DragonAvenger Posted November 20, 2011 Share Posted November 20, 2011 CrazyGroupTrio Game: Journey to Silius (NES) Remix title: Remembering Silius Remixed: Journey to Silius - Title Theme I submitted this awhile back, and have recently worked on it some, so this is my second time submitting it. -------------------- Link to comment Share on other sites More sharing options...
DragonAvenger Posted November 22, 2011 Author Share Posted November 22, 2011 Good source to work with. Right away I'm noticing that the bass is really pretty weak, and the whole mix sounds top-heavy as a result. Upping the bass volume is going to help the balance quite a bit. The sounds overall are generally pretty standard. There aren't any bad instruments here for what you're going for, but nothing really stuck out for me, either. The mix has some cool breakdowns, and I really liked the part at 1:25, but the transition into it is a bit rough and sudden. You go back to the main section a lot, which get's fairly repetitive quickly, and I'd like to hear more variation in that area. There's definitely a start here, but it needs some work. NO Link to comment Share on other sites More sharing options...
OceansAndrew Posted November 28, 2011 Share Posted November 28, 2011 It starts out solid with some good energy, but I agree that the bass is really weak in this. The saw sounds good and has a defined soundscape, but a lot of the lead synths are really dry; i recommend adding some delay to them to have them sit a bit better and have a little more interest. The beats are pretty solid, but overall, It gets a bit repetitive, and feels very empty, due to the lack of bass. I'd love to hear a resub. no, please resubmit Link to comment Share on other sites More sharing options...
halc Posted November 29, 2011 Share Posted November 29, 2011 nice source, journey of silius could definitely use some more love. the sounds are pretty generic sounding, and the reverb/delays on your saw can get a little overbearing and bleed together at times. most of your instruments also seem to be sitting center; try panning or automating the chippy arps, or generally just moving stuff around a little to give it all it's own space. NO Link to comment Share on other sites More sharing options...
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