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About dannthr

  • Rank
    Phoenix Wright (+1100)

Profile Information

  • Gender
  • Location
    Seattle, WA

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  • Website URL

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
    Pro Tools
  • Software - Preferred Plugins/Libraries
  • Composition & Production Skills
    Arrangement & Orchestration
    Drum Programming
    Mixing & Mastering
    Recording Facilities
    Synthesis & Sound Design


  • Real Name
    Dan Reynolds
  • Occupation
    Composer/Audio Designer

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  1. Cool. I'd been slacking . Not sure which disc is appropriate for the idea I'm working on, so I'll leave that to you folks.
  2. The biggest mistake a dev can make is concealing their budget from the person they're entrusting with their audio vision. Unfortunately, a lot of devs "shop around." Treat yourself with some respect but be objective and sincere about what price will yield your best results. You can't deliver a killer soundtrack if you're on your third week of revisions for a single minute loop and you're now realizing that you're getting paid about 3 bucks an hour to write it. Think about your skill level, be honest in your evaluation of how well produced/professionally produced your music is (as hone
  3. Flipping a MIDI [flip-ing ey mid-ee] A hand gesture using the ASL "G" with the left hand crossed over an "M" with right hand. Used to identify members of the General MIDI gang. Turning your MIDI File over in order to achieve an even crispness when you're really cooking, man. Taking an existing MIDI file, improving it, and redistributing it for profit.
  4. As far as I know, it is! I'm still in, anyhow, I just have time complications at the moment. The only time line I've seen on this (and maybe I just missed it) was that things were going to come together in the second half of this year--so it seemed like I had some time, yo!
  5. I agree, Life Is Strange was a breath of fresh air--so to speak--out of curiosity, what about that game helped you become emotionally invested in the character decisions? Was it simply because you knew that there would be changes in the course of the story? Or did you emotionally connect with the characters themselves? What made it special to you?
  6. Definitely agree! Do you guys have any other games that presented you with emotionally driven decisions that forced you to overcome internal conflicts about how to proceed? As a juxtaposition, I recently played Fire Watch, and while throughout the game I am making decisions that presumably alter the course of the discussion I'm having with the person on my radio, I found that I had minimal conflict or investment into the outcome of those decisions. Often times it was very subtle, maybe once or twice I would make a decision to try to keep on her good side, but that mostly had to d
  7. So recently I've been playing a few games specifically because they put me in a position to make decisions that seem to have emotional outcomes and I've been really fascinated by this particular facet of design. I know that we've had a lot of games that by design (usually story) have had an emotional affect--like the death of a character, etc.--but these aren't emotional consequences based on the decisions you make as a player (usually). Like FF6 and FF7 had some emotional story marks, but these weren't the result of a decision rather they were emotional moments in a story surrounding ch
  8. That sucks, man! But at least you're getting out of there! Pose looks great, nice energy! I have a more interesting time with hands after some hand studies--you could try re-rendering some dynamic hands but with your 4-digit style: http://windsweptsummer.deviantart.com/art/Right-Hand-Reference-28509739
  9. You going through something right now? Moving away? Or is it just a stressful trip? I like the pattern about her waist. I think would have liked her right hand to be a tad more interesting--maybe something more delicate like this: As it is now, she's clutching it in her fist--could be a transference of your mental state, if you were especially stressed, but I think how she holds the flower will help sell the "happy place" and bring it to life a bit more. Other than that, really nice atmosphere--feels thick.
  10. Kat/RedRabbu cosplaying as Chun Li--5-15 minute poses, Markers and Pencil on Bristol:
  11. Maura Evelyn Live Portrait 2.5 Hours, Charcoal on Drawing Paper:
  12. The book is separated into three parts: First, an introduction to KSP--assuming no background in programming--and walking you through the various types of Kontakt instrument interactions you create in the script. Second, example applications which read like case-studies/code examples. Third, script vocabulary reference (basically an A-Z of script commands, variables, etc.). It's a small book--about 6" tall--so at first, I was kind of annoyed at the price, but it's hundreds of pages long, and it makes up for its small form by being a substantial reference manual.
  13. Had a great session tonight with one of my favorite models, John Tucker! Charcoal on newsprint 5-15 minute poses:
  14. Mike Novy's KSP book is a pretty good (and the only published) resource on Kontakt scripting: http://www.amazon.com/KSP-Scripting-1-Mike-Novy/dp/3839150515/ I find it a pretty handy resource when I'm trying to say set up custom instruments.
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