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DarkSim

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Everything posted by DarkSim

  1. Well, I wasn't a fan of the Strauss intro - far too overt usage, but then good on you for clueing us in to the Sun of Nothing usage, because chances are low any of us are familiar enough with that song to make the connection. Imagine if someone stuck a minute's worth of Stairway to Heaven in the middle of their track... it's not gonna fly unfortunately, so thanks for pointing out the reference material, however obscure it may be. If you do revisit this one, could you do something about the oscillating panning on the strings and subsequent synth from 1:45-2:39 and then 2:58-3:34? It's so distracting having them move around like that - better to keep them in one place, or drastically reduce the amount of movement. Would love this one to get on the site in some form, but it'll need a major rework. Great track and concept, though! NO
  2. Thanks for the reference tracks - I listened to T-Square - TRUTH, and can definitely hear the influence. So cool to hear Stickerbush done in this style, it's one of my favourite pieces of VGM, and you've done something new with it that sounds great. Couple of things could be improved with the mixing - that snare is quite aggressive, particularly noticeable in the first minute or so of the track. Once you hear it, it's kinda distracting. The bell from 0:30 is also very faint and could stand to be brought up a little. Love the introduction of the sax and lead guitar, they work wonders together. Perhaps an extra tribute to David Wise, who also plays the saxophone? Would be amazing to hear the sax played live... Nice ritardando to finish. Really enjoyed this one, thanks! YES
  3. Hearing this for the first time, and I'm in agreement with Joe here. It's a pretty uninspired arrangement, but there are differences in the choruses, the build to the second drop is better, and production is excellent. It's loud, but everything is crystal clear. Source is all over it. It's hard not to be swayed by the greatness we've come to expect from bLiNd, but even an off-form track from Jordan is still above our standards. Like Joe said, if this was a newcomer we'd all be in awe of the skills on show. Regardless of how much better it could be from the artist, it's gotta be a pass. YES
  4. I'm impressed how you've managed to flesh out the source so well with a melody that, listening to the source afterwards, I could hear in my head. It feels like a very natural expansion on the theme, and works perfectly in the rock/metal style. Mixing is decent, the rhythm guitars have a nice chunky feel to them, and the shrill, distorted lead has been given some generous reverb so that it's not too grating. The drumkit lacks a little humanisation, but it's sequenced very well with lots of variety. Arrangement works well, there are sufficient breaks and energetic sections, and I like that outro a lot - an idea perhaps tacked onto the end that you came up with too late to work it in earlier. Could have made a moody breakdown section, or even an intro, but it works as an ending as well. YES
  5. That melody from 0:07-0:12 has an Arabian feel, a little nod to Oil Ocean I guess, from the source. It's a tidy package with very cohesive sound design which I like, even if it might sound a little dated. The SFX were unexpected, but they work for the style (putting a Boo cackle from Mario in a Sonic mix - how dare you!). Mixing feels good, although again there's a retro feel to it that comes from the synths and it lacks some of the complexity and richness of modern EDM. On the issue of repetition, I think that while the percentage may be approaching a third of the track, it doesn't feel overly repetitive, and given that it says what it needs to say and doesn't beat about the bush for too long, I'm happy. YES
  6. Digging the retro-synth style. Nice cohesive sound palette. The swing on the hi-hats is a bit disconcerting, but it didn't trouble me as much as proph. Once I figured out it was 3/4 it was more natural, but I think a lighter hat sound with some more sizzle and decay on the transient might have worked a little better, with perhaps a looser feel to it. Or play the notes in triplets and then swing it from there. Piano sounds lovely, and it fits right in with the synths. The transition to the 4/4 section at 2:16 is a bit clunky, but it's not easy to smoothly go between signatures. The ride cymbals here sound great - exactly the kind of thing I was suggesting about the hats earlier. Snazzy piano arps in the solo at 2:46 echoing the synth arp in the background. This whole section is golden. Surprised it didn't end at 4:06; we're retreading some ground from the intro, and then some synth noodling to finish. Altogether a really cool take on the Snowman theme, repackaged in a retro aesthetic. Still a couple of points to improve from both arrangement and production sides, however it's more than enough to pass the bar. YES
