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Strike911

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Posts posted by Strike911

  1. Okay, look, in terms of DRM, the way Valve does things over Steam is really ideal. Download it all you want to as many comps as you want, you just have to log in. Easy. Some companies though on Steam limit installs, just like regular retail discs. But Valve stuff (aka TF2, Portal, HalfLife, LEFT 4 DEAD) don't have those limits.

    Support this type of distribution system, because it's the best alternative we have... Had steam since counter-strike and I've happily purchased HalfLife2, TF2/OrangeBox, and very soon I'll buy Left 4 Dead. I've had no issues with it, except for the occasional mandatory update, but hey, it's fixing things so I'm cool. Privacy issues don't exist, and it only gathers information on your computer if you allow it to do a public test to compare your machine's stats/specs to other Steam users. It's all up to you.

    Still, it's not a security issue. I trust Steam, and I've been using it since it first showed up.

    Seriously, get on Left 4 Dead. I played the demo earlier and I fell in love. I had so much fun... it's like playing through a zombie movie with co-op plus hardcore awesome mixed in.

    Get Steam. yes.

  2. You can search specific levels...

    ... I think. That's what the search tab does right? or is it limited?

    Finding levels could be easier... it's a little tricky to get used to.

    I'm having a blast though... I need to meet up with some of you guys and play online. :)

  3. I watched several levels on youtube. They all had the same music. Please tell me there is more than the one song.

    There are plenty of songs, in fact quite a few songs have mixers, so you can pick which parts you want to play and completely customize what music the player hears... and you can have that tune evolve as the player plays through the level by altering which parts are playing at different areas. It's cool.

    I'm having a blast with LBP. :)

    Seriously, the final boss(es) in the end of the story mode make you say wow, in that you can actually create transforming bosses with multiple stages of attacks. When I played through that area, I did say "wow." Good stuff. :) The fact that people can actually build the things they see in story mode is really cool.

  4. Yeah, I'm tired of waiting for this game too. Been looking forward to it for a long time..

    And I know it's already been said, but I have to say it again...

    WHY ON EARTH ARE THESE KINDS OF LYRICS IN LITTLE BIG PLANET? SERIOUSLY? They're ridiculously dark and grim for a title open to all ages, regardless of whether they were from a religious text or not.

    Seriously. It's a little ridiculous. Admittedly, I haven't played the game, but I've seen the theme and style that Media Molecule is going for and it doesn't fit at all.

    The best way to compare it is to create an opposite to show distinction...

    ... Kill Bill Vol 1 with the soundtrack performed by Elmo.

  5. Counterpoint for all these people saying music is necessary.

    it might be important to talk about games that don't include a real soundtrack for the levels/game. Ico was highly successful in capturing mood and ambience but hardly had any music at all. What, you have the ending theme and the save music. That's it. Nothing in game. The soundtrack pretty much becomes just the ambient sounds in the environment. Music just can't add anything to the game because it's simply not there, but critics and fans alike hail it as one of the most immersive games to ever be produced. Clearly, music isn't a necessity.

    Not saying keeping music out in all cases gives you better emotive qualities in general, but some games can benefit from a lack of music, just because we are so used to hearing music, thus expecting it to fill in a void where the graphics and ambience cannot, it jars us and forces us to really listen to the world (if done correctly). It's simple and effective, and again, very few games can get away with this, but Ico, again, does it very well. Exceedingly well, which in itself can almost prove the opposite point of what most people are stating above. Simple sounds of the world around the player can be just as effective, and at times, perhaps more so.

    You have games like Shadow of the Colossus, Final Fantasy, Metal Gear Solid, all of which have their emotions and moods defined by by the music, and then you have Ico, that is emotionally defined by its distinct lack of music, which only further enhances the ambient qualities of the game. It's a two way street, really. It honestly just depends on the game, and I know that's a cop-out answer, but it's true.

  6. First off, if I can hum and or sing the way I want a remix to sound, then I'll go with that...

    ... if I don't have a tune planned though I'll usually take the main theme and recreate that... then I'll modify it a little by changing some of the note placements... then I'll start giving the background sounds and everything else its own feel.

    Sometimes if the song is really complex I might recreate it entirely, but really rare. It's just not productive to recreate something I'm just going to tear apart.

    MIDI files are my friends though...

  7. Haha, Blizzard is making so much money they do things how they want to do it now.

    Meh, I'll wait until there's more details.

    If the campaigns are so huge and expansive that they warrant separate games, it won't be big deal for me... or if there's a way that you can get a discount for buying multiple games online or something. Not holding my breath though.

    Maybe this is a new way of battling piracy... force people to buy 3 copies of a game to offset the losses caused by piracy. lol. Kidding. Kidding. I keed. I keed.

  8. I've scoured the internet, various soundfont forums, the OCRemix forums, and a zillion other places and I cannot for the life of me find any information on the license info for Squidfont.

    I've been given the opportunity to produce some commercial tracks, and if Squidfont isn't licensed for commercial use then I won't be able to use that great samples resource.

    I just can't find information on it at all.

    In the event that I can't find any info I just won't use it to be safe; I know a lot of soundfonts available online are just collections from various resources that aren't licensed commercially... sure would be nice though.

    Thanks.

  9. ... oh ...

    ... my ...

    ... God ...

    *facepalm*

    I guess Hollywood likes to take all the charm away from the original tv show and manga, and then turn it into a generic looking martial arts movie.

    ... as far as game/anime adaptations go, I hope Metal Gear Solid isn't going to tank like this DB movie is.

  10. why must we endure another games as art thread?

    We all have an opinion, but in the big scheme of things it just doesn't matter right now.

    Video games as art. It's just another speculative non-issue for academics to argue about endlessly, then submit their theories to the masses to stir up more speculative non-issues just so that they can keep a job making wild conjecture that will get them in a book one day.

    Don't let people tell you what art is... because at that point, your going against the actual nature and subjectivity of the term.

  11. Ocarina of Time, Forest Temple... those damned hands that just came out of nowhere.

    In retrospect, while terrifying, it's one of my fondest moments of the game... I'm going to have to go back and play through Ocarina of Time now too, because now I really want to play it! All those memories of the dungeons that I've forgotten after 10 years. Haha.

    Yeah, the Forest Temple and Crazy Colonel from MGS2. Occurred right in the middle of the night while I was playing the game... really cool, but pretty jarring when you first experience it. Love it.

    I wish I could get that feeling more in games, but it just isn't really happening anymore. I got a feeling of awe from Shadow of the Colossus, nothing terrifying though... just by the presentation of everything.

    ... now that I think about it, for me, the common thing that ties these two situations are the fact that something is following me and I didn't realize it. The impending sense of urgency after seeing that shadow over you in OOT, having the Colonel commenting on my movements in MGS2... that's the scary stuff. If something follows me and watches me... and is just quiety observing a time to do something that I have not control of.... that's when I start to get freaked out I think. I wish this feeling was in more games. It's really compelling and a wonderful experience since it's not real. :)

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