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Found 190 results

  1. Wassup guys! Really need feedback on this track! I plan on adding it to an album. How are the sounds overall, mixing, production, etc. I added ocean and dolphin/whale sounds to give it some extra flavor! This track is from Ecco the Dolphin: Defender of the Future. The track is called "Perils of the Coral Reef" THIS IS A ROUGH DRAFT Listen Here: https://www.dropbox.com/s/1g8r11ish65xrh0/Perils of the Deep Sea (Lofi).mp3?dl=0 This is the track from the actual game:
  2. I previously made a remix of this exact melody a while ago, but for some reason at 4am I just had this idea pop into my head. Any constructive criticism would be well appreciated. (I know the mp3 says "final" but that was just the version that I put up on soundcloud).
  3. Hey guys, I haven't posted anything in a while but I wanted to get some feedback on this remix of mine. I was inspired after hearing the original song and wanted to create a synth version of it. I think it turned out pretty well but I feel like it might be missing the 'epic feel' of the original. Obviously the production quality for League of Legends in much higher but either way I wanted all of your opinions on how I could improve the piece. Thank you so much for listening! The Original song is here:
  4. Hello everyone! I've been trying to branch our with my remixes lately, so I tried more a dance style for this one I suppose. I'm still pretty new to this style of remix, so there's probably gonna be a lot of issues with mixing, mastering, and, well, probably everything. I tried to listen to see what I could find what was wrong on my own, but I just don't think I'm skilled enough to hear what else is wrong at this point. Newest version link: https://app.box.com/s/xfg85hfbx77tfw4d40m7wfg1t4e8pwsn and here's a link to the source: again, I already know there's probably a lot of issues, but I really want to improve with this kind of music so hopefully I can get some help! Thanks!
  5. Here's a remix I am working on of the Kokiri Forest theme from Ocarina of Time. I just had an itching for some latin music. I know the arrangement is quite liberal, but I think it flows well enough. Enjoy the mix! ReMix Edit #1: "Hey Saria, There's a Fiesta Down in Kokiri Forest" ReMix Edit #2: "Hey Saria, There's a Fiesta Down in Kokiri Forest 2.0" Source Tune: Pleased to say I'm working with @Bowlerhat for some live flute on this track! Gonna be great.
  6. Hi, everyone! I recently completed an important phase of a long-term jazz/vgm arrangement project that I have going on called The Hard Modes. I wanted to share it with you all and get your feedback. I premiered 7 arrangements at a live show a couple of weeks ago and recorded the show using a Zoom H2 recorder as well as a no-frills camcorder. I'll be posting the tracks individually over time, but if you like what you hear you can always check out the other parts of the set through SoundCloud or YouTube (though we didn't capture 2 of the arrangements on video). First up is my arrangement of Austin Wintory's I Was Born For This from Journey, which was actually the last tune of our set. Some notes: The sound quality isn't great on either medium, but the sound recording sounds better than the video. That's me on tenor sax! The throwback near the end of the tune was a surprise even for the band; the spot just called for an open solo. My original arrangement was inspired by Ornette Coleman's work, although to get the work together for the show we had to simplify some of the sections a bit, which is why I labeled this a Work in Progress (ultimately, the arrangement should be freer than it is--we'll get there!). And without further adieu... enjoy! If you'd like to read more about the project as a whole you can also check out my website. Thanks for listening!
  7. Here's a remix that started out quite close to the original, then took a turn to the funky side around the middle Since i'm thinking about submitting it i'm looking for honest feedback about arrangement, production quality etc. And especially: is it too far from the original to be submitted here? What do you guys think?
  8. Everybody Super Sonic Racing! I am looking for singers who want to help with vocals on this track so i don't have to use a spot holder. The vocals are currently being covered by a simple Saw till i can get my hands on the vocals for this song as I can not do this song justice with my singing voice. The final will not have the Saw in it and obviously an actual ending.