  7. Listening to the revised version. Cool intro with the filtered chips, bass and FX. Nasty subbass from 0:16 really sets the mood. Love that initial hit at 0:45, there's loads of detail and the sound design you'd expect from a complextro/chipstep/dubstep/whatever the kids call it these days style. I was a little concerned that the subbass would outstay its welcome once the groove kicked in, but thankfully at 1:19 when the main section begins, you switch it out. Great decision, and a fantastic 30 seconds. The Monkey Island theme isn't overtly used here, but it might have been nice to hint at at more strongly. I think fans of the series looking for a remix may be disappointed that we don't hear the theme at least once, however I really like your twist on the melody and how you've made it your own. From 1:49 we get a half-tempo section with tons of ear candy in the off-beats, then it slams back into the groove at 2:21, with another run-through of your new melody line. This section in particular feels overcompressed. It's a loud track, which goes with the genre, but even though the mixing sounds OK, I think you could have been a bit more restrained with the master compression here. Ending is a bit abrupt, but I don't mind it. Cheeky little string plucks reminding us of the harpsichord line from the source. YES
  8. I've listened to this one a good few times now, and although it does have a simplistic quality to it, I can't find anything egregious that would cause me to reject it. The bell sound in the beginning is decent quality, then just as the overtones are getting dissonant, it drops out, which was a good decision. The bass is nice and soft, and the new bell sound is sweeter, if a little loud with some of the resonant frequencies. There's a light lofi-filtering on the reverb if I'm not mistaken, and it gives it a nice little crackly texture in the background. The bass solo is alright, but the sparseness of this part is pretty weak. I'd have liked a little more sizzle in the hats for the groove here, to really sell it. It's alright, but there's definitely room for improvement there. Speaking of the hi-hats as well, I don't think I can hear an open-hat to closed-hat transition in the whole piece. You use open hat cymbal samples, but they're not linked to the closed hat so the kit doesn't sound believable as a single unit. Having the closed-hat sample silence your open-hat sample should be easy to do in your sampler, so look into that in future. It can make your grooves sound so much better as well. After the bass solo, there are some more nice-sounding bells, but is it me, or do they come in a fraction early? On repeat listens, I think it's a trick of the delay on the descending bells preceding them, but listen to the first hits at 1:18 and 1:26. I think I'm going mad... Anyway, we get some more of the bells from the intro and then another go around, before a soothing pad enters at 2:30 for a warming final chorus. Classic jingle bells in the outro fadeout. Would have been nice to hear some more fleshing out of the ideas, but the bare bones of this one are solid. YES
  9. I like the decision to take the source in a Christmassy direction, and it's easy to hear where the inspiration comes from. Your remix begins where the source ends, with those detuned bells, but beyond that, this downbeat remix is all its own. It's conservative in that the source is always there, but your track is constantly evolving and new ideas always being presented so it never feels repetitive. It begins with some sfx of winding up a music box, and then we get some sad-sounding bells with string backing. As the strings die down, some more detuned bells join the mix, and this part sounds superb. The bass that comes in doesn't sound quite right, but I can't quite put my finger on why. There's definitely a dodgy note or two at 0:51. I like the filtered vox 'Da da da da daa dum' before the drop, and the textures added by the percussion and bell arps create a really interesting soundscape. The new bass synth is good, but seems to be mixed a bit quiet. I'm not sure the melody on the piano is the right choice here, perhaps an extra layer with a little more sustain to carry it may have been a better option. Cool break at 1:50 keeping things fresh, and then when the bass hits back at 2:12 that's more like it. Not a fan of the slight panning on the bass, but it's subtle enough to not be too distracting. I do find myself wondering why the bass in the other sections of the track isn't up to the level that's it's mixed in this part, though. Not enough room in the soundscape? That's a mixing problem, and you shouldn't need to turn down the bass in the other sections to make other elements stand out - their frequencies shouldn't be interfering with each other anyway if your mixing is good