*NO* Assassin's Creed 2 'Ezio's Passion'
Posted 22 April 2012 - 01:42 AM
Name: Garrett Oden
User ID: 48370
Game Arranged: Assassin's Creed 2
Name of Arrangement: Ezio's Passion
Name of Original Song: Ezio's Family
I've always thought the theme to Assassin's Creed 2 and Brotherhood was wonderfully epic, so I decided to attempt to emulate it. I ended up adding some of my own and taking some out and then added the drums - my obvious weakness. All in all, I believe it came out better than expected - but that doesn't mean much coming from an inexperienced programmer. For Ezio's Passion to be featured on OCRemix would be an incredible feat, thus I am willing to alter the arrangement at all if necessary. However I understand if my skills do not reach an acceptable level yet.
Thank you very much for your contributions to the video game and remix communities.
Posted 02 May 2012 - 02:18 AM
Production is a mixed bag. The opening sounds fine to me, but as things go on it sorta goes downhill. The strings that come in at :44 sound pretty stiff and lifeless. Adding some vibrato will help, and humanizing the parts a little will definitely make things better. Same can be said for humanizing the guitar at 1:18. And again at the strings at 1:35...you get the point. I'm not trying to be rude, but the mechanical sequencing is really making things feel unorganic. I'm going to suggest going through the whole track with a fine-toothed comb and see where you can add that human element in.
The flute that comes in at 2:10 feels like it's in a completely different room setting than the rest of the instruments. Adjusting it to have it fit with the rest of the soundscape is definitely recommended.
I'm definitely a fan of the arrangement overall, and think it's got a lot of promise, but the production aspects absolutely need to be aderessed before I can give this a pass. I really hope you send it back to us!
NO (resubmit, please)
Posted 02 May 2012 - 02:38 AM
I think the arrangement is pretty good, though it drags a bit. The reverb is a bit heavy on some of the drums meaning they arent as punchy as they could be, which lessens the big crescendo at the end.
THis has promise, I encourage you to continue to refine it.
no, please resubmit
Posted 02 May 2012 - 03:25 PM
I'd add that it would be a good idea to also look at the spacing & reverb levels for your various parts to make sure they all gel together cohesively. For example, at 2:11 there's a really dry, upfront flute part, which is backed by reverbed parts, which makes it sound pasted on top.
Once you've got that under control, see if you can take a look at some of the mixing & balance as some areas get pretty crowded with all of the elements playing together with the reverb - mainly from 3:03 to the end.
Arrangement-wise, this is on the conservative side of things for sure, but I can hear where you've made additions and some personalizations. I'd like to hear more along those lines if possible.
You've got a good start here, so keep at it.
No, resubmit please
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