing results for tags 'emotional choices'.
So recently I've been playing a few games specifically because they put me in a position to make decisions that seem to have emotional outcomes and I've been really fascinated by this particular facet of design. I know that we've had a lot of games that by design (usually story) have had an emotional affect--like the death of a character, etc.--but these aren't emotional consequences based on the decisions you make as a player (usually). Like FF6 and FF7 had some emotional story marks, but these weren't the result of a decision rather they were emotional moments in a story surrounding ch