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prophetik music   Judges ⚖️

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  • Real Name
    Bradley Burr
  • Location
    Rochester, NY
  • Occupation
    IT

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    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
    FL Studio
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    Arrangement & Orchestration
    Synthesis & Sound Design

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  1. lol, what the heck opens with a pretty standard transcription method - brass for fanfares, winds for accents, low strings for chords. the brass articulation is surprisingly good for this - i really expected it to sound like machine guns. and the flute articulations are nice too. the solo violin that comes in around 0:16, doesn't sound very realistic initially - it needs more vibrato, if you can add it - but the schmears that come in right after sound pretty good. the cymbals in the backing in the quiet section at 0:29 are a bit much. this picks up with more well-articulated strings around 0:35 - the marcato is almost overstated there - and it comes back around into a similar scoring as the opening. trumpet note at the end of the run at 0:46 doesn't sound right. i liked shifting the melody to the brass right there though, and then letting the winds take the melody for a bit. we start to hear the crossfade at 1:11, i think - the lead instrument there sounds pretty buzzy, and even more at 1:24 the buzzy nature of the lead starts to cut through. the backing elements are very close to the opening section, which is highlighting an underlying issue with this arrangement - it's short but there's a lot of repetition in how things are scored and represented. on cue, 1:35 has the same crescendoing violin line as earlier. we do finally get some new material at 1:57 - i liked the interplay between the trombone and winds. soon after around the 2:05 mark we get more of the backing original synth tones. by 2:31 it's the original for 30s (or close enough it doesn't matter), and then there's a fadeout. from a conceptual standpoint, this is a really clever idea. i love the idea of a crossfade into the original synths as part of a classical work - easily the farthest from those tones we can get despite having a lot of similarities (non-vibrato violin or flute vs. sine wave, for example). in terms of execution, the instrumental realization is pretty solid in most places too, with uncanny valley elements really only popping on some of the overly-marcato strings and the solo violin. my issue though is that the arrangement uses a lot of repetition of the same short blocks of harmonic content over and over. for a track that only has original material for 2:10 out of 3:05, we shouldn't only get eighty seconds of original material before there's repeats. i will note as well that the crossfade idea is neat, but it should be more obvious when it starts to show up, and then slowly ramp up from there (that is, start slow, speed up in middle, end slow - logarithmic fade). i really only hear it in the lead initially, and then suddenly everything gets replaced. separately, having 20% of your piece being original audio isn't a positive - i understand referencing it for maybe 10s, but not so long. taking another crack at the arrangement so it doesn't repeat itself so much and then separately cutting down the original audio at the end would be enough for me. as it is, there's too much repetition. NO
  2. loads of sound design and sfx clips to start. a beat starts to surface at 0:27, and the rhythmic foundation for the original N64 track can be heard in the patterns being played here - an interesting idea. there are steadily more melodic elements added in until we get to the break at ~1:02, and then 1:21 is where we start hearing more of the melodic material again. there's some alternations in here, and notably the choice of notes at 1:40 and 1:47.5 are a half-step off of the key (should prob be Eb-F instead of D-E to avoid the D-Ab tritone)). this is real intense for the most part and a toe-tapper of a section. i really like the super-heavy electro bass through all this. a mid-range element is added around 2:04 that feels a little too much and makes it a touch too dense, but overall this is a neat section. the melody coming in as a break near the end of it is a good glue section. between that initial part and the deconstruction that happens after, around 2:30. we get a wildly unexpected stylistic transition at 2:58 into...i guess hindi trap? the bassline here is really fun. this noodles quite a bit but is recognizable. there's another unexpected break before a short exploration of the opening few bars of the venom stabs, which morphs into a more brickwalled intense section of venom's stab section. there's way too much going on here and it's hard to hear any one thing, but i guess that's fitting for the style. the ending's a bit of a letdown after that level of intensity, but it's a fine ending and wraps the track. this is a surprisingly straightforward arrangement of the venom theme, for the most part. there's some really wild exploratory sections that probably could have been integrated better with more patience applied to the transitions, but what's here is interesting and approachable. YES edit 9/15: listening again with some of the context from subsequent votes. wake and chimpa are right - this is so very hot when compared to other edm. i didn't notice how much the high mids especially were pushing on my ears until i came in fresh. cosigning their votes. NO