enough. Regardless, I don't think it's enough to sink the track. The addition of guitar in the next section is another great way to break up the track, and I like how it works with the backing instrumentation. Nice work from Zack there! Some cheeky jingle bells in there as well to keep that Christmas theme alive! Finally, we get another beautiful downbeat section full of texture and suspense, which may be my favourite part. Great ending too, with the vox line leading into the music-box finish. There are some minor gripes I have with this, but the package as a whole has more than enough going for it in the 5 minute running time. There are some excellent moments in here, particularly towards the end where everything is really clicking, and building to a satisfying conclusion. YES Edit 19/12 (British time): Ahh this is a shame, a revision that introduced more problems than it solved! Whereas before, the initial bass sound was mixed quietly, now it's mixed better but the sequencing is so much clearer and it's much more obvious that it sounds too dissonant with the rest of the instruments. The bell arp is also mixed way too hot, and contributes to a claustrophobic feel when it's being played - I previously commented that the piano lead from 1:01 sounded thin, but the bells are now just wiping it out. The nice, lofi vocal sample has also been buried somewhat, lessening the anticipation before the following sections, and the jingle bells and violin sample in the left ear seem too loud as well. I appreciate the efforts to clean up the mixing, however the balance is all off, and the bass notes in the first minute need revisiting. One more pass? NO
  10. I didn't vote on the previous submission, so I'm going into this one with completely fresh ears. Nice tropical-style instrumentation to open, with an absolutely huge kick. Sounds like the transient is quite fat with low-frequency content after the initial hit, which gives the kick a fatiguing quality quite quickly. Fun use of the Toad vox leading into the initial drop at 1:02. Steel drum lead sounds great, and some nice auxiliary percussion in the background. Nice transition to the B section with the descending triplet steel drums. Strings in the B section at 1:33 sound very similar to the original Mariokart 64 instrumentation, and then we head into synth territory which reminds me of Ben Briggs' early stuff like Fleeting Ecstasy. The kick doesn't sound as fatiguing in the busier sections, which leaves me wondering if perhaps your compressor is working too hard in boosting the transient when there isn't as much stuff in the mix. It's a nice reprieve when the kick drops out for a bar or two at 1:50. There's a bit of winding down as the mix comes to a close, and some nice delay on the final few notes to finish. Not a ton of original writing here, but the instrumentation is a neat switch from frosty to tropical, and it's a tidy package. Kick is a bit on the heavy side, but at a short 3:08 running time, it never gets too uncomfortable. Nice job! YES
  11. It's always hard to take a short source tune and flesh it out without sounding repetitive. I think the 2:50 running time of this ReMix, and the break in the middle just about does enough to stop it from being too repetitive, but that said, there are some nice flourishes in amongst the melody and different instrumentation to keep it interesting. Trumpet is fantastic - I mistook it for a live performance, and it's definitely the highlight! Excellent original break section from 1:20, would have been perfect for a more elaborate trumpet solo, but alas, I'll have to make do with what's there! The initial presentation of the Spanish guitar is quite odd - something about the hard-panning on the rhythmic strumming and the way it blends with the percussion makes it sound like it's sitting in an odd sonic space. Could also be the way it's interacting with the triangle-wave bass, as it doesn't sound as strange when the chiptune elements are removed. Overall though it's a decent package. I quite like the ending with the filtered reprise of the chiptune theme as well. YES
  12. Wow, what lovely source tunes! I feel like doing a solo piano arrangement of these themes invites comparison to the Ending Theme, itself also a solo piano arrangement. It's great that you've seamlessly worked in the other sources though, as your arrangement is clearly your own. It helps that there is a common motif across all the sources, but you've done a great job of capturing the essence of them and still keeping it original. Comparing the performance to the Ending Theme, there isn't as much ebb and flow to your piece, both in terms of dynamics and tempo, however that's not to say it isn't heartfelt and sincere. The production/recording could be cleaner (again going off direct comparison), but it's more than good enough for our standards. The 'big finish' at 3:17-3:47 has weight to it, and is a decent emotional payoff for the track. Some of the high grace notes I felt were played a little too strongly, particularly towards the end at 4:09 and 4:39, and the damping at 0:47 caught me by surprise on first listen, however I'm sure it's intentional. Minor points on what is overall a delightful listen. YES
