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Liontamer

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Everything posted by Liontamer

  1. Yeah, it's not traditional vaporware, but that doesn't matter. As I said last time around, the source usage checked out from the get go, and the arrangement's creative. It's still arguably too lo-fi, but it still works for the genre, and it's not like it's poorly produced. Last time around, my vote definitely wasn't that it's too weird; I thought it had a lot of potential, but for being so short, it was relatively underdeveloped and ended up losing steam a little over halfway through. Now it has more detail work in the writing along with a brighter, fuller sound, all without losing any bit of the character this had before. Whereas this really dragged on after 1:31 last time around, there's more substance and variation to the leads and textures along with good SFX usage to keep things interesting and not feel like the vision was compromised at all in the effort to flesh this out a bit more. Really nice subtle step up to lift this over the line, Michael! YES
  2. Thanks a lot for being willing to revisit this one, bsolmaz. I genuinely appreciate it, and I'm glad you were able to add these additional subtle touches to put a little more meat on the bone and easily walk it over the finish line. YES
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  5. I can see why this got some borderline YESs, but I'm in agreement with the NOs on this lacking enough dynamic contrast, even in light of the narrower dynamic curve here. One thing that doesn't help is the beatwork being so repetitive and also relatively empty and basic. Arrangement-wise, this does personalize the sound nicely, and I felt like I was hearing something in a similar vein to Super Mario Galaxy music; this has a lot of personality and the mixing's solid, but the beats need some fleshing out and/or additional subtle variation, and the melody could also use the same, even though changing up the instrumentation went in the right direction for helping this stand apart from the original. This is a really good base, and doesn't need wild changes, but it does need some additional variation. Definitely don't drop this one, PC, this is really promising. NO (resubmit)
  6. Agreed that this was excellent. The time sig change was brief, and actually could have gone in some other directions as well to extend the change-up, but it was very smoothly handled. Good expansive genre adaptation of the source, along with clean, precise mixing that packs a nice punch. Great work, guys! YES
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  10. The track's more lo-fi-sounding now than where I feel would be optimal, but I can get past it; IMO, the beats don't pack much punch anymore, and I think the soundscape sounds too distant. Lots of new original writing sprinkled in here and there to accent the track and develop the interpretation more substantively than last time, even though I was fine with the first version. IMO, it would be better to get another pass to make the overall sound more clear, but the arrangement substance is still there and I'm fine with the overall production as is. Even if it's not the strongest pass, I'm still on board. YES
  11. Original Decision Thank you for allowing me to have a jury in the first place, and thank you for letting me resubmit my track, I hope it'll be on OCremix standards this time I did the required amendments that were pointed out but also made a few changes that I felt necessary. MP3 320 - ReMixer name: ANTOX - Real name: Anthony Nemer - Email address: - Website: https://soundcloud.com/anthonynemer/tracks - User id: 18006 - Name of game arranged: Final Fantasy VII - Name of arrangement: JENOVA's Witness - Name of individual song(s) arranged: J-E-N-O-V-A - Additional information about game including composer, system, etc. Final Fantasy VII by Nobuo Uematsu for PlayStation I was inspired by New Age music from the 90s, (mainly Enigma for the beats) with a blend of Synthwave. Cheers! Anthony Nemer
  12. Original Decision ReMixer name: Michael Hudak Website: https://soundcloud.com/user-513303599 Name of game arranged: TLoZ - Skyward Sword Name of my arrangement: Takeyabu Resort Promo Package, 1991 Name of song arranged: Bamboo Island Link to my arrangement: Link to original song: https://www.youtube.com/watch?v=shibvkpyb8E Hello there! I'm submitting a second version of this because the first was probably a little too weird for the judges' (very reasonable) standards, and not quite traditional vaporwave-y enough to qualify as vaporwave, which I touted it to be. Hopefully this new version is. I degraded it even more, but added some more groove and vocal samples, as well as a second verse. Just trying to get a vaporwave track on OCR, and Bamboo Island is the perfect track to use, I think. A takeyabu is an unkempt bamboo thicket in Japanese (as opposed to a chikurin, which is nice, fancy one), and this song is essentially the background music for a promotional video advertising a corporate retreat hidden out in the wilderness somewhere in late boom-period Japan. Specifically, 1991. The singing samples are of me, and the laughter is the great fairy from Ocarina of Time (wrong Zelda game, I know, but she had the best laughs!).
  13. There's some sort of light deformation/buzzing going on very lightly in the background from :05-:16 that doesn't sound intentional. The drums are louder than the guitar stuff and the melodic lead, which doesn't make sense to me, but the balance isn't so off that it breaks the track. Props on switching up the drum patterns some as well as decreasing the overly long breakdown, moves which I felt did benefit the track. I was already on board before with the prior version, and the revisions were an improvement. Good luck with the rest of the vote, Sebastien! YES
  14. Original Decision Contact Information Your ReMixer name: overflow Your real name: Sebastien Skaf Your userid: 23598 Submission Information Name of game(s) arranged: F-Zero Name of arrangement: Break City Name of individual song(s) arranged: Mute City Link to the original soundtrack: https://www.youtube.com/watch?v=XBuXfcFKAlo Here's what I did: In terms of the arrangement, I cut the breakdown at 2:34 to about half. One of the things I hear back a lot from you guys is that the drum patterns are too repetitive, and while I think this is sort of a symptom of the genre I agree that there's room for improvement. So I went ahead and wrote a few new grooves for the resub, you'll recognize them most in the last use of the main theme and in the half time sections. I also wrote in 3-4 new tom fills, particularly between sections where I feel they're most noticeable. I've addressed some of the judges concerns about the EQ & compression; a lot of the ducking here was because I wanted these big Pendulum kick & snare hits, but they definitely overpowered the mix, so I decreased the gain on these by maybe 10%. The guitar is still not doubled, but I gave it some more stereo space and a little more low end to give it some body. I'm not sure if that's sufficient, but I wanted to thank everyone for the feedback anyway. I'm still new to this type of music so it helps a lot!
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