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Dragon Age II


Matt E. Waldman
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The issue of reused areas is not in Origins. The environments may have been lacking in other ways but variety was not one of them.

Awakening (the Origins expansion) hit the sweet spot for variety and awesome aesthetics, but there weren't a great number of areas in it. And the characters sucked, even the returning ones.

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Do people in this game have nitroglycerin for blood? Everybody explodes when they die. It's ridiculous.

If you want to have an effect like that, fine, but at least save it for powerful, high-impact spells or something. Shanking someone should not turn them into bloody salsa.

And what is the point of having an entire class of item whose only purpose is to be sold? Why deliberately clog my inventory with vendor trash? Has anyone ever enjoyed the process of constantly running back to merchants to sell off your crap? Isn't this the sort of thing we should be trying to minimise by now?

And why do enemy mages suddenly have bullshit forcefields that nobody in my party can use?

AND WHY DID ANDERS GET ALL PISSY WHEN I TOLD HIM I WASN'T GAY I'VE ONLY SPOKEN TO HIM LIKE THREE TIMES AND HE WASN'T EVEN SLIGHTLY CLINGY IN AWAKENINGS AND ARRGHHHHF

What am I going to do with you, Bioware?

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