  3. opens with light instrumentation. the bass is notably boomy, almost to the point of being distorted, and it's heavily in the left ear so it feels unbalanced. guitars and voice feel suuuuper organic - like they're right there next to you, and the intentionally not-perfect vocal approach is so good, right out of a cafe. drums are probably too complex throughout this entire opening section for the style. 1:17's section is a significant transition, and IMO it isn't prepped as well as it could have been - it feels very sudden, and it stays in this lighter, simpler feel for a while so it's surprising. the vocal work here is way more involved than i anticipated as well - 1:41's got a zillion parts, i'd love to know just how many recordings that is! - and although i don't understand a thing that's being sung, i still got a smile on my face during it. there's a short solo, a recap with some source and an interesting reharmonization in the end of it, and one more solo to cap it off. there's a neat riff at the end of it. so the song itself is overall pretty cool, and feels very real and present to me (outside the panned bass being so heavy in the left ear). but my issue is source content and non-VGM content. for the source element, if i'm not mistaken, there's 59s of source to start, 17s at 2:22, and that's it. the chord progression at 2:06 is imo too generic to count, but the last chord progression has some more of the characteristics of the source and so i'd count that, which would be 25s more. that does get over the 50% guideline, barely. for the non-vgm content, almost a third of the song is directly from a non-vgm track. we rejected a nine-minute track for having a minute of non-vgm content in the past. based on that example, i think this breaks the rule stated in 3.3. in the submission standards. which is a bummer because this is a neat idea! if this was the main theme from Zelda arranged in a style reminiscent to waters of march, then i'd be fine with it. but as it is, i don't hear any of the main theme in that 50ish-second section at all, so it's just a cameo which unfortunately we specifically try to avoid. bummer! but a fun track. thank you for sharing. NO
  4. This started as an idea in my head for the DoD Brevity Month before the theme was announced and then i saw my idea was not eligible. When Koji Kondo month was announced i knew i might try to do this, but the whole thing got fast tracked when Matt mentioned wanting to sing more in portuguese. That was my cue to get the ball rolling. / So, what is this? This is the Zelda overworld theme, in brazilian bossa style, and the lyrics are translated from the classic "Rabbit Joint" cover from way back in the day. The lyrics were translated by me and its a localization not a literal translation, however, if you throw then in google translate its wasy to see the origin. During the arrangement process Matt mentioned how much he loves Tom Jobim's Águas de Março, and that it wasn't that different from the Zelda theme. So we got to work and managed to sneak a bit of Águas there, this time, the lyrics are completely original and created by me, as a hyrule-parody of the Jobim original. Sprinkle some solos here and there, and this is the result: Águas de Link. a cover of a cover that is not really a straight cover. Hope you like it aswell. Credits: tibonev: arrangement, guitars, bass, drum programming, lyrics Mattmatatt: arrangement, guitars, vocals, mixing. Lyrics: Link, ele vem para a cidade ele vem salvar a Princesa Zelda Ganon a raptou a alegria roubou mas volta quando Link salva o dia Link, encha seu coração para usar a espada do poder e quando estiver mal uma fada virá ajudar então seja corajoso e não seja um covarde É pote, é gema, é um belo rupee é uma galinha assassina, um link sozinho é um arbustro cortado, é o link olha só é a zelda, é o leever, é lynel e armos é o dungeon de água e a fada maneira ganon chefão, vai acabar com a zueira. É pote, é gema, é um belo rupee é uma galinha assassina, um link sozinho é um arbustro cortado, é o link olha só é a zelda, é o leever, é lynel e armos é o dungeon de água e a fada maneira ganon chefão, vai acabar com a zueira. Link salvou o dia Ganon está morto A Zelda está livre e o nosso herói é o Link! e o seu nome entrará para a história! Source breakdown: 0:00 - 0:10 - Intro Chords (Source) 0:10 - 0:17 - Intro Melody (Source) 0:17 - 0:59 - Main Melody (Source w/ re-harmonization on the first verse) 1:00 - 1:17 - Original Transition Part 1:17 - 2:05 - Águas Part (Jobim Parody) 2:06 - 2:22 - Solo 1 - tibonev 2:22 - 2:39 - Main Melody (Source) 2:40 - End - Solo 2 - Mattmatatt Games & Sources The Legend of Zelda - Overworld - Koji Kondo prophetik note: found this version of the song mentioned above:
