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Wacky's Achievements


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  1. As is now a self-imposed directive: Whereas I, as a denizen of the nation of the Commonwealth of Australia, and am now in 2015, while most of you guys are still in that old and pleasant era of 2014, Whereas Overclocked Remix, which has brought a great deal of joy and social interaction to me since 2004, Whereas OCR still makes ****hin' remixes I download and enjoy, I hereby wish all of you a HAPPY NEW YEAR, and desire that all of you achieve your personal goals, find love (or deepen that which you already have), and live your lives as fully as you wish, with kindness and goodwill to all. Be it known, Wacky PS: It has come to my attention that I have misspelled courtesan, upon which I blame the alcohol and the Significant Other. HAPPY NEW YEAR!
  2. Note: I've always thought Jenna Coleman was good looking, but for some reason in this episode she's got some special mojo that radiates sexy in a way Karen Gillan and Billie Piper don't. Thinking man's muffin? Who knows? Now I have Clara on the brain and she can't get out! She must be an angel. Also had a minor crush on Osgood. May have been the scarf.
  3. So my slow and methodical approach of getting up to Heavy Metal and defending like a turtle until I get there now has to deal with the insanity that this expansion now has. I guess a lot more fun games with friends before I try my hand at a ladder match again. And I thought I was pretty good with 100 APM! Edit: My play has been entirely with Terran to the point that I still use SC I strategies with Zerg and Protoss. Which don't work.
  4. Spoiler alert: I am going to assume you've played up to WoL. I'm unimpressed by our main character. The redemptive side of the arc is good. Obviously Ms Kerrigan regained her soul even through the events of the entire campaign, which I actually think was handled very well. Her soul is not a shining example of honour, as in say Mr Horner, General Warfield, or even Valerian Mengsk, and you have to remember even Sarah Kerrigan the flirty ghost of SC I was a stone cold killer who'd waste you without a moment of hesitation if you were between her and her goal. (Nova is basically her before the infestation.) Playing through the missions, you reach the end and go, "Yes, that's a Sarah Kerrigan who is on the way to atone for her actions as the Queen of Blades - but there's still an excellent reason for anyone to put a hole through her forehead." That's appropriate. I actually don't mind that she flipped out over Fox News. You'd flip out if someone did what they did to a good friend and someone who's just saved your lift. What's inappropriate is the most powerful being in the universe (and a rational, tactically minded person) deciding she wants to start an altercation in the middle of a war zone because they can't go back to rescue her boyfriend. And she does owe Jim a lot, but their interactions and love story in this game are totally insane. It seems forced and shoe-horned into the narrative - even if they used to be together, there's nothing showing why and how they'd have such strong feelings for each other again. And it characterises men in love as lovesick puppies willing to put up with whatever insanity comes their way from their girlfriends (true to a point. Which Ms Kerrigan has long passed.) Looking at you, Mr Raynor. Dear God. PS: It's been an honour, General Warfield. A true honour!
  5. It's not as silly as it sounds: http://www.smh.com.au/entertainment/books/newsflash-as-clark-kent-quits-daily-planet-20121023-282gn.html I think he might falter when he meets the internet hate machine though...
  6. Have fun Zircon... every time you see your TM being violated you HAVE to defend it! Sometimes I think it's more trouble than it's worth.
  7. Dude, you have my advice. Buying certainty is good and means they can't do more crazy stuff to you in the future.
  8. Actually, now that I think about it, ESO will be filled entirely with men prancing about with female elf avatars with overly large eyes, babyish features, ludicrous bodily proportions, and obscene clothing Like just about every Korean MMO ever
  9. The Radiant Quest system was, I think, a test platform. It's actually pretty good, because it feels a bit like an MMO but it's actually pretty tailored for you. And imagine how sweet it would be to be the duke of Bruma or Jarl of Whiterun, or head of the Morag Tong? If Bethesda really gives players choice and power it'd be the best sandbox game ever made.
  10. Tricia Helfer actually does a great acting bit when Joker first comments about his new bot... "Jeff... I'm... right here." If stunned disbelief can be monotonised, that was it.
