Vidilian Posted April 21, 2020 Share Posted April 21, 2020 (edited) Actually a mix of two songs from the game. Will extend it later. Originals: Remix: https://drive.google.com/file/d/1ijOT_Q3yC45wIcYVFtxgQ0C3gdmQZvbU/view?usp=sharing Edited August 27, 2020 by Vidilian Quote Link to comment Share on other sites More sharing options...
DarkSim Posted April 22, 2020 Share Posted April 22, 2020 The sounds are quite harsh, considering it's a fairly mellow arrangement. The piano right out of the gate is very jarring - definitely work on humanising and expressing that part a little more naturally, and dropping the volume in the mix. The synth in the background 00:14-00:45 sounds a bit like a bagpipe as well - not particularly pleasant to my ear. It gets much nicer from 00:47 with that trancey-style synth dripping in delay, and those nice bells, however the bagpipe soon comes back! I like the arrangement at the moment, but the sound design could be a lot better. Consider sculpting your synths more with EQ and filtering, maybe add some more voices to the synth, phasing and LFO panning/extra width to envelop the listener in the atmosphere. Vidilian 1 Quote Link to comment Share on other sites More sharing options...
Vidilian Posted August 27, 2020 Author Share Posted August 27, 2020 Thanks for feedback. Update. Adjusted reverb and fader for piano so it's hopefully more realistic. I'm playing all parts by hand already with just slight adjustments to overly sloppy keys, so not sure how else to humanise. Adjusted parameters of the bagpipe sounding synth so it's less annoying and more atmospheric. Toned down bass synth a bit. Extended the song. Shifted the key in the new part to match the key of the original "Elysium in the Blue Sky". Will extend a bit more later. Quote Link to comment Share on other sites More sharing options...
Vidilian Posted October 12, 2020 Author Share Posted October 12, 2020 Update. Extended song a final time and tweaked the mix in general. Link should actually be accessible this time. Quote Link to comment Share on other sites More sharing options...
Vidilian Posted March 2, 2021 Author Share Posted March 2, 2021 Update Was over highpassing most of the sounds so undid that while trying to still keep mix clean with other adjustments. Adjusted fader balance in general and reduced loudness of certain parts so limiter stays transparent. Quote Link to comment Share on other sites More sharing options...
Vidilian Posted September 26, 2021 Author Share Posted September 26, 2021 Update. Was removing too much mid and low frequencies from most sounds making them too tinny so toned down those adjustments. Changed the waveform of one of the synths to make it less annoying. Same link Quote Link to comment Share on other sites More sharing options...
Vidilian Posted December 16, 2021 Author Share Posted December 16, 2021 Update Tweaks to fader levels, reverb and EQ to clean up mix without going too far this time hopefully. Transposed 2 of the synths to different octaves in the initial parts of the song in a way that should better benefit the mix along with other changes to one of them. Also changed one of the other synths to legato as the attack was being problematic. Quote Link to comment Share on other sites More sharing options...
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