  5. fun original. opens with some big, effected synths right in the front of the stereo field. drums are very treble-heavy initially (outside the kick of course) - there's a lot of 10khz+ content in those hats and snare. the beat kicks at 0:42 alongside some sfx. there's not a lot going on initially outside the kit - just bass and an arpeggio stab, and we get a 303 added in after a bit. this section goes on a touch longer than i'd expect given how little's there. we do get a transition into a more chippy, distorted sound around 1:27, and this functions as a break until the drums come out of the closet again at 1:52. there's some pretty hyper bass work initially and then we get a recap of the earlier fairly-thin section from 0:42 (which is the A material from the track). there's another break at 2:35 with the B material, and some sonic theme-adjacent material at 3:00. this builds up and is eventually The Big Chorus at 3:20. i still don't feel there's enough going on in the backing elements for this section - there's nowhere near the intensity or beef of some of your reference tracks for the backing elements. they're very bland and smooth, and that contrasts negatively with the angular lead and aggressive drums. the lead rises to a sustained peak, and then it's done. i think what you have here is a really neat idea. the original's two-phase approach and intense, slow melodic line fits a dnb approach really well, and you've got a pretty solid overall shape for the track with a good amount of breaks and intense sections. what i don't feel is in place yet is the actual payoff sections - almost every section of this track feels like it's missing something. the opening big section at 0:42, like i said earlier, is just kit/stabs/bass, with nothing in the middle of that. similarly, the big hit at 1:40 is the same instrumentation and has nothing in the in-between area until 2:15 - and that instrument is both hard to hear clearly due to modulation on it and is pretty low in itself. last example is the big payoff chorus at the end, at 3:30 - the backing material are these big, bland block chords in pads. this should be the most intense, invigorating section of the song, and most of what i can hear are overly-loud pads. so i think that you need to take another look at each section and find something to make it interesting and compelling. listening again to Hold your Colour and In Silico, each big payoff section that they have in their songs has simple instrumentation (like you have), but each element is uniquely compelling in their own right. finding a way to hit that balance here is what you're missing right now. NO
  6. opens with some filtered arps and wide synth elements - i really like this opening feel. the sfx panned to the sides might be a little loud on headphones. i don't hear any of Howling Gears in this opening section, although the arp is reminiscent of the B section as you stated. same issue at 0:36, i don't hear that pattern either, but i do catch the bassline when it comes in at 0:52. the guitar part is playing something that's reminiscent of the piano in the original after this, but to my ears the piano's playing an octave, and the guitar is playing a maj 6th. 2:35's a big shift, and shout's b melody is indeed present although i don't understand at all how it fits into the setting that's already present when it does come in. it sounds like it's in an entirely different key (the backing elements really look like Bb to me and shout's b melody is being played in Fm). the following guitar-led section is easier to understand and more obviously maps to gears. there's a big dropoff here before it gets back into gears again as interpreted earlier. there's a big filter that hits at 5:11 and doesn't sound like it goes away for a long time here - the bottom end feels like it's missing until almost 6:00 for a few seconds. this goes some pretty wide-ranging places, which is neat. my main concern is the source usage, because i don't hear it in extended stretches of the track. i am gonna need to do some timestamping on this because as-is there's not enough source. ? edit 9/4: thanks to jnwake for more in-depth analysis. even with the expanded source notes above, i just can't grok most of the connections that are called out. i would need more explicit, present instances of source material before i'd be able to consider this one. i also think the track would benefit from some more intentionality in the sections, but overall do agree that the track is generally well-produced and quite listenable. NO
  7. this doesn't even need more comments than the source being not present elsewhere than the opening - this isn't pokemon music, it's an original track inspired by the original. this doesn't have a place on this site. NO
  8. lot of mud in the opening section. vocals are super warbly and have a distorted tone that is an easy tell for ai vocals right now. in general the arrangement is not really based on the original at all, but more the concept of the character. there's also, again, a number of notes that are 2-3x longer than a human could hold. it's a fine original track if you like fake music, but the utter lack of source material means it doesn't have a place here. NO
  9. those exports are low-poly, FYI, larry. source usage is a dealbreaker as liontamer mentioned. melody line on the verse for this track fits less than the vocals on the other tracks. there's a lot of weird transients especially noticeable around the 1:35-1:45 section and again the hats/cymbals sound really janky, they're just noise. NO
  10. man, this could have been really cool if it was not so obviously fake. from a concept perspective, tying an a capella arrangement to luigi's humming in this ost is great. but the words are obviously not written by a person, and the source doesn't come back after the first 30s. NO
