DragonAvenger Posted February 20, 2011 Share Posted February 20, 2011 Remixer Name: Lashmush Real Name: Rasmus Sorber Email: rasmussorber@gmail.com Website: lashmush.newgrounds.com User ID: 27698 Game: The Legend of Zelda: Link's Awakening Song remixed: Shadow Battles (aka Final Battle) Comments Okidoki, after reading your feedback on the previous version, I totally didn't cry or anything, but understood what you were saying and after listening once more I noticed that what you we're talking about was abundantly clear now to me as well. In comparison to my recent works, it was a horribly engineered track. The compression was devastating it so I went back to it and redid the mix and master, this time being a lot more sparing with the compression to enhance clarity and definition in all aspects. I also gave the guitars a redefinition using the tone settings and DSP-chains from my album work. The drums are now tuned and mixed identically to the album as well, so the overall sound should be much better, hopefully. This version should be fully audible and clear in all aspects, but please keep bringing any faults, major or minor things to consider, etc, to my attention. I really need all the help I can get with mixing and mastering. ------------------ Link to comment Share on other sites More sharing options...
OceansAndrew Posted March 17, 2011 Share Posted March 17, 2011 Definitely a step in the right direction as there is a good deal more clarity, so I can hear more of the underlying issues, but it is still being pushed too hard in some areas. The rhythm guitars are still being pushed too hard, and it's sounding like they have no headroom at all. They are also a bit loud, so bringing them down a few DB may fix the issues there completely. The drums also feel like they are being overpowered a bit, which in turn is reducing the overall brutality of the track. I know it sounds counter-intuitive to bring down the volume to make something sound heavier, but that is how it works in this case. The brief lead interlude around the midpoint of the track is also getting rolled over by the rhythm guitars. The lead levels at the end are more in line of where it needs to be. Tonewise, everything is excellent, the performances were as good as the first time, but now with the added bonus of being more audible. You definitely have some serious rhythm chops, those riffs are *on*. The arrangement was definitely liberal, but covered the source enough that I feel comfortable with it, and the flow is great. The ending was slightly abrupt, but it worked. Overall, just tweak the sound engineering slightly to reduce the compression a bit further, and i'm sold. No, please resubmit Link to comment Share on other sites More sharing options...
DragonAvenger Posted March 17, 2011 Author Share Posted March 17, 2011 Going to agree with Andrew on this. The rhythm guitars are still pretty loud in this, and it's steamrolling the other instruments for a good deal of the track. Overall there's a lot of improvement from the first sub, but it's still got a bit to go. NO (resubmit) Link to comment Share on other sites More sharing options...
halc Posted April 22, 2011 Share Posted April 22, 2011 gonna close this out since OA pretty much nailed the issues with this. I thought the source was obvious when the leads were playing, but the extend periods of chugging not so much. that said, I thought the arrangement was fine. fix up the mixing and I'll pass this. NO(resub) Link to comment Share on other sites More sharing options...
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