Bipolar Bear Posted February 11, 2011 Share Posted February 11, 2011 Hey there, I just took on some work scoring a computer game. The offer came from some spec work I did, and they are already in love with the stuff I've done and want more. The problem is that now we need to hammer out a contract and I honestly haven't the faintest idea what a contract for video game work looks like. I've written plenty of music in my time, but not in the computer game field. I don't know whether I should charge a flat fee for each piece of music. Whether I should charge an hourly fee. Whether I should be asking for royalties. What kind of pay scale is industry standard. I don't really know anything at all about the business end of video game composition. Can someone give me some guidance? What should I be asking for? Quote Link to comment Share on other sites More sharing options...
Fishy Posted February 12, 2011 Share Posted February 12, 2011 http://www.amazon.com/Complete-Guide-Game-Audio-Developers/dp/1578200830 This book has great example contracts and negotion advice tailored to game composers. Look it up in your local library. Quote Link to comment Share on other sites More sharing options...
Bipolar Bear Posted February 12, 2011 Author Share Posted February 12, 2011 Totally purchased. Thanks! Quote Link to comment Share on other sites More sharing options...
zircon Posted February 12, 2011 Share Posted February 12, 2011 Yep, and if you have any other questions feel free to ask... there are a decent number of people in the community doing pro video game work. Quote Link to comment Share on other sites More sharing options...
GSO Posted June 1, 2012 Share Posted June 1, 2012 Absolutley fantastic book if I do say so myself. now I just need to finish up the soundtrack for a friend's game and I can put together a demo reel lolz Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.