So, just got the ol' NO to this mix, and was looking for some feedback as to how I could improve it.
From the rejection:
First off, this was really quiet. Second, the production didn't fill out the sound spectrum very well, and the leads were muted and played very rigidly. Those issues make this a NO, but the arrangement itself had some cool ideas. The blend of jazz piano runs and harder synths was cool. With the right production, it would be a lot stronger.
Vinnie Prabhu
OverClocked ReMix
There are several common reasons why submissions might not make it to OCR's next stage of evaluation (bolded & italicized if applicable to this submission):
the arrangement is merely a MIDI or game music format file assigned new instruments and/or given added effects
the arrangement is not different enough (e.g. structure, tempo, instrumentation) from the original game music
the arrangement is too underdeveloped and/or too repetitive
the sound quality (e.g. sample quality, sequencing, mixing, processing, recording) is poor
the writing or performance quality (e.g. frequent clashing or wrong notes, mismatched key signatures, sloppy timing) is poor
Sooo, this was my first ever serious attempt at a vgremix.
How does one "fill out the sound spectrum" better? I used reason, and FL studio, but mostly reason.
Thanks in advance....
Here is the source for anyone interested: