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Everything posted by Liontamer
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What did you think? Post your opinion of this ReMix.
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The Newbie Introduction Thread: Come on in and say hello!
Liontamer replied to Mahaboo's topic in General Discussion
If they're your own: https://ocremix.org/community/forum/12-post-your-game-remixes/ If they're not your own and you're just sharing them: https://ocremix.org/community/forum/5-community/ -
What did you think? Post your opinion of this ReMix.
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What did you think? Post your opinion of this ReMix.
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What did you think? Post your opinion of this ReMix.
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What did you think? Post your opinion of this ReMix.
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*NO* Pokémon Gold Version "Rise of the Morning Sun"
Liontamer replied to Emunator's topic in Judges Decisions
Super fakey instrumentation, particularly the bowed strings, though the piano sounded blocky as well. Yikes at some off notes at :24 with the strings, though it was brief. Lots on instrumentation changes throughout to keep the textures and presentation fresh. It wasn't the most cohesive presentation, but this works more than it doesn't in that respect. I liked the percussion brought in at 1:22; even though the kit sounded sequenced, the writing was spirited and helped make up for the lack of realism of the sounds. Yeah, this basically kept evolving in the same way, The sampled electric guitar at 2:02 would have been better with some doubling to not sound so fake and exposed. The transition at 3:02 was way too sudden and should have been a gradual shift; right now, it's just awkward. The percussion brought in around 3:23 wasn't bad but also didn't have synnergy. Just a strange chimera of instruments all the way through. The cymbals abruptly cut out at 3:45 instead of fading to 0; an effect on that to create a purposeful-sounding transition could have been nice there. This has a ton of character, which helps make up for a lot of obvious shortcomings with the samples here. The mixing's OK, and the quirky textures evolve in a way that never fully clicks, yet doesn't sound completely slapdash. It's an otherwise strong and dynamic arrangement with loads of promise here, Anthony. For me, the number of lesser issues going on (rigid-sounding sequenced parts, out of tune strings, some VERY abrupt transitions, no fully cohesive texttures) are adding up to me. Regardless, I enjoyed this despite its flaws, but am still feeling I need to hear something/several things tightened up to feel this was solidly above OCR's production quality bar. I'd love to hear some attempt made at addressing everyone's critiques, and hope Nah Tony is willing to say Sure Bro to some revisions. NO (resubmit) -
I'm listening and this mixing doesn't sound right. Whenever the bowed strings and brass come in, the levels on those seem too loud and upfront, and then the guitar becomes very indistinct and lost in the background. Even the same for the little clicking hand percussion sounds, those were too loud as well. So the mixing's not optimal, as illustrated by the others. They're not wrong at all, but the arrangement is strong. Nice adaptation where the instrumentation feels so similar to the original, and you're thinking it's too close going from one electric guitar to another, but then you have the spaghetti western vibes and more urgency via the excellent percussion writing. Just because the mixing's not ideal doesn't mean it's not solid; I can hear most of the parts clearly enough aside from the fullest part from 2:28-2:40 when the guitar got buried, which was brief. Great concept, energy, and presentation from Daniel! Strong arrangement + decent & capable, but not ideal production... we ride. YES
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Opens up super promising; I enjoy the instrumentation and soundscape, which sound plucky and clean. Wait, ooooh, what's happening at :17??? Nooooooooooo, this supporting/doubling line or whatever this is off-key, and it's LOUDLY off-key. Nooooooo, I wanted to pass this and that's a nightmare scenario already right there in every iteration of the verse. (3/16/23 EDIT: Rexy pointed out it's in the source, and yes it is, but it's quiet and more stabby & brief in the NES original, not mixed so loudly like this where it clashes, so massively pull it back.) Drums arrive at :35, and something about them's underwhelming, even though they're competantly mixed in. The bassline's good, but the main beat at the foundation of this plods; some off-beats and/or variations there would help that pattern not sound so bland. I'm 1:30 in, and while the sound upgrade's solid, I'm needing more substance here. OK, here's a dropoff with a transition to some sampled voices, the ticking sounds, then a nice restart of music at 1:47 to take us to the next section. The build was JUST starting to feel overlong, but then we got back into the source tune at 2:22. IMO, you could have extended this part at 2:22 for a few more bars and work in some variations instead of just going right back into the main melody at 2:34. Varying up the