  11. not enough source again. there's some fun stuff in the actual vgm sections, even if they're not real instruments. lyrics are better than some of the other tracks this dude submitted (although the whole verse around the 3m mark is nonsense), but i agree they're kind of tired by halfway through the dozen. the section at 3:33 has a bunch of conflicting notes even without the vocals going 110% over a bunch of strings, and that slide at the end is pretty silly. same with the sustain at the end of the song. NO
  12. there isn't enough source to pass the standards. the sax parts sound generated with how buzzy they are. this is so frustrating because they're fun songs to listen to, but the artist is trying to cover up just how much they didn't do. craig stated that he played many instruments and used tools to cover the other elements, and specifically stated he didn't use genai to make the track. i do not believe him and do not believe we should accept future submissions without clear proof that he's creating future stuff himself. NO
  13. i'll note that the 'arranger' explicitly avoided responding about who actually wrote the arrangement. they stated who played the instruments but did not clarify who wrote the overall track's arrangement. the track doesn't have enough source so it's a definite no. separately the text is word salad, like larry said (although the joke about going to call mario at the end is admittedly funny), and all of the overheads for the drums are just static. the guitar work is solid throughout, i'll note, and i liked the aggressiveness of the opening section and specifically the altered chord at 0:24 was a fun idea. it's too bad the rest doesn't have anything to do with zelda. NO
  14. original is one of my favorites from FF7. opens right away with stutter synths and some recognizable samba-adjacent rhythms in the percussion. the cosmo canyon bassline is there as well but not particularly present. the melody line comes in at 0:19 in what i think is an electric guitar, and there isn't a lot of personalization. guitar doesn't have a lot of body to the tone or verb/delay/chorus to fill it out - part of this might be how it's being recorded. the chorus section of the melody line has a lot more going on, mostly in the drums (there's some really sick stuff happening here in the drums). 1:36's got a solo section which is pretty fun. there's a comp section for a bit and then the melodic line comes back in for a recap. there's a fadeout after this repetition of the entire verse/chorus structure, and it's done. the whole mix sounds like it's been recorded on a smartphone - there's a big hole around 2khz across the board, and each instrument sounds like it's missing something. i think the main issue is just the actual mics being used for the recording, or the recording technique. this is a shame because this is a badass version of the theme! there's so much fun stuff going on, especially in the performance. the original plods in a pleasing, old-world way that makes the build at the end of the chorus exciting, but your version has so much more vibrancy to it throughout thanks to the clave rhythms. i'd love to have heard more variety in the stutter synth - it keeps hammering a lot throughout without much change, and there's definitely room to mix up the backing elements the second time through the melody. a real ending would be great. i also would love to hear more personalization of the melody line, as what's here doesn't take advantage of, for example, the long sustains at the end of each line in the verses. and i'd love an ending, although a fadeout is not a huge problem. but ultimately what's keeping this one back right now is the sound quality. the individual instruments simply aren't recorded at a level that would be acceptable for this site. finding a better way to record - or instead sequencing instruments - would be needed. another option is to use this as a template and get some other folks who have the ability to record or sequence elements to replace what you can't do yourself at a high level. what a fun track! i'd love to hear it with better sound quality and a few tweaks to the soundscape. NO
  15. really old school original here, been ages since i've heard it. opens with some wide, very forward saws. there's a lot of verb and this is really blown out so the lead instrument has an overpoweringly present sound that obliterates anything behind it. there isn't any arrangement on this opening section to my ears that isn't in the original - i think it's even in the same tempo. there's a repeat of the main chorus section with the 'kick' sfx playing faster, but aside from articulating it on sixteenths, there's no change again. so again, there's no arrangement here unfortunately. and then the loop cuts as it's about to loop back to the middle somewhere - so no ending. unfortunately this doesn't fulfill what we're looking for in terms of arrangement. i'd encourage you to take a look at our submission standards, notably section 4, and utilize the workshop forums and discord to get some guidance on how to work towards a more complete arrangement that'd fit what we're looking for on the site. NO
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