Brandon Strader Posted June 13, 2011 Share Posted June 13, 2011 Halo:Reach is a sick joke. Halo 3 was the last "decent" Halo game I played and even then it's a fraction of the game it should be. Now with Reach you either choose between the ability to run (OMG???) or the ability to toss down a pre-death shield.. I guess in the future people are so inbred and retarded they can't do basic things like run, hide behind cover, blind fire, carry more than one object. And the running they give you uses stamina so you can run for about 5 seconds. The rest of the time in Halo you're saddled with a slow trot. That's why Halo Reach is a joke but the Halo series itself is laughable for those reasons. x_z Quote Link to comment Share on other sites More sharing options...
prophetik music Posted June 14, 2011 Share Posted June 14, 2011 your posts are always so full of insight, bs. XBL lists you as last logging on in april to play anything. it was reach, and you've got 55 GS so far. you've clearly not only beaten the campaign, but spent quality time in multiplayer as well. this is also shown by your knowledge of all seven or eight of the armor abilities. i'm sure your opinions are relevant. to someone. Quote Link to comment Share on other sites More sharing options...
Brandon Strader Posted June 14, 2011 Share Posted June 14, 2011 As if the game is magically going to offer something new after 2 missions. I don't care if there are 59 different armor abilities. I wouldn't trade a sprint for any of them, they're useless. Every single other shortcoming I mentioned about Halo is legit. Quote Link to comment Share on other sites More sharing options...
prophetik music Posted June 14, 2011 Share Posted June 14, 2011 As if the game is magically going to offer something new after 2 missions. loooool! that's like saying an RPG is fully comprehended after an hour of intro battles. what an ass Quote Link to comment Share on other sites More sharing options...
Nabeel Ansari Posted June 14, 2011 Share Posted June 14, 2011 As if the game is magically going to offer something new after 2 missions. No game ever does. Quote Link to comment Share on other sites More sharing options...
General Gilliam Posted June 14, 2011 Share Posted June 14, 2011 I don't care if there are 59 different armor abilities. I wouldn't trade a sprint for any of them, they're useless. Haha. Hahahahaha. HAHAHAHAHAHAHAHAHA!!!! You're a funny dude. Quote Link to comment Share on other sites More sharing options...
prophetik music Posted June 14, 2011 Share Posted June 14, 2011 Haha. Hahahahaha. HAHAHAHAHAHAHAHAHA!!!!You're a funny dude. i can agree with him that armor lock is next to useless in the campaign, but it's awesome in the multiplayer. Quote Link to comment Share on other sites More sharing options...
General Gilliam Posted June 14, 2011 Share Posted June 14, 2011 Armor Lock is extremely useful in campaign (though you rarely get it). In multiplayer it's probably the best Armor Ability. In Muliplayer, sprint is next to useless. It's only useful if you run away a lot (AKA suck), or have a sword. Quote Link to comment Share on other sites More sharing options...
prophetik music Posted June 14, 2011 Share Posted June 14, 2011 armor lock's not very good on higher difficulties, i've found, simply because the enemies know to back off when you're locked up. for me i primarily use it as an anti-vehicle weapon, in both single and multi, but it's also an excellent anti-sticky device =) Quote Link to comment Share on other sites More sharing options...
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