instrumentation of the lead would have felt like more substantial development and dynamic contrast. Still, I appreciated changing the percussion backing until 2:43, then adding some new countermelodic writing at 2:43 that interacted nicely with the melody and chorus. Since you were essentially rinsing and repeating the verses and melody at this point, my earlier critique definitely feels right; you need to vary up the presentation of melody & chorus in a way that feels less cut-and-paste, even though the additional writing on top of it was a positive step. More good original writing at 3:21, though this stuff was too loud over the other instrumentation and the soundscape quickly became too messy and cluttered. Changeup at 3:39 mirroring 2:22's, but again, feels too much like a cut-and-paste with other (good) new writing stapled on top. Such great promise here, and super fucking cool to hear a new submission from Tom 20+ years later. I'd love to see this posted in some form. If you're willing to revisit this Tom, and 1) adjust the off-key part by decreasing the volume on it, 2) vary up the drum writing (the core pattern not always being on the beat) and lead instrumentation over time, and 3) watch the mixing from 2:43-on once you adding in new original material to complement the source tune, this would be in great shape! Great source tune choice where I'm genuinely digging this concept. I hope you'd be willing to give it some further TLC. NO (resubmit)
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Structurally opens very similar to the original, but with a bombastic orchestral rock approach that I'm digging. The supporting bowed string line at :17 was getting buried; it's not terribly so, but you don't get real synnergy and interplay between the bowed strings and guitar as a result. Nice changeup in the instrumentation and textures at 1:06. Though the brass samples weren't good there, they did have their realism issues mitigated by have some body via chorusing, being surrounded by the guitars and drums with solid stereo placement to not mud together. The brass was mixed well enough to not expose them to the point where you can't look past them once we move on from them at 1:31. Nice shredding/comping section at 1:33; kind of shocked to realize the track's not actually been running that long by this point; it really feels like a lot of substance and energy got packed into a short timeframe. Solid transition back to the source theme at 2:06 followed by soloing over the source tune. The soundscape remained too crowded throughout, but I'll take what's there, as I can reasonably make out the partwriting. The arrangement's all sorts of great; the intensity's great, and the structure of source/soloing/source+soloing flows nicely. The mixing not being ideal definitely pulled this back some, but if the source files went kaput, I'd still want this posted as is, and that clarifies the call for me. A solid arrangement with solid but not ideal production/mixing = we ride. Nice work, Matt, and good luck with the rest of the vote! YES
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*NO* Castlevania: Symphony of the Night "A Lullaby"
Liontamer replied to Emunator's topic in Judges Decisions
No hate on the source tune itself, but it's pretty different from the rest of the soundtrack, so this wouldn't have been the source tune I was expecting when seeing Symphony of the Night as the game. Good energy in the intro, though I'm not recognizing much from the source tune. Sampled piano at :36 sounded pretty exposed. Tera with the vocals arriving at :48; loved the chorusing at 1:15, though the vocal lines were fighting to be heard. The voice as an instrument was nerfed there and indistinguishable from the other instrumentation, so it was a case where you couldn't make out what was being said. I'm not saying the vocal lines need to be super clean and upfront, but the way these parts mud together undermines the track. That's different from understanding the lyrics, which is a nice-to-have but unnecessary, especially with the lyrics handy; vocal performance flowed nicely. That cruddy piano line there again from 1:39-1:50; no body to the sound and the timing's so stiff. New verse at 1:50 and I like all of the other instrumentation as well, it's just a case where the mixing's not clean enough (it doesn't need to be squeaky clean, just letting the parts be more distinguishable by not occupying overlapping frequencies. After the soundscape cleared up at bit from 2:46-2:56, it sounded like there was an unintentional buzziness connected to the guitar or bassline; it wasn't a huge gripe, but I also heard it at :12 & 1:14 as well as I listened through again. Definitely something that would be nice to eliminate. The overall performances are definitely strong; loads of energy in all of the performances with only the mixing and that one minor piano line dragging the presentation down some. 5:10-long, eh? Needs at least 155 seconds of observable source usage to pass re: the source tune being dominant in the arrangement per our Standards. Unless I'm overlooking some connections to the source's instrumental, it sounds as if the arrangement's instrumental essentially doesn't reference the source at all, leaving 99% of the source usage coming from the vocals. :48-1:39, 1:51-2:17.25, 2:20.25-2:43.5, 3:23-4:11 = 