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Blaster Master - "Radioactive Decay" (Boss Themes 1 & 2) [Metal]


sykodx469
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Hey folks. Long time lurker here. Like most of you, I'm a huge fan of the music from Blaster Master. However, I've personally not seen these songs attempted to be remixed by anyone (be it here, YouTube, soundcloud, etc).

To me, they are very strong riffs, despite being considerably short. :o

So I'm taking a crack at a full blown remix of these songs.

I've been hacking away at this arrangement for a few weeks now, and have come up with some ideas that I think work to keep the whole song interesting throughout its 7 minute timeframe.

I'm still not sure how I pulled 7 minutes out of this. Must be the other killer tracks I've snuck in. :)

Here is the remix:

Blaster Master - "Radioactive Decay" (rough cut)

And all of the source tracks:

(more of an inspiration, really)

(last lead line)

There you go. A smorgasbord of music all mashed up for you. :)

Just a heads up, I'm well aware of the cymbal crashes being way too loud at 7:00 forward. Unfortunately, my drum program (Fruity Loops Pro 2.0 DEMO) crashed as I was getting ready to check the levels with all of my recorded guitars. So, currently there is no way to correct that. BUT! I will at some point force myself to recreate these drums, & it will be fixed.

However, if there is anything else that I should look into, I will gladly get right on it.

Oh also, I left 4:08 - 4:54 intentionally sparse, so that I may a) hack some leads into that spot myself, or B) try recruit any of the mighty guitar gods here to throw some leads on here. I'll make a thread in the appropriate forum. :)

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NEat stuff!

But when the drum kicked in, the sample did not made much of interest. Your cymbal are too mechanic and low sampled. But otherwise the beat is awesome! I was toe tapping all the way!

Maybe the kick is a little weak. I'm not a real drummer so maybe someone could help you on this one.

OH and 5:00 and later is a little bit empty since it cut so fast!

KEep it up. Blaster master need some luv! One of my fav nes game evar!

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NEat stuff!

But when the drum kicked in, the sample did not made much of interest. Your cymbal are too mechanic and low sampled. But otherwise the beat is awesome! I was toe tapping all the way!

Maybe the kick is a little weak. I'm not a real drummer so maybe someone could help you on this one.

OH and 5:00 and later is a little bit empty since it cut so fast!

KEep it up. Blaster master need some luv! One of my fav nes game evar!

that was fast lol

I kinda figured that the drum samples would be an issue, but I decided to try anyway. The last few times that I've downloaded some samples to work with, either:

a) they came in a pack, & didn't really have anything I was looking for

B) they were recorded live, but didn't really give me THE sound I was looking for

c) they wouldn't open in my drum program's library. :(

I guess I'll have to keep trying to find some better samples then. :)

EDIT: Forgot to ask. When you say that 5:00 on was empty since it cut so fast...do you mean that those few sections were too short, or they just came in rather suddenly? Or, conversly, do you mean to tell me that they feel empty because of what litte leads are there? I want to make this as enjoyable as possible, & if something was too short, or something needs more notes, I'l see what I can do about extending something, or adding something in. :)

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Just a quick update. Still searching various places for better samples, but I had the itch to re-program the drums, 'lest I get lazy. But I'm hoping that a little Fruityloops trickery will make the samples I have not seem so bad.

[updated song]

Some things to mention:

- Drums completely reprogrammed.

- Trimmed the intro a smidge, making the transition from clean section to alarm blaring seem a little more natural.

- EQ'd the master track to give just a "hair" more cut in the higher frequencies.

- Removed some bass frequencies on the bass guitar track, in hopes that doing so will make it that much more audible.

- Added new drum patterns at 5:13, in hopes that it will make that section a little more interesting.

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Another update.

[updated song2]

Things to note:

- Parametric EQ tweaked on left side guitars

- Rearranged the bass tracks in the mix so they are not just sitting directly under the guitars, & added a smidge more Bass to the tone.

- Removed the reverb from the drum track, brought down a few of the higher frequencies (now you won't get your ears hurt listening at high volumes),& fixed a few out of place crash cynbal hits. Raised the volume of the crash cymbals & toms so they stand out just a bit more in the mix.

- Mids brought down slightly out of the master mixed-down track.

With everything gettin' EQ'ed, this already sounds a lot better than what I initially started off with. :)

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This is nice enough!

I still fing the drum lack a little bit. But the writting is there as I said earlier. This is coming togheter!

After a few listen, I found that the pan on the guitar is too far left giving silence to the right channel. I don't know how it's supposed to be in the genre.

lol well metal has all sorts of styles in guitar mixing. I've heard plenty of bands abuse the hard left/hard right ideaology (seen

at :33), & I've heard bands make great use of letting each guitar "bleed" into the other side of the spectrum, without being dominant (seen here at the beginning of the song).

So, it's interchangable. :)

That said, I'll see about letting the guitars bleed into each other soon enough.

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