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wip Ryu's Theme - Street Fighter 2

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A remix of Yoko Shimomura 'Ryu's Theme' from Street Fighter 2

The middle section needs some work and the whole track could do with a little cleaning up. But please leave some feedback!



Edited by matthewdeargameaudio

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Just downloaded this one - cause the soundcloud file came without any sound.

The remix contains some pretty nice elements and variations of the lead.

Totally like the beginning (maybe a lil bit too much volume and distortion).

The lead seems to be the problem in the track. Concerning to the really powerful bass the flute-like lead is a bit too weak, bugging and gets lost in the track.

Maybe try a more powerfull lead (maybe with an additional bass tone row within at the same lead synthesizer) together with somethin' panning/pad-like.

You can also try to make the remix faster and use some more percussion - for example right after 0:23.

This would be really nice for such a massive fighter remix.

Edited by Master Mi

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These instruments sound lifeless, basically. There's an overall loudness issue. The bass is rather boomy, some lead instruments are dry, and the whole ReMix sounds the same. I don't know how you first approached EQing this, but if you were like me when I first started, then you might have a whole bunch of EQ overboosts from just trying random things.

What I'd recommend is saving a copy of your project file, then resetting the EQ in this new copy on everything, and thinking about what quality of what instrument you want to remain or come through the mix. Cut the EQ of what you don't want to hear as much and of what is clashing with the EQ that represents the quality of what you want to come through. Try boosting temporarily to identify where in the EQ the good qualities are, then decide what you want to do with them.

  • If anything, cut more often than you boost (this is a really nice read). Boosting can introduce too much of a quality you don't want, but cutting can only make things sound hollow or thin, which is not going to give you much ear fatigue usually. Unless you just *know* that you have a reaaaaally good audio system, boosting might make things worse. The key is to find a good balance.
  • EQ in context. Don't just solo each instrument and then EQ them individually all the time; EQ them when everything else is going on too so you can tell what's different in the final result. Eventually you might have to reduce the frequencies on a quality you actually like on an instrument to make things work better, but you may not have the desire to do that unless you EQ in context. This might help some more.
  • Think about what you want to be loudest, next loudest, and so on. If you can't tell whether or not something is too loud, just pick a loudness (try -5dB for the loudest thing) for the loudest instrument, then change volumes in reference to that. Try starting really low in volume, then slowly raising the volume until you think it's just right. In most cases (other than solo pieces or pieces with few types of instruments), something's gotta lead, something's gotta hold the foundation in the bass usually, something's gotta keep the rhythm usually, and something occasionally should give a sense of musical harmony. Try reading this. Things will stack up and get closer to 0dB, but should not go over. That stacking is called constructive interference.

Edited by timaeus222

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