• Content count

  • Joined

  • Last visited

About Vidilian

  • Rank
    Meat Boy (+250)
  • Birthday 04/23/1990

Profile Information

  • Location
    London, England

Artist Settings

  • Collaboration Status


  • Occupation
  1. Switched to review. I’ve used mod review a lot so would love to not have to again, but I haven’t gotten any luck getting feedback in other ways. In place of feedback, I've spent months comparing the mix to rock remixes to try and make sure this is right.
  2. Update. Changed the reverb and increased the amount of it on the lead and drums while removing it from rhythm guitar and synths. Adjusted eq and level of rhythm guitar and drums so they're more forward in the mix. Also other things that were mentioned. Plantae M.mp3?attredirects=0&d=1
  3. Yeah, electric guitars are tricky. With your ones, it seem like you've eq'd them in a way that makes them sound too muffled. One thing I noticed with trying to figure them out is that I needed to let them breath way more than I thought so that they retain their power. You may need to experiment with other amp sims as well perhaps. Also, you should use samples for your drums that are a bit fuller. I like the rhythm that kicks in a little after the 1 minute mark but the samples let it down.
  4. I struggle with getting orchestra sounding natural myself but I just wanted to chime in and say that, considering you've done one other remix that you say wasn't very good, this is definitely in the right direction as I wouldn't describe it as bad at all. Don't want to give wrong advice, but one thing that stick out to me is the drum/timpani is a bit too punchy at times. Maybe tame it slightly but layer it with a bassier timpani to keep it powerful? Keep this one going and hopefully you can get some more/better advice.
  5. 1. work-in-progress

    Cheers Gario. I automate MIDI expression for the sustain string swells so just need to rethink how I'm doing that. For the other instruments, I can pick articulations with faster attack. The electric piano (that you're mistaking for a guitar) is supposed to be a lead intrument since it's playing the main melodies any time it's around so not sure what makes it seem like a supporting instrument. I'll try and figure out what you mean though.
  6. 1. work-in-progress

    Update. Worked on every said so won't go into the specifics. Switching to review.
  7. Thanks a lot for the review. Will no doubt return to this. Not any time soon though, probably.
  8. Adjustments to EQ, reverb, faders and a slight tempo increase. Switched to review
  9. I'm a little late to reply. Thanks for feedback. Good to hear it's improved. I'm sure I can figure this one out at some point since its seems like it's getting closer to be being OK and would be waste not to try and fix it. For now, taking it off eval.
  10. Realised that I posted a slightly older version. Updated the link.
  11. Update. Some adjustments to EQ and fader levels. Also, made the drums end less suddenly before outro. Switched to eval.
  12. Update. With all the previous versions of this I've been trying to get rid of the high frequency hiss of the guitars by using a low pass eq and then keep the guitar from sounding too muffled after I do that by using a high pass as well. With this update I decided to give up on trying to clean up this hiss as my attempts have been taking too much away from the guitars. They are fuller and more powerful now so it's more clear that the rhythm guitars are playing power chords. This makes up for that the fact I can't figure out how to clean up the hiss. Everything else that was mentioned has also been worked on, most notable being the removal of all key changes and adjustment of overall sound design. Same link
  13. 1. work-in-progress

    Cheers Roz. Will update at some point since I already know whats causing the issue/resonance in the sound design after looking over the project - some elements are overly high-passed the reverb and certain intruments) . Taking this off eval.
  14. 1. work-in-progress

    Made some tweaks to the mix and switched this to eval.
  15. Updated with improvements all round. Link in op.