  11. I really like this game. Love it, in fact. It's like Morrowind far more than Oblivion, and although I miss acrobatics and athletics and unarmed, and some of the spells are a bit silly (I don't see why they need to leave out levitating or the classic "save me" spells from Morrowind- Mark, Recall, and the Divine Intervention- totally understand why you can't get an Almsivi Intervention) the things they added really make it like you're living in Skyrim (I have a lovely house in Whiterun, and I feel like I'm at home there. Just like Balmora.) Just one thing. I'm standing on top of a gigantic burning grate in the middle of Jovaaskr and I'm not taking any fire damage. Also, I'm diving and I've been submerged in water for about 5 minutes now with no hint of drowning. Think of that as a tiny, trivial thing that means nothing, but in every other Elder Scrolls Game Bethesda would have made that grate deal damage to you. Fire Damage. I would also have drowned. In fact it was a big deal in Oblivion in a Mages Guild quest. Suspension of disbelief gone. Oh well, I'll go to Winterhold and read books in the library. That'll make my character feel better... PS: Can Bethesda and Bioware get together and make a game with Bethesda's world making skills and Bioware's writing and game design skills?
  12. Incidentally I felt Ms. Samantha Traynor was the biggest Up Yours to Fox News. This is good, because I have soft core in the middle of my RPG This is also bad because I have soft core in the middle of my RPG Soft core which the Sig. Other insists on playing because I've had my go and now she can play out all her depraved fantasies involving every kind of Commander Shepard and other sentient being. Did anyone else notice the equivalent of the Bayonetta "One hand controls" with ME3??? THIS IS NOT NORMAL GAME PLAYING BEHAVIOUR
  13. Not from what I'm reading. WE WANTS HAPPY ENDING WITH LOTS OF TINY BLUE CHILDREN is the general go. Incidentally, I really hope they make a Blasto RPG. It would be the most awesome RPG ever made, and to boot, the funniest. You know Bioware could do it.
  14. It's stupid for different reasons than everyone thinks its stupid. ie the stupidity lies not in the fact that Cmmdr Shepard lives happily ever after (or not) but that there's no logical reason why the ending is the way it is.
  15. My impressions of ME3: 1. When did my favourite Gunny Chief start to dress like a cheap whore (and also get a collagen injection. Yuck.) If I want to feel dirty talking to a guidette I can go to my nearest bar. 2. FAWWWWWWLCOOOOOOOOOOOON HEAAAAAADDDBUUUUUUUUUTTT 3. EDI is creepy and Joker should be reprimanded. 4. Everyone complaining about the ending is stupid. 5. Commander Shepard is the biggest slut in the galaxy. 6. Garrus is my new favouritest guy ever. You hit that ass, bro. Bro-fist. 7. Military discipline apparently doesn't exist even on an Alliance Cruiser (Fraternization cough cough) As I've previously stated, Bioware makes us care about their characters. In many ways that makes the emotional, heartwrenching stuff more real, more punchy. The entire point of a good RPG is to tell a story, and unfortunately the ME series is pretty much meant to be popcorn stuff. Not serious. Not asking any "big questions." Here's Commander Fucking Shepard, badass of the Universe, and he's here to destroy some ancient elder evil here to destroy the galaxy. In some ways I feel that the injection of the main Villain was silly and stupid. Everyone knows the Reapers are stupid villains. They have no purpose, no meaning- in fact, ME2 gave them a perfect purpose- They cull and destroy to reproduce- and that's the perfect motivation as it is. Cue Commander Shepard having to kill them all for our sakes. This ending is unfulfilling, in the sense not that Commander Shepard's fate is the way it is- I think that's a perfect way to end a gigantic epic trilogy- but that it is not him or her saving the galaxy. Stupid MacGuffins are always a shortcut to a terrible story. I don't think it's made any better if the good Commander spends the rest of his days begetting tiny little blue children on Earth, or teaching the Gunny Chief new combat takedowns. In that respect, the ending, in my view, is perfect. However, it's silly because what's there has no lead up to it. It's just developed in the last game and you're meant to extrapolate from tiny little hints in the last two games that this is the end result. Umm... No. It comes out of left field and you're left wanting. In fact, an even better message with the same overall theme could involve the alliance of machine and man- there are any number of things that could have made for a truly satisfying ending where we don't feel cheated when that kid asks Who The Shepard is. What I also hate is that Bioware made all my previous decisions pointless. OH COME ON GUYS The only difference between a movie and a video game is that there's an element of interactivity in the video game. If I want a genocidal horde of Rachni at my command AS WELL as a genocidal horde of Krogan- I should be allowed to do that- including blocking those paths off if I didn't choose them in ME1 or ME2. What about using a collector base to make ME3 significantly easier- but to what cost? Bioware knows how to pull at my heartstrings. It should learn to trust me enough to choose how I end this game. And not with the stupid choices at the end that make no sense and come out of nowhere.
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