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Zelda: Song of Storms


Cam3leon
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The direction and concept is great, writing starts off great but runs into a typical problem with original content vs conservative source stuff. You've basically got an original track with the source inserted on top of it rather that really built into the whole track. Yes, I hear the chords of the source, but I'm not sure they're distinctive enough for the judges to count them as source.

The arrangement needs some restructuring. You've basically got chords, full source, original stuff, repeat. More dynamics and more variations on the source would improve it a lot.

The sound design sounds great... on laptop speakers, at least. :P Can't listen close enough to make any definitive calls on it, but the sound design is smart, interesting, and... well, good. Doesn't sound mixed all that well tho. Overall, production does need some work, not just mixing but some instrument entrances are kind'a stiff, and there's stuff to be done to humanize some of the instruments.

This is definitely a concept worth working on, and with lots of stuff here that you could easily work into a more complete arrangement, so keep working on it.

btw, avoid flooding the feedback forum with your threads, pick one or two tracks you want feedback on, post those. It helps us see what tracks you're most committed to, too.

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Edit velocities and note lengths. it's especially noticeable in the guitar and piano melodies and the sustained strings. Smoother attacks and more dynamics in the strings should help there, while the melodies need velocity edits and a more human timing (note: randomization isn't humanization). It helps to make softer notes not just more quiet but also a bit more muffled (velocity-sensitive filter in the sampler, if available) than the louder ones.

Overall, having louder and softer parts (as in the 1:26 transition) makes a track much more interesting and human-sounding. That's more of an arrangement thing than a typical humanization thing, but it's worth considering.

Hope this helps. :)

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