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*NO* Mega Man 9 "Blue Tazer"


Liontamer
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Artist Name: dolphin92329

The source material must be identifiable and dominant.

My response: my focus for this remix is the bass line from the OST.  Then the downwards chromatic scale from the OST, then the slidey thing with the pitch bend from the OST.  I started this remix very briefly in September, then working at it since mid-December.  I really like the OST’s pitch shifter to E with the bass line pounding my mind.  Nostalgic OST for me anyway.  I listened to the 30-minute extended play of the OST three total times before completing this remix.  I believe I have put enough of the source material in the song to justify putting the amount of “remix” in the remix.

Mind you, I am not a sound engineer, but a composer.  The solo at the ending is very difficult to deal with, and is either too loud or its low notes cannot really be heard.  Otherwise, I think this remix turned out great.

0:00 – 0:02        = Nearly literal Intro

0:02 – 0:08       = Literal bass line only.  This is more like a “progressive” complex remix before the literal full portions of the short OST.

0:08 – 0:28.      = Remix on the solo bass with SFX.  Note that my bass in this remix often is ascending in fashion, similar in theme to the OST bass line.

0:28 – 0:49.      = Build up on the bass line near the same as the OST.  Note that the bass line is kind of like the OST bass line “chopped in half” when the bass reaches the high E, down a semitone to Eb in the repeating 8th notes like the OST.

0:49 – 1:04.       = 1st iteration of the descending chromatic scale portion.  The OST does not reach the note B but mine does.  Each iteration of these have variations of the arpeggios used in the OST as the break within these iterations used in the OST as well.  I added flavor at the end of these iterations as I do not want too literal of remix.  There are four more variations of these iterations in this remix.

1:04 – 1:15.        =. A single repetition of the main theme with both bass and treble resembling literal OST.  Future iterations of this theme include drums in this remix.

1:15 – 1:31.        =. A spin-off of the treble theme which is revisited once later on.  It appends in here both the bass and treble ascending in nature similar to the OST’s bass line I am hampering on.

1:31 – 1:36.         = 5-second “dubstep” break!  Deliberately does not play a note in key (D-natural from E harmonic minor).

1:36 – 1:50.         = This is a ways off from the OST, but is fairly short.  Feels kind of like jazz, then the treble resembles the ascending 8th note nature of the OST’s bass line.

1:50 – 2:05.         = This section is a repetition of the bass line build up from earlier, but is ¾ in total length.  This includes major introduction to the drum kit (wood block).

2:05 – 2:21.         =. 2nd iteration of the descending chromatic portion.  Additional elements and vibratos are added here similar to the OST.

2:21 – 2:41.         =. 1st major introduction to the literal OST feel with full bass, treble, and drum kit playing almost exact from OST.  Second round treble plays an octave lower.

2:41 – 2:57.          = 3rd iteration of the OST’s descending chromatic portion.  Basically the same as the 2ndand somewhat the 1st.

2:57 – 3:12            = I wanted to include rapid 16th notes in this section, so I began with variance on the odd-sounding snippet from earlier this remix.  16th notes begin for a bit.  

3:12 – 3:30.           = Then 4th iteration on the descending chromatic portion from OST until I look for harmony in not E harmonic minor but C# harmonic minor (related to E major on the circle of fifths.). Just to be sure, the OST all-in-all is in about E harmonic minor.

3:30 – 4:01             = 2nd major literal portion of the bass-treble-drums from OST.  Smooth sailing here.  Very literal from OST with more SFX.

4:01 – 4:24               = 5th and final iteration of the descending chromatic portion.  Note the variance in the descending notes here and weight placed on the note E.

4:24 – 4:47.            = One second of harsh dubstep.  SFX break with bass line playing one variant repetition of the OST bass line.  Bass does whatever it wants for a little bit next with more variant of the OST’s bass line.

 4:47 – 5:07.           = Left speaker solo is here.  Right speaker plays one repetition of the main treble theme with solo and differing rhythm synth in background.  Then center plays two repetitions of main treble theme but in differing octaves.  Drums similar to OST but some are irregularly timed as intended.  

5:07 – 5:19.             = Left speaker.  More of the main treble lead from OST in center as just before.  Usage of small delay effects and modest pitch bending in remix of OST’s treble lead.

5:19 – 5:38               = Conclusion of song with electronic buzzing  sound, tapering in gradual tempos.

Cheers!

dolphin92329

Games & Sources

Mega Man 9 (2008).  OST:  Boss Theme.  Composers: Ippo Yamda, Ryo Kawakami, Yu Shimoda, Hiroki Isogai.

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in listening to this entire thing with an open mind, i do hear where there's a few specific thematic references to the original track (1:05, 2:21 for example). there's also some highly transformative sections, like the repeated descending section in the bass line that occurs several places (example: 2:06), which i wouldn't have tabbed being from this without knowing the context but understand where you came from after reading it. however, most of the track isn't recognizable in the slightest. this isn't a matter of not understanding the serial representation of the set you're using as far as i can tell - it's just that most of this is unintelligible. what's the point of speaking in tongues if there's no one to interpret?

there's some genuinely interesting ideas in here - 3:31 for example is a pretty ripping take on the initial descending melodic line, with the frenetic sfx in the background and the very fast (if extremely repetitive) drums. but there's no usage of song form anywhere in this, there's no real synth design, and for the most part the master is "same volume for everything throughout". it's more reminiscent of the Undertale flowey fight's inanity, but that was far more defined and intentional than this is. this comes across as wild musings more than an intentionally crafted work.

ultimately this falls short of several elements of the submission standards, but 4.3. the most:

Quote

3. The source material must be identifiable and dominant.

  • While interpretation and original additions are encouraged, arrangement must not modify the source material beyond recognition.
  • The amount of arranged source material must be substantial enough to be recognized.

sorry, but this isn't something that we can post here.

 

 

NO OVERRIDE

Edited by prophetik music
misspelled flowey
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Would suggest listening to the source theme more so that you're absolutely sure you've substantially invoking it enough instead of going for just vibes, but of course that's just keeping OCR's arrangement standards in mind rather than dictating what creative path you ultimately choose to go down, which can obviously be whatever you want it to be.

At :25 it moved over into this bassline being the most prominent aspect, and it's not musical. Same with the electric guitar-like lead at :49, which is not melodious. There's the source melody at 1:04, and the notes have been changed in a way where this all sounds flat and isn't melodious. Another flat lead at 1:36 then back to that bassline.

Agreed with proph that it's unfortunately all tedious and difficult to enjoy because it's not musical. There's definitely some creative SFX usage, but it's all pretty scattershot, and none of that could make up for an arrangement that isn't musical. Abrasive messiness at 4:47 that just comes off like randomness without direction.

There's always latent potential, but you'll need to put the time in asking questions in music communities on where you're going wrong. In short, far from musically coherent, so you need to spend more time arranging or crafting something that sounds melodious and THEN working on all the sound design stuff would be worthwhile.

NO

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