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Trash Man

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  1. Yes, I couldn't agree more. There's no way you can get a guitar for example, to sound legit unless you yourself are the one making the velocity for every last note. If you understand a guitar, it's very easy. Simply slapping a randomizer on will only end in tragedy. The same pretty much applies to all instruments, you just have to understand yourself how they are played and when notes are loud or soft, then it becomes easy to do, and things will start to sound much more legit than just randomizing them. Even for synths. Even doing it for every single note does not take long. Making music is all about the effort, the more you put into it, the better it will sound, so don't take velocity (or anything else) lightly, and try to stay away from the randomize tool.
  2. Well, I would never use the randomize tool. I would rather just enter velocity by hand and just think how it would be before I enter it. The results are just much better, as you are deciding when an instrument gets loud or soft at any point in time (so all you really have to do is imagine when a player is going to be hitting notes hard or soft). It's really not that time consuming, and the results are going to be better than just randomizing. As for things that do not use velocity, well for the most part, I try to avoid using these as best I could, yeah I know this doesn't help. Perhaps somebody else has a good suggestion.
  3. Are you linking all the percussion samples to a single layer when you use a piano roll? Or are you trying to write it by using multiple piano rolls for each line? It's much quicker and easier if you link everything to one layer so that when you write it, it's all there on one page. It should never take ages to write that way. If you are using an actual kit, I don't see how you could have a problem writing in piano roll, unless you are trying to use more than one kit, or additional samples. If the above is not your case, then it's probably just you needing to get comfortable with FL's interface. I had problems when I first used it, but it grew on me and then it got to the point where it's easy to make whatever I can imagine on it.
  4. I'm using version 2, so maybe that's why you are having problems. I have yet to have any trouble with any soundfonts I have, and I'm sure the few patches that do have a few easy to fix issues, are ones that weren't made properly in the first place. So, sorry if there was any confusion, it must be because I'm using version 2; I never tried any other versions yet, as 2 seems to work fine with me. You have to create shortcuts to your soundfonts/samples in the correct folders, or else you can't load any patches or samples. That may be why you didn't get it to work. It also helps to click "refresh" so they show up.
  5. If you have problems with panning or velocity or anything like that. It's a very easy fix. Takes 2 seconds. All you do is select all zones at once, and then make the adjustment to the low and high values. Same thing for Panning, Pitch, and so on.. It's very easy to fix these things on the fly. I don't see this as a problem. Also, more than likely, it's probably a problem with the Soundfont itself, rather than the Sampler. I haven't really had any issues though. I had one occasion where the velocity was borked on one patch, but I easily fixed it in 2 seconds. Really, this isn't hard or a hassle to use. Also, the fact that you can edit and manipulate the sounds is really a huge pro, and it's just well worth it (very little need to drop to audio). Also, you don't use as much RAM as you do with SFZ, which loads the entire soundfont, which nobody wants to do with something like the SGM-180, and then only end up using a few patches on it. Also, with SFZ, you can't adjust the pitch range. On this sucker, you can, and have it for each patch, rather than the entire Soundfont.
  6. OK, I am an FL user and I really love this sampler. I was able to use it with ease and there was nothing that was hard to figure out. I was able to adjust everything I wanted per sample used within. I really don't see it being a problem, especially if you want to use just PARTS of a soundfont, rather than the entire thing. You can use other samples as well, and not have to have as more instances of the sampler itself. I'm sure there are other samplers out there that can do the same thing, but that's not my argument. My argument is that this sampler is NOT hard to use. It may be different, but it is definitely not hard to use. I would recommend this to any FL user looking for a good way to be able to use multiple samples or soundfonts and have full control of the sounds.
  7. Damn you got biiig feet. Also, is it just me, or is that more like an 8 foot song? Doesn't seem like a 10, which is odd because usually the ITG songs I see are like really intense. Perhaps it was a 10 from all the parts where you had hands. Can you do as well without the bar? I notice many ITG players seem to use the bar. Anyway, excellent job.
