KH_fan Posted July 20, 2007 Share Posted July 20, 2007 How do I add soundfonts to it when I don't have a SoundBlast AWE32/64 sound card? Quote Link to comment Share on other sites More sharing options...
SenPi Posted July 20, 2007 Share Posted July 20, 2007 well first off, this is the reason forum. Sonar 6 is not reason, also 2, I would think that you dont need a certain sound card to get soundfonts in a program. Either you dont really understand what a soundfont is, or there is something wrong with sonar. Quote Link to comment Share on other sites More sharing options...
KH_fan Posted July 21, 2007 Author Share Posted July 21, 2007 well first off, this is the reason forum. Sonar 6 is not reason, also 2, I would think that you dont need a certain sound card to get soundfonts in a program. Either you dont really understand what a soundfont is, or there is something wrong with sonar. Oh, my bad. (can someone move this topic?) Anyways, I got this off of the help section: SoundFont files contain data for patches. They are available from vendors and you can create them using the Vienna editor from Creative. To use SoundFont , you must have a Creative Labs SoundBlaster Live, AWE 32 or AWE 64 sound card and have the SoundFont Management System installed (supplied with SoundBlaster Live). When SONAR opens a WRK or MID file, it looks for a SF2 file in the same folder with the same base name. If one exists, SONAR uses it. Use the Locations button to specify folder (or folders, separate multiple folders with semicolons) where SONAR should look. Use the Attach button in the SoundFont Banks dialog box to override this behavior and specify a different SoundFont file to use with the song. Bank 0 is reserved for the Standard GM sound set, but user banks can be attached to banks 1 through 255. SONAR saves SoundFont file names in (WRK) files, but not in Standard MIDI (MID) files. In order to use an attached SoundFont, you must select you rSoundFont device as an output and assign a MIDI track to that output. You must also force an output channel for the track and choose a SoundFont bank and patch for the MIDI track. Quote Link to comment Share on other sites More sharing options...
Hsia Nu Posted September 9, 2007 Share Posted September 9, 2007 This isn't the case nowadays. soundfonts are similar to Reason refill format. A file that contains the audio samples and the patch files, although the refill format is a bit more diverse. Most programs can handle soundfonts, Kontakt 2, and i believe Rapture and Dimension Pro can also import soundfonts. There a couple of free VSTi's that can also import soundfonts, i forget their name at the moment though . Quote Link to comment Share on other sites More sharing options...
Moseph Posted September 13, 2007 Share Posted September 13, 2007 How do I add soundfonts to it when I don't have a SoundBlast AWE32/64 sound card? Insert > Soft Synths > SFZ Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.