148.5 seconds or 47.90% overt source usage The majority of the arrangement seemingly is not invoking the source tune; if it's under 50%, to me it's not primarily a VGM arrangement, even though I enjoy it. If I'm missing a connection, please let me know and I'll be happy to revise my vote. If I'm correct on my timestamping though, consider adding in some countermelodic or other writing during non-vocal sections to briefly reference the source tune and nudge it over the top. The structure of the track itself wouldn't need to be touched in any way. Otherwise, in a vacuum, I enjoy and appreciate what I hear; the energy is great and the performances are strong, and everyone here feels the same way. The mixing's not ideal, but I wouldn't hold the piece back for that as is. DarkSim mentioned (and showed an imaged demonstrating) clipping. That said, I didn't hear anything hurting my ears or coming off oppressively loud, so I can't personally say the overall levels hurt this. I'm strictly a NO on needing more VGM source tune usage in the arrangement to make the majority of the track directly derived from the source tune. If the source files aren't gone, consider some of the production aspects brought up by the musician judges as well as throwing in some more references to "Nocturne" within the non-vocal areas. This certainly has a place waiting for it here with some tweaks to fully realize the potential. Nice work otherwise, Kevin and crew! NO (resubmit) -
OCR04511 - *YES* Final Fantasy 4 "Mountain of Light"
Liontamer replied to Emunator's topic in Judges Decisions
Mixed quietly, but I could hear everything just fine. Sample quality of the brass at :12 was blatty & weak, nothing had any power, and I was glad when they dropped out at :37; easily the outlier weak point amongst enjoyable instrumentation. The orchestration after that was strong, though I'm not digging the brass accents. I liked the stereo placement of the mallet percussion and drumming. While the textures, IMO, got cluttered at times, nothing was so busy to make the production a problem vis-a-vis the bar. String decay was exposed some at 2:33 & 3:05, but it's not the worst instances of that I've ever heard. Overall, a lovely intimate orchestral arrangement approach with beautiful personalization; Rebecca's percussion ornamentations in particular (bells, chimes, tambourines, etc.), are always strong and add a lot of character to her textures. Nice! YES -
OCR04403 - *YES* Pony Island "Run Pony Run"
Liontamer replied to Chimpazilla's topic in Judges Decisions
Ooooooooooooooooooooooh, the ratching up of the intensity around 1:00 was sick. This also sounds like you're invoking Pokémon Red's "Victory Road", even though it's obviously all arranging "Enter Pony", but that was a fun thread I couldn't let go of. Production-wise, nothing but p-p-p-POWER throughout, yet ultra clean. Hell of an arrangement, I love this. Let the pony run, folks. YES -
OCR04380 - *YES* Metroid Fusion & Metroid Prime "Serene Spacefish"
Liontamer replied to Emunator's topic in Judges Decisions
Absolutely love the intro; sound design's awesome and the idea of slowing down the tempo's cool as well. Nice weaving in of other source tunes as well. By 2:00, I was wanting this to go other places, so thankfully at 1:59, the "Serris Battle" melody briefly arrived. IMO, this goes in one gear for too long, so I would have gotten to 2:39's section at 1:59 instead, but that's not a big issue. The contrast of the soundscape being so ultra-clean after 3:22 was odd for me; a different kind of padding would have worked better, IMO, and made the overall texture and tone of the track seem more consistant, but again, more of a personal taste thing as opposed to some sort of big flaw. Interesting concept, Jaime Anne, welcome aboard! YES -
Opens up with some interesting production; appreciating the small, crackly sounds going on in the stereo field. Mix is definitely too crowded once everything comes in at :23. The backing guitars in particular just sort of add an indistinct distorted pad underneath, though once the main melody came in at :45, the backing guitar didn't hog up as much space in the soundscape. Love that bass work from 1:20-1:30; nice, meaty tone to it. The mixing on 2:35's section was nice and sharp until 2:47 (and that's not a complaint after 2:47, it's just showing how sharp it was when the electric guitars weren't in play. Such an awesome spin on Lena's material here. It's definitely not ideally mixed but I can make out the partwriting reasonably well, so it's a matter of looking at how much works vs. how much doesn't on the seesaw. The performances and arrangement are all sorts of good, and the other NO judges, while not wrong on the details are missing the big picture, IMO. This ticks every box we want. The production's not even poor, so I just don't get the broader issues. I'm listening on some Sennheiser HD497 headphones, so perhaps on monitors or in a car, there are other mitigating issues I'm unaware of. For my setup, however, it sounds strong. I've definitely been on my share of votes where I'm the outlier against something that passes, so I won't pretend that I've never been the bad guy. But this is all sorts of good; I have 0 reservations here. YES
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What did you think? Post your opinion of this ReMix.