  13. Initial thoughts when listening were: "This is epic, but I can't hear half of the detail in the orchestral elements. Why is it there if I can't hear it?" Came here to put that into a more eloquent way, and find that MW has already done it. I thought that all the rock parts sounded perfect (bass was just right on my headphones), but I'm 100% in agreement with MW that this needs another pass on the mixing. If something is barely audible, is it even necessary? The intro gets buried in mud, The flute at 1:37 sounds almost unintentional given how low it is in the mix, and a little distracting. Similarly at 2:52 the strings are seemingly trying to continue the guitar solo that went before them, but they're so low in the mix I'm straining to hear. Is that the right instrument for that part? Don't get me wrong, this is a fantastic track, but the mix is far too busy for too much of the track for me to pass it as-is. It may just be a case of being ruthless and cutting out parts that are unnecessary, but I would love to hear this with a cleaner mix so that all the detail that is in there can be fully appreciated. NO (resubmit)
  14. Great use of SFX in the intro, warping into the synth pad. Good use of engine revs as a riser at 0:35 as well, although it's a little loud in the mix. The use of distortion on the lead synth at 0:33 and 1:11 fits with the growling sounds of an engine as well, leaning into the car theme. Real punchy kick in this one, although it does drop out for a beat or two, and has some fills, so it's not on autopilot, and the rest of the percussion isn't too overcomplicated for such a high BPM track. Nice switchup at 1:54 with the hats on the off-beat. Some lovely synth interplay in the chorus around 1:23 - definitely my favourite section there. The SFX make a return at the end, and it's a small thing, but I think it would have made a better ending if there was some sort of doppler-shift applied to the final effect, as if the car is zooming towards us and then passes us, zooming off into the distance. As it is, the sound rises and rises, then stops, feeling somewhat unresolved. This one packs a huge punch, and drags a great source tune kicking and screaming to the finish line. YES
  15. It's a haunting, atmospheric piece up until 1:54, which is where it becomes too noticeably repetitive. There are variations throughout the piece, but the established sound doesn't evolve enough, the texture doesn't change enough, and the dynamics of the piece don't move enough for it to warrant such a long running time. If you want to make a brooding theme like this, it has to expand more on the ideas established in the beginning, otherwise the listener will lose interest. It's a shame you won't be returning to this one, but something to bear in mind for the future. NO
  16. To get from the source to Ennio Morricone is quite a leap of the imagination, I'll give you that! I was lucky enough to see his work performed by an orchestra in London last year, and it was fantastic. Great to see you've enlisted the help of a small orchestra yourself to do this vision justice! Love the opening with the whistling, and mouth-twanger. Interesting to hear a recorder in there as well - even with some snazzy tongue modulation there at 1:06. I like that in moderation, but it does feel overused and unnatural around the 1:50 mark. Cool instrumentation throughout, courtesy of all the supporting cast, and the arrangement - as well as being a creative genre switch - works well. The source definitely lends itself to the genre, now I'm hearing it. The mix feels a little light in the low-mids, particularly for the triumphant sections towards the end (3:27 for example could use some deeper string layering). Nitpicks aside though, it's an excellent debut! Nice one, Flake! YES
  17. Tons of interesting textures and patterns in this one. I really like the industrial percussion, with the reverb on it, giving it a spacious and metallic feel. The changing time signatures make it hard to pin down the track, and as such the melody/arpeggio is used as more of an anchor. Given how busy the upper-mids are in the later sections of the track though, I think the mixing does this a disservice. Around 1:35 is where things start to get hard on the ears, with that string pad, and all the resonance on the melodic synths. Things become altogether too cluttered, and it's difficult to get a sense of direction. I think the arrangement could be improved, however the main issue is that of imbalance and lack of focus. The first minute or so is very engaging and intricate - I'd like the arrangement to progress at this level of textural depth, without losing itself in the process. Toning down some of the resonance may help, or dropping a synth down an octave in the busier parts. There's a great track in there, but this one needs another pass to highlight the details. NO (resubmit)