  9. I remixed this theme because of how darn catchy it is. I wanted to do more with it so I added a little bit of a melody at the end. Updated version: https://drive.google.com/file/d/1NujqWSai4tz5DHqMreheTHqPf0n87_bz/view?usp=sharing Further updated version https://drive.google.com/open?id=1Po265qaakzHl0FkkxPKs6_iRZAy6KR8A Original:
  10. This is a ReMix of my favorite track from either Vectorman game (though honestly it sounds better without headphones because of that crazy spread). Updated version, 5/28/18: So this turned out pretty experimental, with different field recordings and some game SFX, as well as a long vocal track that I had planned to be a focal point cut down to only the most essential few seconds. I tried to do a bit of experimenting in the mixing as well, with butting high-frequency stuff against lower stuff, and squeezing as much dynamic range as I could out of everything without things becoming too alienating or annoying. It's kinda artsy-fartsy, but more even more fun, I think. The GooDrive link is below the OG. https://drive.google.com/open?id=15OtpmPZX4siS0yVs0iifwMw03OdEhL7b
  11. Right, so I've been working on this remix of Duster's theme, Mind of a Thief from Mother 3. Its still pretty early on in development, I guess, but I wanted to get some feedback on how the audio quality is. After listening to it so much myself, I need other people to let me know how it really sounds. I still need practice with adjusting EQ's appropriately and all that mastering stuff. And I wonder if some of the instruments (the bass and strings) sound too fake, since all of them are synthesized or sampled. Aside from that, any other guidance would be very much appreciated, particularly in regard humanization; the drums especially. The're supposed to sound a little chippy, but I'd like to know if other people think it works. Obviously, without live instruments, its harder to get things to sound natural and energetic. Anyway, the download link is here: http://tindeck.com/listen/diuok Thanks for your constructive criticism!
  12. Hi users of OCRemix! I've started to work on this kind of project for now. I've used Kass theme and Song of Storms for now. Maybe I'll add something else later too. It's quite simplistic but I want to give it plenty of "space" to live in. Don't have a clue what instruments I should test to fit in this piece. Hope you enjoy! REMIX: https://www.dropbox.com/s/5hqodshhqdj96dn/Breath of the Storm.mp3?dl=0 SOURCEs:
  13. Another video game music remix of the Sinistral Battle Theme (Battle #3) I'm currently working at. It will take some further time for the finished version - but I think it's already pretty nice. Original SNES Track >>> -------------------------------------------- Preview of my coming remix version >>> ----------------------------------------- Last version of my remix >>> 1.5 >>> >>> https://clyp.it/gmmrf0zz
  14. UPDATE 2: Latest version post feedback See this post for details. --- PREVIOUS UPDATE: Finished version ready for tweaking and fine tuning per your feedback https://soundcloud.com/user-227517766/trance-in-the-mines-life-in-the-mines-dkc-ready-for-feedback I added some more sounds (notably toms and some ambient pad), reverb and a somewhat proper ending. A section from the factory level makes a guest appearance. Kick and snare got a new sample, but the snare remains a bit of an issue I'm afraid. Overall I like it well enough. It started out as a bit of a joke remix, but gradually it grew on me. I'd like to submit it to the judges *lightning strikes* *wolf howls* - 0_0 - after I did all I could to add the finishing touches based on your feedback. Your input is much appreciated. The more specific you can be, the better (i.e. tell me at what point in the track something doesn't sound right or whatever). Thanks! --- Hello strangers I'd like to share with you a remix project that kind of materialized in my brain while I was supposed to be working on something else. This is a trance remix of Donkey Kong Country's mine level theme (Life in the mines). And by trance, I mean the kind of trance that I listened to growing up, mainly between the years 1999 and 2002. I just wanted to see if I could pull something like that off in FL Studio. I'm still learning to properly mix channels and all that good stuff, which no doubt will "show" through. I figured this would be a good exercise for that. Basically I'm going for that "old school" (European) trance feel. I'm not trying to be super original here. The track is still a work in progress. I plan on doing another breakdown/buildup thing at the end of it. I'm having serious trouble with volume. Somehow my own generated mp3's all sound really uhm, not loud. I'm not sure if its just my laptop, or my old PC speakers, or my crappy headphones. I'd like to invest in a good set of headphones for this kind of work soon enough. At this point I can at least tell the hi-hat is on the loud side, while the kick is possibly too soft. Anyway, what do you think? Am I on the right track producing that classic buildup/breakdown/buildup trance feel? Do these transitions work? Have I used a wide enough range of pitches (not sure if that's the right term there). PS: I made this from memory, and there is possibly a Halo influence in there which coincided with what I think the chords should be. PPS: for the title I have two options in mind: "Trance in the Mines" or "Frog Induced Trance" (a reference to Winky the frog, who appears in the first level this track plays in in the game). Link to Soundcloud file: https://soundcloud.com/user-227517766/trance-in-the-mines-life-in-the-mines-dkc-wip Source:
  15. I've tried to work on humanising my sequencing with this track by doing pretty much all the tricks associated with it but at the same time trying to keep them subtle so things doesn't sound sloppy or weird. Feedback, especially about that, is greatly appreciated. Source: ReMix: https://sites.google.com/site/vspaine/wips/Rise up M.mp3?attredirects=0&d=1
  16. An extremely rough first draft. I'm playing the flute...but I don't have a mic right now, so I recorded my playing with a cell phone, and it shows. Wow, it sure sounds different on SoundCloud, the EQ is even more harsh. Oh well, it's a work in progress, after all:-D Edit 4-29-18 Redid this with a cheap mic I found laying around the house. Sounds a little better, I think. I'm going to redo this at some point this coming week if I have the time, the performance here has some rough spots.
