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Posts posted by kaijin
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I should probably note that I wrote this back in 2011, and despite taking a little time to finish it up, I hadn't had the time to re-record or mix it the way I would have liked to. I'm not even sure I still have some of the original sound sources installed, for that matter. My schedule has since filled up considerably (see lpcollider.com for a look at one of the games I'm currently scoring.) That said, for a product of its time, it's not a terrible arrangement and if I ever get the time to go back and remaster the project, I'll post a link here for anyone who wants it.
-Tim
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HOW DARE YOU PROMOTE RACIAL STEROTYPES lol
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Hey, just wanted to thank you for extending an invite early on. I was really busy at the time and couldn't contribute, but I'm really excited to hear the final product.
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Again, I apologize if my comment about the velocities seemed curt -- I did not mean for it to offend. That aside, you did a fine job arranging it.
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Engage Ridley
Mother Fucker
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I actually can't think of anything I could critique here, great job all around.
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kaijin;801696 wrote: Really?
Well, I certainly won't patronize you by giving an in-depth example of how to humanize your parts since you claim to do so already. However, as someone who actually plays a musical instrument, might I suggest increasing the increment of your velocities ever so slightly? At least enough that we can perceive it? I assure you it will only help.
Have you ever listened to anything else darkesword's made? If not, I suggest you hold back further comments before you further humiliate yourself. If he made the piece less dynamic, he meant it to be that way.
As for my thoughts on the piece, I like it but find to be just okay. Something about it felt like it was lacking...something, although I'm not sure if it's really the velocity. I think for me it's the underlying bass that doesn't quite sound/feel right. Regardless, it's still a good piece, even if it's not your best.
I seriously forgot how defensive people can get on this site. Yes, I've heard his previous works. What does any of that have to do with my post?
Even if he has demonstrated a fundamental understanding of dynamics in the past, he still could have forgotten to use them this time around, thus a simple reminder doesn't hurt anyone. I swear, it's as if I have to go back and add three or four lines of fluff about what he's done right in order for anyone here to accept a valid critique. I'm sure Darke knows what he did right and doesn't need me to point it out.
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I do know how to play an instrument actually; I played trumpet for a number of years before switching over to mainly composing.
Well, I never said you didn't play one. However, since you used to, surely you understand what I was saying about the importance of dynamics.
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I'm not going to take it personally, because I actually do spend a lot of time tweaking velocities in all of my pieces, especially in this piece. Maybe it doesn't come across because I don't do really stark differences in velocities between notes, but it is something I'm always keeping in mind.
Really?
Well, I certainly won't patronize you by giving an in-depth example of how to humanize your parts since you claim to do so already. However, as someone who actually plays a musical instrument, might I suggest increasing the increment of your velocities ever so slightly? At least enough that we can perceive it? I assure you it will only help.
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Wasn't meant to be sarcastic. If I were being sarcastic I would have said something along the lines of "Great job editing those dynamics with your mouse!"
Instead, it was a valid and concise piece of constructive criticism. I wouldn't take it so personally if I were you.
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Just a reminder, velocities are a thing.
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I'll be there.
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Someone seriously voted "no" on this because it had original content? Seriously? Wow.
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Well, if you're fine with either, let's go with BG&E.
I just hope I can pull off what I have in mind for Jade's theme -- it's well outside the realm of anything I've done before.
Likewise. It'll be interesting, for lack of a better term.
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Thanks.
As I said, I'd be happy to take Tetris Attack or Yoshi's Island as well (though my preference is for BG&E)
I'll do BG&E, or Yoshi's Island--though I prefer Yoshi. I'll leave the decision to you.
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Joe just sort of dropped this on everyone without keeping us up to date as to what was going on with his project, and he subsequently apologized, so we're cool. As a result though, the version of 1 AM contained in the torrent is out of date and features a guitar solo with timing issues. Here's the fixed version in both MP3 and WAV.
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Does anyone know where to buy or download this CD? I listened to the demo and I need to have it!
It's not for sale or download internationally yet. I'll update here if that changes.
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Relevant to the topic.
I contributed to a Zelda: Link's Awakening cd that just got sold in Japan at the M3-2009 doujin music event for the doujin circle DDBY, along with Bizen of DDBY and Magical Trick Society.
Feel free to check out the demo of the release at the link above.
As for your project, I look forward to hearing it once you guys get this finished.
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I've got Cubase SX3 on my computer right now. Usually I have no trouble picking up a new piece of software and learning it by fooling around, but the way this sucker works is totally unintuitive to me.
I've found the sheet music editor, and would prefer if there were a way for me to see a full Grand Staff. Is that possible?
I also need help as far as adding VSTs or whatever they call their samples.
If I've overlooked a tutorial, please point me in the right direction.
Typically this is something that you could get easily answered through the cubase website--or via the manual--assuming you actually purchased the copy of the program in question. You could also just click on the help icon located in the help menu of the program itself, and look up "VST".
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At 3:54 the e. piano solo was really fun, and the ensuing fade out worked very nicely. Also, the xylophone-esque instrument worked nicely in the cliche Dadada-da-da-da-da westernized Chinese phrase (It actually surprised me to hear it super-imposed on the Blues/Motown format of the rest of the song). Honestly the song works well, but beyond the "Chinese" phrase it wasn't spectacular.
P.S. Usually I don't like ambient sounds throughout a song, but that jungle track brought things together nicely.
....... wow
Someone asked me nicely to expand on the review so, for their sake, I'll share my general opinions. I happen to like this arrangement a lot, and compositionally speaking, it lends itself well. The brass fit perfectly as a counter point. There really wasn't anything that didn't fit. I'm not about pretend I'm hearing a cliché pentatonic phrase, that clearly isn't cliché, or the least bit "Chinese" either. I'm sure if I were arranging it personally, I might have changed some of the instrumentation, but let's face it, what I'd pick is trivial. This is superb work and I for one, would love to see more of it in the future.
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Wow, I wasn't expecting another birthday thread here this year. That was really nice of you though, thanks!
I'm actually surprised that nobody has QQ'd and tried to have all these threads merged into one yet. Happy Birthday Shannon.
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Taken from http://www.ocremix.org/info/OC_ReMix:_Super_Street_Fighter_II_Turbo_HD_Remix_Official_Soundtrack : "HD Remix is the first major video game with a completely fan-made soundtrack." Umm. Actually.. Not. That statement is entirely bullshit. The musics in Star Control 2 were selected after a competition, and they were made by demoscene people & gamers alike. Learn your history and stop spreading lies, k thx bye.
The soundtrack contained music by Erol Otus who had already been working in the industry professionally for some time and had been credited on multiple games by then, including the original Star Control. A list can be found at http://www.mobygames.com/developer/sheet/view/developerId,318/
Also, considering he's credited as a writer for the game, I think that'd exclude him from the "fan" category.
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There is one person above me that should stop talking.
Very hot song, Mr. Riley and company. This is very much making me want to drop the money to buy the game that I probably won't really play anyways just to hear it in the game.
Fuck the haters, Grammar Club is sexy.
Hardly, I like most of the work Shael did on this project, but this song seriously ruined the game for me. There were a few tracks I was iffy about while playing the game, but this one sealed the deal. I had to exit my game and switch the soundtrack to classic, if only to avoid having to hear this come up again. No offense, but Zangief's theme is as sacred as Sagat's to me, and I'm just keeping it real.
Inspirational OC ReMixers. Ego food donations.
in General Discussion
Posted
Still touched. I sincerely love your arrangements. Please keep making music.