  18. First off, beautiful source tunes! The music-box instrument is lifted straight from Aurora's Theme, and although the mixing of the live instruments isn't the best, I found myself becoming immersed in the folksy performances. Sadly, as soon as the kick came in, my immersion was broken. The first hit of the kick sounds way out of time. You have this lovely, organic hand-drumming going on, and I find myself asking what the need for this unnatural-sounding extra percussion is? Particularly to introduce it on the off-beat as well, it's completely jarring. Add to that the kick has some crazy sub-bass content in it and it's easily enough to sink the track on its own. The other parts are beautiful - I'd probably pass this if the sequenced percussion was removed - but they definitely would benefit from some better mixing to make them sound more cohesive. Hopefully you can tidy this one up a bit and send it back soon, as it deserves those finishing touches! NO (resubmit)
  19. Fantastic guitar and piano parts in this - was the piano played live too? Plenty of source usage in here, so no issues there. The arrangement sounded fine for me, if a little rambling at times. The intro in particular took a while to find its feet. I think part of this is the production, though - there's a restraint to it that I feel holds it back somewhat. The kick in particular sounds quite flat (in terms of energy), and I had a look at it and it seems like there's a peak at 57Hz, and no other peaks above that. It gives it a muted sort of sound, and could benefit from some sort of layering, particularly when it's playing faster. Similarly, the rhythm guitar could stand to have a bit more width and higher frequency content to fill out the space some more. The piano from 2:37 has a lovely clarity to it. Perhaps that was an intentional decision, but I do find myself wishing some other parts were as clean as this. Nothing major holding it back though! YES
  20. Neat source tunes, and the way you've combined them is really clever. They work well together with "Dragon's Trap" providing verse/bridge sections, and "Vs Dragon" the chorus. That said, I was fully expecting the chorus section at 1:10 to come in again at 2:10, but the track ended! Not a fan of the mixing on this one - you can sort of tell that you've tried to rescue an old project because things are all over the place. It probably sounds a whole lot better than it used to, but with fresh ears then there are still a few issues that need addressing. The hard-left panned tambourine and toms stick out above the rest of the mix, as do the other toms and very unusual snare choice that's mid-right panned. The snare sound doesn't sound at all fitting for the style, and could benefit from some tuning. It's more like a tom at the moment. The bass is muffled, as is much of the guitar. I do really like the synths on show here, particularly the one from 0:06, and there's a really cool resonance effect on another one around 0:40. The whole ensemble feels disconnected though, and would benefit massively from re-recording the guitar and bass parts to get those higher frequencies in from the start, rather than trying to make them sound brighter in production. As for the arrangement, you should definitely get another chorus in there, maybe even after a solo. The transition back into it would be glorious! You've got a lot of stuttering rhythmns in this piece, so to go back into the much straighter "Vs Dragon" section would help give the listener something to bob their head to that the other sections don't quite give them. Looking forward to hearing what you do with this one if you decide to revisit it again. NO
  21. Ooh, this one's almost there! It's borderline all the way through, however the ending falls flat on a few counts, and that sinks it for me. The flute from 1:48 is probably the wrong instrument choice here, and because the sample is being retriggered quickly and with the same articulation, it exposes its fakeness too much. It also doesn't sound like you're cutting the previous sample off when the next one is triggered, which is a big no-no when attempting to emulate a natural performance (as I assume you are). There will be a setting on your sampler to do this, and I would recommend turning it on for monophonic instruments such as woodwinds. Aside from the flute, the backing instrumentation is very sparse, and although the timbre of that detuned vibraphone does give it a spooky feel, it doesn't help it gel with the more natural-sounding instruments it's working with. Putting the lacklustre ending to one side, though, I enjoyed the rest of the track! It's