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It's a competent arrangement, I'm just underwhelmed by the instrumentation, though this would have old gold back in OCR's early 2000s. That said, the aim was a slightly more modern feel, and I'm definitely getting PS2 vibes. Not my personal cup of tea, but I respect Arden's approach. YES
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ardklaw Arden Klawitter www.ardklaw.com 36349 Chrono Cross "Fishing Village" Arni (Home World) N/A N/A This might be my favorite track from the Chrono Cross OST. It's relaxing and yet so emotional at the same time. I wanted to try my hand at giving the song a slightly more modern feel. LINK:
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OCR04411 - *YES* Super Metroid "A Hunter's Epilogue"
Liontamer replied to Liontamer's topic in Judges Decisions
It's a melodically conservative but solid adaptation to piano by Torby when you compare it side-by-side to better appreciate the textural changes. That said, I'm put off by the rigid sound of the rendered piano from the get-go. Rexy may have some insight, because this has been a frequent limitation of her setup; it seems like you could take a MIDI of this and re-render it with a sample that had more natural-sounding dynamics, but who knows how practical of a suggestion that is. Stuff like 2:24's more pensive and delicate section sounded more realistic, but that was very brief, and anything low or forceful exposed the limitation of the samples, so I'm stuck focusing more on how this sounds like it's in the uncanny valley instead of enjoying the arrangement and performance. I can't get behind this as is, Torby, but would love to see this posted in some form. NO (resubmit) -
Hi, I'm Torby Brand. This is my OCR submission for a Super Metroid remix. Track Artists: Arr., Keys: Torby Brand Real name: Torbjørn Brandrud Links: https://youtube.com/c/TorbyBrand https://fanlink.to/torbybrand Submission information: Track name: A Hunter's Epilogue Source Game: Super Metroid Source Track: Credits Track link: Comments: This track was part of the 2021 project "Harmony of a Hunter: Returns" by Shinesparkers, the following comment on the track are in that context: "Once again I've been blessed to participate in a Shinesparkers project! And for the first time, as a participating performer. I became a Metroid fan long before I was a pianist and music producer. This is the first time that I've truly gotten a worthy opportunity to express those two together. Because I entered the project at a later stage, there was added pressure to the task at hand. I needed to finish the track in time, but most notably, deliver a piece that was worthy of the source material and of the peers around me. I'm happy to say that in addition to making it in time, I was happy with my effort and that I gave it my all. Super Metroid is not only one of the most iconic Metroid games, it's one of the most iconic games of all time! And so, to tackle this piece was no small task in my mind. The original track is composed of music that plays before the credits, during, and after. The chronological structure made it more challenging to arrange. I decided to embrace the idea of a faithful but expanded and "upgraded" piano rendition, while still carrying the essence of the game's ending. Samus has just left Zebes when the original track plays, that's why I found it fitting to start up with a reference to Samus' theme that plays during the final fight. On the other end of my piece, I included a version of the classic appearance fanfare. Using it in a Metroid arrangement is far from an original idea, but I think the chord modification carries the mood change well, and it gave me the "beginning at the end" effect that I was looking for. Additionally I sprinkled the iconic Samus arpeggio throughout the piece for dramatic effect, whereas it only plays towards the end in the original. Most of the arrangement choices were made in the numerous, smaller decisions. Additional harmonies, flurries, added melody, staccato and legato balances and the dramatic changes in dynamics and mood. Adapting orchestral pieces for piano does inevitably mean stripping down the arrangement to some degree, but that does not make it necessarily easier in my view. It's challenging to make it compelling on its own, and to pick what to include, what to expand on, and how. I wanted to highlight my passion for this piece, this arrangement, and for the franchise that brought me here. Thank you to everyone involved and to Darren for including me! Metroid will always have a place in my heart, and so will its music." Best, Torby Brand