Emunator Posted February 7, 2015 Share Posted February 7, 2015 (edited) Hey OCR! Your ReMixer name: Garpocalypse Your email address Your website: Garpocalypse.blogspot.com Forum ID 31287 Name of game(s) arranged Mega Man 7-Shademan Mega Man 10-Ballade Name of arrangement The Underwater Adventures of Shadedog This was my second entry for the 2013's WCRG. I absolutely love the soundtrack to Aquaria and after playing it a little while one night I thought it would be fun to try to adapt the Shademan theme to have a more watery feel to it. Source Breakdown: 00:24-01:27 Shademan 01:28-01:49 Ballade 01:50-02:10 Shademan 02:11-02:53 Ballade 02:53-03:35 Variation on Shademan 03:35-03:58 Ballade 03:59-04:19 Shademan 04:19-04:40 Ballade 04:40-End Shademan Sources: Edited March 10, 2015 by Palpable closed Link to comment Share on other sites More sharing options...
Chimpazilla Posted February 11, 2015 Share Posted February 11, 2015 You've turned these two themes into a chill, relaxing and cohesive arrangement. Unfortunately it ends up being almost too chill... once you've established the drum groove, bassline and the choir pad backing, none of them changes much at all throughout the remainder of the track, making it sound pretty repetitive. The track sits in one gear the whole time. The lead sounds are pretty underwhelming. I recommend adding more drum variation, change the pad sound at some point, and doing something a bit more interesting with your leads. Also, the pad is loud and takes up quite a bit of frequency space, you would do well to reduce some of the mids and also notch the pad at the frequency where your leads play prominently. NO (resubmit) Link to comment Share on other sites More sharing options...
Emunator Posted February 15, 2015 Author Share Posted February 15, 2015 I can pretty much 100% cosign with Kristina on this. Solid arrangement and lots of unique sounds floating around, but the production and level of variation throughout the track is not where it needs to be. Right from the onset, most of your samples sound very low-quality - the piano and flute lead are probably the most notable examples, but those sounds just aren't cutting it in terms of realism. It sounds like you did a bit of work to mask the piano with reverb and EQ, but I honestly feel that sample needs to be replaced with something less tinny. I understand that you were going for a chillout vibe and probably wanted to avoid a beat that was too busy, but at the same time I think you didn't do enough to make the drum work engaging and varied throughout the track - you've got a lot of room to experiment with different rhythms and keep things fresh, especially for a 5 minute track. Lots of room for improvement but I do appreciate the attempt, this is something different than I'm used to hearing from you, so kudos for that! Keep at it and continue improving your production/arrangement skills, you've got some solid components in place already but just need to take the sound design and variation to the next level for this to be a pass. NO Link to comment Share on other sites More sharing options...
Palpable Posted March 10, 2015 Share Posted March 10, 2015 Emu has pretty much covered exactly what I want to say. Low-quality sounds + repetitive percussion = resubmit. I liked the mood, liked the arrangement ideas, but those two aspects aren't enough to get this over the bar. NO (resubmit) Link to comment Share on other sites More sharing options...
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