Ivan Hakštok Posted September 20, 2011 Share Posted September 20, 2011 Sources: - Digimon World 1 - Machinedramon Battle http://www.youtube.com/watch?v=uTwb0FT1k9s - Digimon World 2 - Normal Battle Theme http://www.youtube.com/watch?v=dKgvvDevskQ - Xenogears - Awakening http://www.youtube.com/watch?v=FMXr2hKIgMw Hardest part was probably mixing the drums, and there could be some more work done there. I like the sound I got with the gated distorted synth, serves as some kind of driving force. Upbeat tune, fit for a final boss, hope you enjoy it Quote Link to comment Share on other sites More sharing options...
SoDoM Posted September 20, 2011 Share Posted September 20, 2011 Finally some from Digimon World i love the 1, 2 and 3 The remix its great i enjoy it a lot Quote Link to comment Share on other sites More sharing options...
Ivan Hakštok Posted September 22, 2011 Author Share Posted September 22, 2011 Added another section, and it's done. However, feedback and comments are appreciated Quote Link to comment Share on other sites More sharing options...
Dew Posted September 22, 2011 Share Posted September 22, 2011 I love how you worked in Awakening. It's one of my favorite boss themes, for sure. Whatever you're using for a rhythm guitar leaves quite a bit to be desired, unfortunately, and I think you could probably tone down on the reverb all around. Quote Link to comment Share on other sites More sharing options...
Ivan Hakštok Posted September 24, 2011 Author Share Posted September 24, 2011 Lowered the reverb a bit, and edited some minor details that bugged me. Bumpin' for mod review. Quote Link to comment Share on other sites More sharing options...
Level 99 Posted December 1, 2011 Share Posted December 1, 2011 It will take me a little bit to really comment on the source usage but I'll give production and arrangement crits now. First, some really competent drum processing on your part. Be proud of that! However, it is slightly tarnished by the kit being a bit burried and muddy in the mix. If you can separate each part of the kit (Kick, Snare, Toms, Cymbals) and EQ tweak them to sit better in the mix, that would help a lot. EQing drums is a tricky thing to nail but resources online and trial-and-error will really help this. Now for the big issue: the guitars. The sequencing is decent, but its too rigid. Adding a slight quantization "random" factor offsetting some notes by a microscopic amount can help it feel more natural. The tone and processing however need a lot of work. It sounds like theres a flange on the whole thing, either that or two distortion boxes in a relay and its making the entire tone suffer. Also the EQ on it is very narrow and too high-end focused. Lastly, double tracking guitars with hardpanning would clear up the center of the mix and widen the sound. I would recommend using different samples or recruiting a real guitarist from the forums. If you end up sticking with samples, you can dual track by duplicating the guitar track and doing a different quantization random offset for each. The overall mastering is okay too, but see if it can be improved once the guitar and drum issues are fixed. With some elbow grease this has the potential of being postable! I will post additional crits as I have them. Quote Link to comment Share on other sites More sharing options...
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