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The Dual Dragons

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Posts posted by The Dual Dragons

  1. Me and my Wife watched the whole season 1 with attention lol

    Awesome show, can't wait to see more of it..

    MINOR SPOILER: I didn't want the Khal to die shit :( he was awesome

    Anyways, when the last episode was aired, my wife ordered all the books, because she got no patience to wait for the next season.

  2. Sorry, but do you play on the OCR TF2 server? I'm pretty sure you don't, and therefore don't really have an idea of what the OCR TF2 community is like. So unless you do and you aren't being facetious, you should keep sarcastic, uninformed comments like that to yourself.

    A bit touchy regarding the subject are we?

  3. Hi there guys, thought I'd share my latest track, which is all free since selling music is little point these days bwhaha.

    So I hope all of you who check it out enjoy this piece I've done called Seppuku.

    http://www.newgrounds.com/audio/listen/398028

    I read a lot about the Japanese ritual suicide by disembowelment which was mostly used by the Samurai, and I felt like expressing the emotions that I get while imagining it in my mind.

    It starts off with the preparations after the choice by the Samurai has been made.

    I wanted to express this as a confident choice, like there's no doubt in his mind. Like it will be a release into another world.

    The heavier parts coming up, was made to express the tension as the knife comes into the picture and when he prepares it for the actual action. It then gets more and more intense as he does the ritual in its fullest. Let your imagination picture the scene while listening.

    The piano transition and the orchestral parts means he has crossed to the spiritual world.

    He is free, no regret and there's no turning back.

    Enjoy...

  4. Suit yourself, I see no relation to Final Fantasy in this movie whatsoever - not even the small cross references (Dr "Cid", a little "Chocobo" on a shirt...).

    But to each his own. Aren't tastes wonderful?

    I wish Uwe Boll had tastes... :(

    Sakaguchi saw his creation of Final Fantasy as his franchise to tell what story he wanted. When it's a movie, the gameplay mechanics etc are drawn out of it. Most fans of FF expect summons, magic etc to be in center focus of the visuals. Take Advent Children (now that movie sucked), if you take away the gameplay elements they included, how is the story progress there any different from Spirits Within? Except the fact that it's a sequel to a game that didn't need one at all.

  5. I'm not talking about introductions or trailers, I'm talking about completing Tales of Symphonia (twice!) and playing about 20 hours into its sequel. I'm talking about full experiences, playing through the whole game.

    I am NOT trying to say everyone else should be as bothered by this like it bothers me, I just find it the most grating thing about the series... I like Tales of games, I really do, but the anime cliche dialogue is seriously one of the few things holding back the series in my opinion. The battles are great, the plots are... good enough for a JRPG (plot is an excuse to go dungeon-diving and kill stuff), but man, the characters and their dialogue just pain me.

    I know it's an opinion, and I don't expect everyone to share it, and I respect that most people here enjoy the dialogue. But here, let me ask this: if they kept the anime style and almost all of the dialogue but cut out all the "Oh, it's nothing"s and "..." parts, would you be okay with that?

    Well, I would be stupid if I said Tales don't have cliches lol So I can't fight you based on some support I have for the Tales team and I do feel you on the: "Oh, it's nothing"s and "..." parts.. I hate that as well. But generally Tales games give me a complete experience few games do and I've enjoyed most of them and I always get lost in their worlds, so as you stated it's very opinionated. And if you don't want to play the game, I fully understand, hell I feel many similar emotions towards US RPG's myself.

  6. Because it's overplayed as hell. And yes, I know it's chock full of anime cliches because a) it's a Tales game and B) you can watch the damn trailer and figure it out in a heartbeat. Yes, this IS a bad thing, because the gameplay is fun but ruined by "oh, it's nothing" and "..." and all that crap that keeps me from replaying Tales of Symphonia or finishing its sequel. If there were more "American action movie" trope abusers out there, it would be a bad thing too. But seriously, playing Tales of games (honorable mention: Eternal Sonata) is just painful for me. I mean, obviously, if you enjoy it, that's great, but it seriously ruins the game for me.

    Tropes aren't bad, but when that's all you have to your credit, it gets old. I don't want them to fail because I hate the game, I want them to fail so they're forced to change and try something new. I loved the original SNES Tales of Phantasia because it was really limited in that area, but every game since then has been disappointing in the dialogue department.

    Well, I'll have to disagree with you on it always being cliche. Luke Von Fabre from Abyss, his developement and the inclusion of Asch is ONE of many Tales examples of being very far from cliche in my opinion.

    Also Yuri from Vesperia, what is cliche about him? I think his persona is unique and the way he handles the situations that occur throughout the game is very unique and you never know where you got him.

    Just because they INTRODUCE something as cliche, I'd have to say that they are very good at taking it far from the first impression and develop it into something truly unique with depth.

    I mean come on, like Dragon Age 2.. lol.. I watched the trailer for it, they narrate about the one and only CHAMPION! The one who can save us all!!

    And Mass Effect 2 babble on about them needing a LEADER to save the universe basically, should I ignore playing these titles because the trailers have cliche elements? Hell no, I want to dive into it and see what's REALLY underneath it all. I never base something solely on some trailer, oh hell no.

  7. Hell just read the description for the game and play for about 15 minutes.

    Asbel is your typical plucky kid who gets in over his head. Hubert is is chicken little brother that eventually gets out of it, and Sophie is typical amnesiac chick.

    I'm not saying it's bad, I like going through cliches every now and again(I play through Lunar 2 regularly enough), but it's there.

    I can understand what you're saying. But I think 95% of everything nowadays seem cliche by only experiencing the first impression of something.

    Like Commander Shepard from Mass Effect.. oh my F'n god what a boring robotic stiff army-cliche character. Drake from Uncharted, brown haired one-liner machine done a million times in movies. I would love to hear some un-cliche character examples. lol

  8. It's not only that (though that's a very astute observation), in this particular case the Wii version was so buggy that they eventually issued a recall on it. There is a REASON Tales Studios has been outright hemophiliac with their money.

    ... Honestly, I'm kind of okay with that. I want them to keep failing, until they get off their asses and make a Tales game that isn't so stuffed with anime cliches that it shits "it's nothing"s and ellipses.

    And how do you know if Graces is stuffed with Anime cliches?

    Also, I could bring out tons of similar topics about most types of games coming from any corner of the world. So why want someone to fail because you don't like that style?

    To me the Uncharted series has tons of US action movie cliche's that I cringe at, why would I wish them to fail? Makes no sense.. pretty childish if you ask me.

    Also

    BUY THIS GAME. Supporting bamco will make them less wishy-washy about future tales games making it outside of japan.

    ^This

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