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Calpis

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Posts posted by Calpis

  1. I'll echo rama's statements. You saying something is a fact doesn't make it so. Also, I've looked up common core stuff before because I stumbled upon it in the past. I couldn't understand what the fuss was about. But that's neither here or there.

    I don't really share your view of the level of privacy concerns with the always-on Kinect, but I'll agree it's something that I dint like about the system, to a lesser degree. Afaik, Kinect menu controls are finicky and I wouldn't want that to be the only, or required way to navigate menus.

  2. - You buy game, download it to your XBOX HDD and register it to your XBOX live account.

    - Friend borrows CD, has to pay full price (according to sources by Blue Magic in earlier posts) and than has to register through XBOX live and download to own HDD.

    I thought I read something yesterday that said once the game registers to a new account, it'll get de-registered from the old one. That may have just been an earlier report and redacted by now, however. There seems to be a bit of that going on.

  3. Don't think this has been brought up, but what happens if I want to lend a game to a friend? Is it the same deal where he/she has to pay an activation fee, and then in order for me to play it when I get it back, I have to pay the fee also? That's terrible.

  4. for example I'm using my wii u to play metroid prime 3 right now, and really appreciating how the hdmi compatibility of the wii mode is opening up new options for where and how I play wii games

    I agree with your statements, but I'm curious as to what the bold part entails.

    Just to clarify, I've haven't ever owned either of the Xboxes, and this one doesn't seem any different until I see exclusives in the future. However, out of the PS4/XB1, I'll probably buy the one with the better media server capabilities. I've hated fighting with the PS3/PS Media Server BS lately and my coworkers tell me the 360 was a lot better in that regard. Had I known that before I bought the PS3, I would've reconsidered. On the other hand, I really enjoyed the PS3's exclusive downloadable games like Flower, Journey, PixelJunk and so on.

  5. I will say that while I did enjoy FFIX up until the end. The last boss made no sense and kinda turned me off to the whole game. I finished the game once with no play-throughs. Might go back to it some day.

    Regarding FFXIII, I'm glad that my friend brought it over before I was about to buy it. The characters were annoying and I didn't like the lack of open areas to explore. I've been kinda off the FF bandwagon ever since they removed world maps in FFX. I played XII a bit. Liked it but lost interest a little more than halfway through.

  6. Maybe I misunderstand the timeline here, but if she put a level of effort into the first one that fit her initial budget, and then she got way more, then you'd expect to have this: low quality first episode, than a delay for the second while she ramps up her production values.

    At least you tried thinking of other explana... well, maybe you didn't. Think more generously.

    If she finished the first video before her Kickstarter was finished, how do you account for the 9 month delay in releasing it?

  7. http://www.gamespot.com/bioshock-infinite/videos/the-break-room-interviews-ken-levine-6405619/?tag=Topslot;TheBreakRoomInterviewsKenLevine;QuotweCanKillTheInd

    i think around 25:00 this is relevant to this conversation and also a wider scope of not just women but minorities, sexuality religion etc.

    Very good points made there that I was trying to explain earlier, mentioning how shoehorning character types into positions in the game doesn't work. I think though there's room for any type of game out there and we shouldn't demonize any character or storyline or "trope" just because there's a chance some part of it might offend. In fact, in terms of entertainment as a whole, I feel the more likely it is to offend (minus the more extreme shock-value types) the more likely it is to be interesting or thought-provoking.

  8. The Damsels in Distress video is split into at least two parts. I believe it was said she is going to cover more modern games in the next part.

    Okay. I'll reserve judgement on the next video until it comes out then.

    Context is everything, and I feel you are ignoring the context of the vast majority of games using the DiD trope rather than having women saving men or anything like that.

    I'm saying that in general, by itself, a woman being saved by a man isn't offensive, while blackface is, so it's a little bit of a false equivalency.

    Can you support this point with evidence? I am unconvinced that things are almost equal now.

    I can point to examples like the new Tomb Raider game. (woman saving a woman), Skyward Sword (Zelda made the choice to sacrifice herself - showing courage and strength. Even though she was an NPC, I felt she exemplified more bravery and strength than Link). I actually just played a cool little game called Thomas was Alone that focused on a group of characters - all having their own unique attributes - male and female. But that's really just anecdotal evidence.

    The closest I can get is a Wikipedia article about gender representation in games. They say that women as an optional playable character was at 45%, and exclusive women as playable characters is at 4%. That's not really my argument as it doesn't mention role reversals, or the DiD hook at all. The cited article is a pretty good read though. The data given was from a talk in 2011, but I couldn't find the span of time the games they played were from.

    So I can't back up that statement with evidence. I suppose I was just speaking about my personal opinion based on the games I've been playing lately.

  9. You're misrepresenting my point.

    I didn't mean to imply that. I think it was my mistake when I said "his point", I meant Thunderf00t, not you.

    Anita never "proposed" that games should be created in a particular way. She pointed out a notable, common phenomenon of how women are being treated, gave her perspective at times, and let the viewer draw their own conclusions as to what should be done with that observation and perspective. If I recall correctly, she was careful not to prescribe a remedy.

