ectogemia Posted November 2, 2010 Share Posted November 2, 2010 Speeeven, Modus, and I are working on this remix. We're all new to this, and we're learning a lot from one another. It's been a fun collab so far Speeeven is working on his orchestral segment, and Modus is having crippling computer problems. As such, this is all we have so far: my chippy, "part A" intro. This will lead into a totally modern, electro-orchestral sort of thing, if all goes well. This is basically my first crack at remixing, and I think it went pretty well. Let me know what you think, where I can improve, and anything else. Thanks! Remix Quote Link to comment Share on other sites More sharing options...
Rozovian Posted November 2, 2010 Share Posted November 2, 2010 Need more balanced panning and more crazy stuff going on. PWM, FM, 96th note arpeggios (aka tracker/chip chords), whatever. Not a bad start, tho quite conservative. You could do a really crazy remodeling of the source, using the "wrong" melody for the "wrong" part, play some things twice as fast, etc.. Needs more crazy. Good source for a collab, it has a base that everyone can rely on (if necessary) and lots of other stuff to play with. Quote Link to comment Share on other sites More sharing options...
ectogemia Posted November 3, 2010 Author Share Posted November 3, 2010 I've got a long way to go with understanding how synths work. I'll definitely check out PWM and FM. I'll also give it a shot spicing it up and making it a little more my own. Our initial thought was to have a chippy, minimal intro that explodes into a much more complicated modern section right around where the WIP ends now. For my own development with arranging, I'll try complicating things a bit, though we may end up keeping what's here for the final mix to realize our concept. This may be a stupid question, but what do you mean by balancing the panning? I assume that you're referring to the cross-panning trill. I can't think of anything wrong with it. Quote Link to comment Share on other sites More sharing options...
Rozovian Posted November 3, 2010 Share Posted November 3, 2010 I like the concept. It's never been done before. pwm=pulse width modulation, has to do with changing the shape of the waveform (which at a 50% value is a perfect square wave, not sure how other waveforms would handle it tho) and thus the sound. fm=frequency modulation, a type of synthesis that sega used for some of their consoles. balanced panning=means that you have about the same volume and frequencies on both left and right speakers. If you have hihat on the right, have a ride or shaker on the left; if you have a rhythm guitar on the right, have another on the left. If you have one high-range synth on the right, have something to balance it on the left. I don't mind stuff jumping from one speaker to another and stuff like that, it's a cool effect if you use it well. The stuff that doesn't move, tho, they need to be balanced. Quote Link to comment Share on other sites More sharing options...
ectogemia Posted November 3, 2010 Author Share Posted November 3, 2010 Ah, I see now about the balancing. I'd never really considered that before. I'll have to see what I can do about that. Well, shit. And I thought for a fleeting second that we were being original with our concept. Oops. Quote Link to comment Share on other sites More sharing options...
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