  17. Hello again Here is another WIP for a remix I'm working on. I'm trying to create a medley comprised of tracks that feature a certain pattern of notes and have similar chords. I had the following in mind: 1. Aerith's Theme (FF7) 2. Halo theme - bonus ending (see video at end of post) 3. Mermaid theme from Donkey Kong 64 4. A track from Xenoblade titled "Thoughts to a friend" The status of this track is that most of the FF7 part is done. There is a notable drop of instruments near 1:10, which is where I last quit. The Halo part is probably 50% done. I need to work on the ending/transition to the next part, which is tricky because I have to go from 3/4 time to 4/4 time. Part of the mermaid theme is already in there at the end, but I haven't done any original work on that yet. It just sits there as a placeholder. I could use some feedback on the transition parts and the overall composition. I've used MuseScore 2 with some fancy soundfonts, but it will probably need to move to FL Studio eventually for more control over channels and humanization. I'm also taking suggestions for a more fitting title Enjoy! https://soundcloud.com/user-227517766/the-day-gamers-lost-their-girlfriend-wip Sources: https://www.youtube.com/watch?v=fIqKWLkm2-g The bonus part starts at 3:20
  18. Hey, I'm currently working on a new mix and would like your feedback on what I have so far. My Remix: https://drive.google.com/open?id=1P0uffVk8ynQ1Yk58Sb2BIgIDu2I17FHD Original: https://www.youtube.com/watch?v=e5CnV7mnhbs Thanks for listening
  19. Hi, So I think the arrangement is close to done, but I need some advice on mixing. https://t.co/nbwZ1I6gc7 I'm kind of new to audio production, so I'm really open to any advice at all. I know there are places where I need to do something, but I'm not sure what. Thanks, I hope I'm doing this right. I'm kind of shy.
