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OCR04962 - *YES* Pokémon Crystal Version & Pokémon Red Version "Into the Icy Caverns"


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Posted

Artist Name: timaeus222

If you know me, you know I love to use Zebra2, but for the past 6 months, I've been inspired to experiment with 2 new synth releases thanks to zircon mentioning them: Pigments 6 and Serum 2.

I already knew Serum back when it was on version 1, so I got into Pigments first and was pleasantly surprised. I was drawn to the granular synthesis for a while, but what really got me was the comb filters, so I took this opportunity to learn how comb filters can create resonant instruments like bongos and flutes, and metallic instruments like sitars, cymbals, and drone textures. 

I decided that 'Ice Path' would be really cool to ReMix (hah, get it?) and give a harmony overhaul, along with plenty of comb filter sound design. My favorite part of 'Ice Path' was always the sick bass line, but it seemed to just play ALONGSIDE the melody instead of WITH it, if that makes sense, so my aim compositionally was to create a whole new life out of an old song. 

To do that, I brought back Metalstep, an old genre that I rarely explored in Video Game ReMixes outside of "Challenge Accepted!" in 2013 and "Mind Flip~" in 2015, and combined 'Ice Path' with 'Team Rocket Hideout', using Pigments and Serum for most of the basses, Pigments for the synthetic bongos, and Zebra2 for the first bass and the leads.

This is about as balls-to-the-wall as it gets. It's metal, it's aggressive, and it's loud, but you know what's especially true? You're about to headbang. :-)

- Timaeus

Extra Info:

Source Breakdown:
0:13:32 - 0:26.55 = Ice Path Bass (0:00.00 - 0:20.08)
0:28.19 - 0:41.42 = Ice Path Bass (0:00.00 - 0:20.08)
0:41.42 - 1:07.08 = Ice Path Melody (0:20.08 - 0:57.86)
1:14.12 - 1:15.36 = Team Rocket Hideout "Bridge" (0:17.52 - 0:21.14)
1:21.15 - 1:35.62 = Team Rocket Hideout Melody (0:01.71 - 0:16.18)
1:35.62 - 1:53.64 = Team Rocket Hideout "Bridge" (0:16.18 - 0:32.44)
1:54.26 - 2:00.87 = Ice Path Bass (0:00.00 - 0:20.08)
2:00.87 - 2:27.35 = Ice Path Melody (0:20.08 - 0:57.86)
2:27.35 - 2:40.59 = Ice Path Climax (0:57.86 - 1:10.71)
2:55.50 - 3:08.74 = Team Rocket Hideout Melody (0:01.71 - 0:16.18)
3:08.74 - 3:21.99 = Ice Path Climax (0:57.86 - 1:10.71)

13.23 + 13.23 + 25.66 + 6.61 + 26.48 + 13.24 + 13.25
= 111.70/210.18
= 53.14% Ice Path

1.24 + 14.47 + 18.02 + 13.24
= 46.97/210.18
= 22.35% Team Rocket Hideout

= 75.49% Source

Music video via FL Studio's ZGameEditor Visualizer :)

Games & Sources

Ice Path (Pokémon Crystal):


Team Rocket Hideout (Pokémon Red):

Posted

some creepy bass effects to start, but the ice path bass line is clear right away when it comes in. there's a filtered build that's clearly going to go hard, and it hits at 0:41. band sound is a big, aggressive vibe that feels like it's in half-time, and there's some really fun gating and effecting to keep it feeling like that even through the initial break at 1:09. bongo tone is really unexpected and tbh doesn't feel like it fits into the rest of the super-synthetic vibe. the team rocket theme comes in right after this and really fits the feel well - what a great combo.

there's a bit of a break at 1:36 that's more of a drop and build - again, excellent work combining in the team rocket theme here - and at 1:55 we get a transition back to the ice path melody. this transition into this was a little rockier (no pun intended) in that the key didn't make immediate sense in my head listening to it. there's a big fall-off after this section at about 2:40, and we get some sfx before a slam transition back to team rocket for a few seconds before we close out on the ice path bassline again.

this is a fun ride! i really like the approach and how intense it is without relying on a fast tempo to bring the energy. there's a ton of details hidden in here that are fun to explore. excellent work combining two great themes.

 

 

YES

Posted

Okay, Timaeus, you got me: I was definitely headbangin'. 😆

Always appreciate the solid source usage breakdown. Love the personal touches on the Ice Path melody and bassline, as well as the filter automation and sfx usage. There's a residual shimmer on the bongos from the comb filtering that I think actually does help them fit in at 1:09-1:21 and 2:27-2:40, but my strong acoustic drum and percussion bias might be why. Reasonable minds may differ.

Nice work!

YES

Posted

Cool approach giving these themes a darker mood and harder edge. To me, the high end of the sequenced bowed string lead was shrill, but I'll live. Love the blocky percussion accents thrown in here. Really interesting shifts in the textures in tandem with the theme tradeoffs. Small detail, but what great tension with the usage of the heartbeat SFX at 2:42; very menacing! I wanted the core beats to have a thicker sound, but the overall sound design and mixing hit hard and had a wide sound. Really strong way to personalize the treatment of the sources, timaeus, this sounds like you had a blast experimenting with some bold sound choices. :-)

YES

  • Liontamer changed the title to 2025/08/16 - *YES* Pokémon Crystal Version & Pokémon Red Version "Into the Icy Caverns"
  • Liontamer changed the title to OCR04962 - *YES* Pokémon Crystal Version & Pokémon Red Version "Into the Icy Caverns"
  • Liontamer locked this topic
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