    First point taken. I shouldn't have said that she proposed anything. My point still stands even without that assertion though. Most of her examples are from games made 20-30 years ago. Developers don't make a game trying to forsee what society will be like 3 decades from today. If this trope was still such a problem then she should've used more recent examples, and retro remakes don't count because they have to stay true to the original.

    Developers choosing to create products a certain way to appeal to a market does not make them immune from criticism when the results are a problematic portrayal. If it was profitable to use black face caricatures, that would not make their use less reprehensible. The gaming market has changed dramatically since the 1980s anyway, and the developers have not adapted as well as they could. Ms. Sarkeesian is pointing out one reason why she thinks that is, and developers are free to do with that information what they will. In the 1980s, 20% of gamers were female. Now 50% are, and the age range has changed a lot. Moreover, it's really unclear to what extent the developers have defined their own market through the types of games, plots and characters they have made.

    They're not immune from criticism, no. Where I disagree is your use of the word "problematic". Blackface was more problematic because it portrayed something objectively false and offensive. There's nothing innately offensive or false about portraying a woman that gets kidnapped and needs to be saved.

    Regarding the bolded part, I think you're completely wrong. Yes, the trope is still used, but it's a lot closer to equal now. Men get captured, women as main characters get captured and are able to escape, Women save men, men save women, etc. I think that games are much better now and your assertion isn't descriptive enough. How "well" should developers be "adapting"?

  10. The point is that you're not actually showing WHY Ash is incorrect in your opinion. If you just dismiss a pretty sound analysis with no real justification, it makes you look close-minded.

    My point isn't that Ash was totally incorrect. My point is that the points (s)he made don't totally refute the video, as Bleck asserted. For me, his main point is that games aren't made the way Anita proposes they should be. It's backwards to make a story, and then say "this story doesn't empower women/makes women look weak, so we should shoehorn a strong female into it."

    This goes back to my earlier point in that (in this case) these changes start at the societal level. In order for games like that to be made and be effective in delivering a positive example of a woman, it has to start at the initial conceptual level, just as it does for a positive male character.

    Unless there's a market for it, that game won't be profitable and therefore unlikely to be made. Thunderf00t is saying that he believes that there isn't enough of a market for a feminist-centered games to be profitable, and that's why they don't get made.

    Could there be more positive examples of women characters in games? Absolutely. But I don't think content creators should be coerced to do so, and I don't believe that using Peach or Zelda (Anita's main examples) are negative examples of women in games via the DiD "trope" as there are multitudes of examples already brought up in this thread showing that they're not the weak and frail characters that Anita frames them to be.

  11. I don't know why we are still talking about the ThunderF00t response. I picked it apart a few pages ago, and no one challenged most of what I said. We probably shouldn't talk past each other, lest anyone thinks that video is anything more than a bad joke.

    Some people still agree with Thunderf00t's video, despite your disagreements with it. What's there to not understand? I hope you don't think I was one that's talking past you because I did reply to your initial reply, I'm just not that interested in arguing for pages over something we'll just never agree on. I said my piece, you said yours.

  12. I'll try to stick to the topic, so if I don't address an issue, it's because I don't want to derail.

    1. The video spends a long time focusing on one example Ms. Sarkeesian used and the fact that the kidnapped woman punched a big guy in the groin at the end. He bemoans this point about how caring for others is natural, which Ms. Sarkeesian never even implicitly disputed. The whole point of pointing out the DiD trope, which this video maker missed, is that this one game stands in the context of hundreds of others in which this trope is the dominant image of how women are depicted in the medium. This guy really didn't get what the video is about.

    His main point is that the argument that the DiD trope is objectification of women is subjective and that you can see it any way you want to twist it. Hence, him reversing the argument to the side of men.

    3. Developers choosing to create products a certain way to appeal to a market does not make them immune from criticism when the results are a problematic portrayal. If it was profitable to use black face caricatures, that would not make their use less reprehensible. The gaming market has changed dramatically since the 1980s anyway, and the developers have not adapted as well as they could. Ms. Sarkeesian is pointing out one reason why she thinks that is, and developers are free to do with that information what they will. In the 1980s, 20% of gamers were female. Now 50% are, and the age range has changed a lot. Moreover, it's really unclear to what extent the developers have defined their own market through the types of games, plots and characters they have made.

    I'll agree almost completely here. The disagreement is off-topic though.

    4. He is telling Ms. Sarkeesian to go create a game with positive images if she wants to promote change. It's patently ridiculous to task critics with personally fixing everything they critique.

    I can agree to a certain point. However, since she went way above and beyond her asked Kickstarter amount, it would've been great to see her in turn, raise the amount of rewards or promises in a similar way Extra Credits did when they did the KS for Allison's surgery, in the form of investing in a pro-feminine focused indie game.

    6. He says that Ms. Sarkeesian constantly moves the goal posts to paint women as the victims no matter what. If this were true, why does she plan to do a whole video about positive video game characters?

    He can really only go off of what she's already made, not to mention it's a critique of this video specifically.

  13. Jeez, quit video conferencing, Teresa!

    ...okay no, that's just me being too lazy to look up what letters were in your username

    anyway how about that Castlevania III Game Grumps

    I'm usually able to not care about their play style but that combined with their comments, I cannot watch them play CV3 anymore.

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