Liontamer Posted July 29, 2006 Share Posted July 29, 2006 SUP HOMIES!?!?! I'm back for my.....8th attempt? I lost count D=!! Contact Info: Remixer name: Skrypnyk Real Name: Andrew Skrypnyk E-Mail: DjSkrypnyk@gmail.com Website: http://djskrypnyk.googlepages.com UserID: 10626 Remix Info: Game: Earthworm Jim Song Remixed: Helicopter/Use Your Head Remix title: Retaliation Long story short, my first attempt at remixing this sucked ass. I liked the idea though, so I tried remixing again. The end. Link to comment Share on other sites More sharing options...
Malcos Posted August 6, 2006 Share Posted August 6, 2006 Wow, treble in this is too much - I've been guilty of this myself at times. Perhaps by giving yourself some time away from this and then listening to it again, you would have been able to hear that. I found the drums to be quite mechanical, but I think that fits the feel of the source game. That said, some compression on them could have given it some more pump perhaps. Overall, a slightly warmer feel to this mix would have been much better (less treble); as it is it sounds way too harsh to the ears. NO Link to comment Share on other sites More sharing options...
Liontamer Posted August 14, 2006 Author Share Posted August 14, 2006 http://snesmusic.org/v2/download.php?spcNow=ewj - "Buttville ~ The Descent" (ewj-07.spc) Interesting enough beginning. Drums came in at :16 and they do feel a little bit trebly. Synth guitar at :24 feels too mechanical with the timing. Could have been a chance to add some personalization to the melody rather than playing it out stiffly and verbatim. Chorus at :58 and the subsequent followup until 1:15 was getting obscured a bit by the beatwork. Work on that balance. Yeah, Malcos is right about the treble. The cymbals needlessly sizzle a hell of a lot. Guitar wank at 1:32 is again buried by the cymbals and drums. Bassline could have been an asset there, but was also too obscured. Even that bassline followed the melody in too straightforward a manner. Coupled with the beats obscuring the lead and bassline in the first place, the guitar plays through so robotically and the synth has no meat on it. It makes the arrangement feel devoid of feeling and energy. Outside of the guitar stuff from 1:32-onward (which, again, was undermined by the production), the arrangement of the theme was too conservative. A decent base, but this needs a lot of love on the creative end, and some reassessment of the production end. Wish I could be more enthusiastic on this one. NO Link to comment Share on other sites More sharing options...
JJT Posted August 16, 2006 Share Posted August 16, 2006 it's true that the drums are a touch trebley, but that's not as big of an issue for me. i enjoyed the drum programming, except for a few 16th note patterns on the snare....switch up those velocities so it doesn't sound so fake/robotic though i would like to hear a more involved bassline, that doesn't make or break it for me. it's the arrangement that's really holding this back. it's pretty conservative, and there's not a whole lot going on either melodically or harmonically. as has been said before, this is a great foundation for a mix, but it needs a lot more work. NO Link to comment Share on other sites More sharing options...
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