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kaijin

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Posts posted by kaijin

  1. On 11/21/2018 at 6:17 PM, Geoffrey Taucer said:

    Not familiar with this story. Could you enlighten me?

     

    @kaijin was definitely the biggest one for me. His stuff was what made me want to become a remixer, and learn production beyond just midi arrangement.

    @Ailsean gets an honorable mention; when I started playing electric guitar, I spent a LOT of time listening to his stuff and trying to learn it. Not so much the crazy solos, but the general lead work, how he'd use pitch bends and pinch harmonics, that sort of stuff. To this day, whenever I am testing out a new distortion pedal or a new electric guitar, the first thing I play on it is the chorus of his arrangement of Singing of the Gentle Wind from One Up Studios' Mitsuda Tribute album.

     

    Still touched. I sincerely love your arrangements. Please keep making music.

  2. I should probably note that I wrote this back in 2011, and despite taking a little time to finish it up, I hadn't had the time to re-record or mix it the way I would have liked to. I'm not even sure I still have some of the original sound sources installed, for that matter. My schedule has since filled up considerably (see lpcollider.com for a look at one of the games I'm currently scoring.) That said, for a product of its time, it's not a terrible arrangement and if I ever get the time to go back and remaster the project, I'll post a link here for anyone who wants it.

    -Tim 

  3. kaijin;801696 wrote: Really?

    Well, I certainly won't patronize you by giving an in-depth example of how to humanize your parts since you claim to do so already. However, as someone who actually plays a musical instrument, might I suggest increasing the increment of your velocities ever so slightly? At least enough that we can perceive it? I assure you it will only help.

    Have you ever listened to anything else darkesword's made? If not, I suggest you hold back further comments before you further humiliate yourself. If he made the piece less dynamic, he meant it to be that way.

    As for my thoughts on the piece, I like it but find to be just okay. Something about it felt like it was lacking...something, although I'm not sure if it's really the velocity. I think for me it's the underlying bass that doesn't quite sound/feel right. Regardless, it's still a good piece, even if it's not your best.

    I seriously forgot how defensive people can get on this site. Yes, I've heard his previous works. What does any of that have to do with my post?

    Even if he has demonstrated a fundamental understanding of dynamics in the past, he still could have forgotten to use them this time around, thus a simple reminder doesn't hurt anyone. I swear, it's as if I have to go back and add three or four lines of fluff about what he's done right in order for anyone here to accept a valid critique. I'm sure Darke knows what he did right and doesn't need me to point it out.

  4. I'm not going to take it personally, because I actually do spend a lot of time tweaking velocities in all of my pieces, especially in this piece. Maybe it doesn't come across because I don't do really stark differences in velocities between notes, but it is something I'm always keeping in mind.

    Really?

    Well, I certainly won't patronize you by giving an in-depth example of how to humanize your parts since you claim to do so already. However, as someone who actually plays a musical instrument, might I suggest increasing the increment of your velocities ever so slightly? At least enough that we can perceive it? I assure you it will only help.

  5. I've got Cubase SX3 on my computer right now. Usually I have no trouble picking up a new piece of software and learning it by fooling around, but the way this sucker works is totally unintuitive to me.

    I've found the sheet music editor, and would prefer if there were a way for me to see a full Grand Staff. Is that possible?

    I also need help as far as adding VSTs or whatever they call their samples.

    If I've overlooked a tutorial, please point me in the right direction.

    Typically this is something that you could get easily answered through the cubase website--or via the manual--assuming you actually purchased the copy of the program in question. You could also just click on the help icon located in the help menu of the program itself, and look up "VST".

  6. At 3:54 the e. piano solo was really fun, and the ensuing fade out worked very nicely. Also, the xylophone-esque instrument worked nicely in the cliche Dadada-da-da-da-da westernized Chinese phrase (It actually surprised me to hear it super-imposed on the Blues/Motown format of the rest of the song). Honestly the song works well, but beyond the "Chinese" phrase it wasn't spectacular.

    P.S. Usually I don't like ambient sounds throughout a song, but that jungle track brought things together nicely.

    ....... wow

    Someone asked me nicely to expand on the review so, for their sake, I'll share my general opinions. I happen to like this arrangement a lot, and compositionally speaking, it lends itself well. The brass fit perfectly as a counter point. There really wasn't anything that didn't fit. I'm not about pretend I'm hearing a cliché pentatonic phrase, that clearly isn't cliché, or the least bit "Chinese" either. I'm sure if I were arranging it personally, I might have changed some of the instrumentation, but let's face it, what I'd pick is trivial. This is superb work and I for one, would love to see more of it in the future.

  7. Taken from http://www.ocremix.org/info/OC_ReMix:_Super_Street_Fighter_II_Turbo_HD_Remix_Official_Soundtrack : "HD Remix is the first major video game with a completely fan-made soundtrack." Umm. Actually.. Not. That statement is entirely bullshit. The musics in Star Control 2 were selected after a competition, and they were made by demoscene people & gamers alike. Learn your history and stop spreading lies, k thx bye.

    The soundtrack contained music by Erol Otus who had already been working in the industry professionally for some time and had been credited on multiple games by then, including the original Star Control. A list can be found at http://www.mobygames.com/developer/sheet/view/developerId,318/

    Also, considering he's credited as a writer for the game, I think that'd exclude him from the "fan" category.

  8. There is one person above me that should stop talking.

    Very hot song, Mr. Riley and company. This is very much making me want to drop the money to buy the game that I probably won't really play anyways just to hear it in the game.

    Fuck the haters, Grammar Club is sexy.

    Hardly, I like most of the work Shael did on this project, but this song seriously ruined the game for me. There were a few tracks I was iffy about while playing the game, but this one sealed the deal. I had to exit my game and switch the soundtrack to classic, if only to avoid having to hear this come up again. No offense, but Zangief's theme is as sacred as Sagat's to me, and I'm just keeping it real.

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