  8. By any chance remember your level and weapons and armor? The later two make a huge difference. All I had on my first time against him was 3 Save the queens, Maximillion, Some hat that protects against Darkja (didn't know to use it until 3rd try), Bubble Belts (which were later switched to Opal Rings so I could just attack him with Flare). Level was only 70 or so. So yeah, it took me longer than just a few seconds. I can see how if my level was higher, and if I had the best weapons in the game, that it would make him die faster. I also just don't see how a person could walk in there and just know he's gonna throw Darkja at you and know to protect against it (unless they use guides to do everything in a game, which to me, is not what a good gamer does). Even with protection, there's still a 50/50 chance it will kill a party member, if not all 3. So even if you had protection, chances are slim that he did not entirely wipe out your entire party with one of his Darkja attacks, which he spams to hell and back. And later on he puts up a pailing, so having 3 strong guys will mean nothing, since the pailing never goes away, and you are forced to use magic. And if you dare use Dispel on him, he also puts up a magic pailing, rendering himself near impossible to beat. The only way to have beaten him really fast, is to know what was coming, and rape him before he got his pailing up. Otherwise, it would have been at least a few mins battle, even it it went well, seeing as the first 20 secs are just you watching Darkja happen right off the bat as soon as you enter the room. I never liked using quickenings because to me, they just seem to make the game too easy. I know about other tricks too, but it also just feels cheap, and I'm the kinda person that likes to make a game harder. Sorta like how in FF6, how you can just beat almost any boss/enemy in the game in a single turn with the old vanish/doom or vanish/X-zone trick. I know about it, but I never use it.
  9. I said he's harder than Yiazmat. I didn't say he was HARD to beat. I only died the first two times because I didn't equip the proper things to protect against Darkja. After two failures, I learned from my mistake. Also, I didn't use cheap tactics like quickenings pulled off right before he puts up the pailing.. Or the old I'm the suck so I'll use Decoy, Reverse, Stop trick. Yeah, if you use those, then it's a quick battle. Also, the only way I see you beating that guy in 40 secs is if you are one of those really lamer people who use the dark matter when it was charged all the way up.
  10. Yiazmat is a joke compared to other bosses like Omega Mark XII or Zodiark. Sure, he has a butt-load of HP, but that's all he really has going for him. I was at like level 70 or so when I beat him the first time (Maybe not even that high). Reserves, as usual, were never touched, so they were all really low levels. Zodiark was harder IMO. I think I died like twice before I learned my lesson on him (Level 70ish for him as well on my first time). I never got a game over on Yiazmat. I only left because it got boring over time, and I wanted to play it safe just in-case the power went out or something. I remember the old days of FF optional bosses, where you can get entirely raped in just one turn. Didn't matter if you were max level, max stats, or so on. It was still able to happen. Nowadays, it's just big show bosses that have no real bite in them anymore. OH and uh, the hunt club prizes are worthless, you can easily get all those things elsewhere. And those are all you get. there are 31 rare game hunt club enemies. 1 to start the thing (The turtle), then 30 more to get trophies that you give to Atak Blok or Stok. You get nothing special otherwise. Yeah, what a fun waste of time huh? The worst part is that nothing you get from them is even worth the effort it takes to find those enemies (assuming you are the honorable player who does not use a guide to get answers).
  11. Yeah... I suppose now you actually have to be a decent player to even be able to play the ES. Unless this Volcano song is only a 9 or 8 foot red which we've seen before (Maximizer, Trip Machine Survivor, and more).
  12. Hmm. This new scoring system seems interesting. I'd definitely have a LOT more AAAs this way, seeing as many 8s, and even some 9s I have only 5 or less greats on. I always seem to get one or two greats though. I've only managed to get AAA once so far (I only count heavy and higher, anything below and I don't even consider it worthy of mentioning the score). I can't help but feel that they are dumbing it down now though. I mean I would feel much more proud of a AAA if it was all perfects, than I would if it was like 3 greats. Oh well, it does make sense though. I mean, we all know how much we hate getting a black flag. Hopefully the unlock system will be BETTER this time around. It really sucked in Supernova. I wanna just play songs and unlock as I play. I don't wanna have to do stupid missions and deal with weird stuff to pass.
  13. Well, I finally beat Legend of Max today. So that leaves just two 10 foot songs I have yet to finish. I still had trouble with all the damn jumps, but I was able to do well enough on the rest, that I made it through. I'm betting Fascination MaxX eternal love mix will be the next one I complete, I can come very close, but usually mess up later on when it does the slow down thingies.
  14. Maybe you can repair/rebuild that one single arrow. I've never seen how a cobalt flux is, but I bet that you could do it. I've seen a cobalt flux in use though, and they really warp and bend a lot when people use them. Especially the ones that weigh 180lbs or so(muscle or fat). You should probably consider making a base for your pads, so that they last longer (forever probably if you make one).
  15. You know what I want? An Afranova 10 foot song. That would be awesome. I don't think one exists yet. It would be one mean boss song if it held true to the Afranova tradition of steps. Any idea yet on what songs would be in this mix? Or maybe from the Supernova 2 PS2 release?
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