a clever twist on the source, however you're relying on that twist throughout, and there's not a lot else beyond the genre switch that sets this one apart from the original. Humanisation of the instruments could be improved, there ought to be some more dynamics in the piece as well, and some more original writing to guide the listener through the piece would be welcome. It's very short at the moment, and I'm sure you could get at least another minute out of it. Mastering is a little on the quiet side, and I also noticed the bass string plucks are panned a little to the right-hand side. Not a huge deal for a short track, but if you do extend the length, make sure to bring them central so as not to fatigue the listener's right ear more than the left. NO
  22. Interesting vocal treatment for the intro - the high vocoder and autotune sound quite sinister with the string drone behind them, then the flute lifts us out of that uneasiness, and leads into the pumping bass with accompanying sine arp. When the melody first comes in around 0:48, the whole soundscape sounds really thin, and the reverb is so noticeable that it's crying out for something to fill that low-mid space. The pad from 1:06 serves to fill out the sound though, and the mix benefits a lot from it. Some nice synths are presented throughout. I like the gated saws at 2:23, and the filtered, modulated pulse waves layering in the background. Not a huge fan of the first melody lead, mainly due to the reverb - it sounds much better later on when there's more going on in the mix. As a whole, the master is quite light on the low-end, which is a bit of a shame as that bass arp is doing some work, and the kick is punchy but could stand to be a little louder in the mix. It's got kind of an old-school production feeling to it, which I can understand as it was first submitted in 2010! Definitely good enough for 2023 though. Nice one Greg! YES
  23. It's absolutely dripping in 90s aesthetic. Completely nailed the vision for the track, and it's great to get a resubbed version with the bass restored. The titular "Can't stop me" vocal line is mixed very strangely still - hard-right panned and very quiet - so it doesn't have the impact in the track it probably should. That "YEEEEAHHHH" at the end is kinda odd too - I think I'd have used it as the last note plays at 3:15, rather than waiting 2 more seconds, but there ya go. Regardless, it's a great track that accomplishes what it sets out to do. Thanks for the resub! YES
  24. This is a brilliantly creative way to reimagine the source. Being so familiar with Shine On You Crazy Diamond, the minute-long intro actually feels a little rushed to me! It is very noisy from the outset, and I'd prefer more of a ramping up of the noise before the break, when the guitar comes in. Once the guitar starts playing the solo, the droning is way too loud and distracting for it to be as pleasant a listen as it should be. That needs turning down significantly for me to sign off on this one. Yes it's pretty much the only identifiable connection to the source material, but with such a long intro, and using those chords in the background almost throughout, that's enough source usage for it to take more of a back seat in the mix. Fix that droning and I'd love to hear this one back. Should hopefully be a quick fix, but if you wanted to revisit the intro as well that would be appreciated! NO (resubmit) Edit 25/11/23: If you're going to name your track after one of the most popular tracks from a band as uniquely identifiable as Pink Floyd, you'd better do it justice, and oh my word have you accomplished that! Such a massive improvement over the original version, so big thanks for taking the feedback on board and turning out a new version so quickly. YES
  25. Mmm, this is so wistful and nostalgic. Takes me back to the first time I loaded the game and just watched the chill intro with Link riding Epona through Hyrule Field. The lofi aesthetic works for such a vibe, but it's not all detuned and crackly throughout - the melody lines are clear, and that lush pad at 0:52 is like breathing new life into those memories of the game we all have. The instrumentation in the Lost Woods section sounds very, very similar to the instrumentation in Zora's domain in the game. Intentional or not, it's another connection to the game's roots that's in there for the listener to enjoy subconsciously. Is that a bassoon at 1:55? Lovely choice of lead whatever it is, complemented nicely by the piano and bells. Outro moves back to the detuned, modulated piano and crackly lofi percussion to bookend the track. If I'm being hyper-critical, I might change some of the distorted crackles and pops at the beginning of the track to sound a little softer, but other than that it's a delightfully rose-tinted look back at one of the all-time classics of gaming. YES
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