  20. This is an attempted Trance remix of "Brinstar" (Metroid) for a contest. I tried to give the original an update my way (I have a rather unique style). After the contest I redid it and think it turned out good. Tell me what you guys think. Enjoy Track Here's a couple original pieces of mine
  21. 2018 UPDATE: It is still in Musescore 2, but I'm taking a decisive turn towards an orchestral version instead of EDM. I hope to be able to finish it one of these days because this is taking me forever. Most of the mix is done. I'm stuck at the end due to a thing with the soundfont, and I was hoping to do a new section in between somewhere. https://soundcloud.com/user-227517766/folly-fire-2018-orchestral-update-wip I'm unsure about the transitions. At first they didn't sound right, but after a while I got used to it and I started to think its okay. I could use someone's fresh perspective on it. Previous UPDATE: FL Studio Version Hello, I'm a new user here and I would like to share a remix that I am working on with you guys and ask some basic feedback about the project in its current stage of development. Before jumping in, please consider the follow comments, to get an idea of where I am coming from and what I'm trying to accomplish. I am looking for feedback on some specific points. Tracks Used So I tried to combine a number of BGM's from the classic Gameboy game 'Volley Fire'. During development I noticed some easy to make connections with snippets from Starfox's Corneria theme, so I put those in as well. That gets us the following list: Stage Select (VF) Stage A (VF) Stage B (VF) Corneria (SF) I wanted to at least give the old source tunes a sound update and create a progressively expanding scene, adding more instruments, driven by a nice beat. I initially started playing around on the piano, going on my memory of the original tracks, but soon found out my memory was slightly off. But this created some nice variation that makes it a more true remix. What I'd Like Feedback On You should know that I have only started making music since november 2014. I have made a number of private compositions since, and this would be my second "completed" video game remix. I do not have professional music making software, but rather am using MuseScore2, which is a notation program. For that reason, I am not looking for feedback on the quality of sounds and instrument samples. I know these are lacking. Mastering is not too much of a concern at this point either, because the program isn't made to do that. Until I can invest in something like Fruity Loops, I want to limit the scope to other areas: Does the overall composition work? Do you think the transitions between sections are alright, or are they too sudden or weird? What would be a good way to transition them nicely so that it feels like a whole? Is the total length alright? Does the track have enough variety, keeping it interesting enough to listen to from beginning to end? What do you think of my use of the source material? Is it 'remixy' enough? I realize that sound quality and mastering might effect how you answers some of these questions, but hopefully this will be useful enough anyway. Thanks for taking the time to listen and respond! Looking forward to learning from you guys and becoming a better musician in the process. Remix Link Find the track on SoundCloud here: https://soundcloud.com/user-227517766/folly-fire-volley-fired-feedback-ready I'm naming it either "Folly Fire" or "Volley Fire'd", probably preferring the first. Source Tunes Link Volley Fire: (video description has timestamps to the relevant sections) Starfox Corneria: https://youtu.be/eclAC0JQJYk --RM
  22. new: https://www.dropbox.com/s/us3m4b7ph6wqd1w/OneMustFall2064-20180418.mp3?dl=0 --- Fairly straightforward version of the OMF2097 title theme. The name (wip?) comes from the fact that this uses some C64 samples, though it doesn't sound that Commodore 64 in the end. Made during the free round of People's Remixing Compo in December. https://www.dropbox.com/s/xrv3ledpslcmwi0/eino_keskitalo-OneMustFall2064-20170617-wip.mp3?dl=0 Not intending to do a ton of more work on the track, but probably the bass mixing needs a good pass, and the very quiet pad might have some harmony issues with long release tails. If you have any feedback, please let me know! Intending to submit soon-ish. Source:
  23. Hello ancestral Here is a job I do for the Tenma Faraway Promise of Xenogear. Echo in FL Studio 12. Remastered in LAND https://soundcloud.com/marlon-rodr-guez-colombiologo/xenoremaster
  24. Hiya! Well here it goes! I was recently playing this game again from childhood and out of all the tracks I chose this one to try to remix. (Death Stage) I don’t have a computer or even speakers at the moment just headphones and I used the Auxy Music Studio app to mix. If anything I hope it’s somewhat enjoyable to listen to and it would be great to receive some advice. : ) Heres the original : https://youtu.be/4tvCfyOoAII Heres the remix: https://drive.google.com/open?id=1-whA2-6QyA2yA_IHU_FV2W_ZQbo6ke4D
  25. Hey there, decided to finally make a song for OCR after thinking about it for 17 years. It's a linear track and many of the frequencies are quite extreme, for maximum tension-building. It has a piano run through a guitar amp to add a bit of volatility to its character, and other than the little flourish from 1:45 - 1:47, every note is sourced from several different Zelda melodies, with the Great Bay Temple being the most prominent chord-wise (and obviously percussion-wise). As the song goes on, it's meant to put the listener in that psychological space many people find themselves in at least once in their lives, when you're swimming underwater and suddenly everything goes from uncomfortable to desperate. Maybe I've over-explained myself, but let me know what you think, if you care to. Here's the OG. Here's mine. https://drive.google.com/open?id=18DPdGUQSrXCZcUZ0ZV8eLJe9zYISha7H My one concern is that the panning on the gated high frequencies is too extreme, or perhaps too loud on certain speakers, especially after the song quality is degraded on something like YouTube. Thoughts?