
Crabsmasher
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DS Lite US Packaging:
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Or you could just buy the July issue on the newsstand. Besides, if they reveal anyone new, it'll be all over the internet. In fact, I'm expecting to know those characters (if any) before I even get the issue. I could, but I have been wanting to re-subcribe to Nintendo Power for a while anyway so not is just a good time to do it.
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Heh. I made a dumb comment. Oh well.. not like it really matters anyway.
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I need to re-subscribe then.
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OCR00054 - Metroid "efsisos featuring Samus Aran"
Crabsmasher replied to Joe Redifer's topic in ReMix Reviews & Comments
This remix makes you feel all alone, just like in Metroid. Cool beans. -
OCR00041 - Gradius "Horizontal Armada"
Crabsmasher replied to Joe Redifer's topic in ReMix Reviews & Comments
I love the beginning of this remix! I don't know what it is with me and songs that start quiet then explode into something much louder... but I love them. Great work. I have never played Gradius let alone heard the music, but regardless this is some great music. -
Earlier I said I was a bit skeptical about the controls in Phantom Hourglass, but then I realized that Animal Crossing Wild World also has a similar character control scheme. With that said I now think that the controls will work fine and am looking forward to the game. Also: http://ds.ign.com/articles/709/709263p1.html
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I have yet to beat the game... and I play it every day. I am just not that good at games like Mario
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I remember thinking of Donkey Kong Country after just seeing a trailer with an underwater level it. I didn't know anyone else thought so
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Considering Phantom Hourglass is classic Zleda over-head view, I wouldn't worry about it. That's great news. So The D-pad control will be fine and no 3d cameras. Gotcha.You control with the touch screen
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Kirby: Canvas Curse was not a traditional Kirby game meaning they could build the game in a way that fits the touch screen. They could make a new style of gameplay without ruining the game because it wasn't going to be traditional. Phantom Hourglass is going to be a traditional Zelda game, meaning they have to try and make the touch screen fit a preset style of gameplay and make sure not to ruin the gameplay. One of the reasons I am skeptical is because the video's I have watched have just made it seem kind of difficult to do. But that doesn't mean that it's going to end up that way because a. the player's could just suck or b. the controls will be fixed by release. I don't want crappy controls to ruin a Zelda game. I can't imagine having no handhelds because I play my handhelds more than my consoles. Does your friend even have a handheld system? If not tell him to buy one and learn how awesome they can be.
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Interesting...I'm gonna keep looking forward to it lol. I dunno about the rest of you but I'm personally looking really forward to Zelda: Phantom Hourglass. I know a lot of people bitched about the cell-shaded art style, but I still liked Wind Waker (oh, AND despite the damn sailing). I guess the nice thing about PH is that it's gonna cut out the part of the sailing that made it bad: navigation. Just plotting the points on the map will streamline and make it not feel like work IMO . At any rate though, I'm gonna be picking up that title since it just looks like fun. I am a bit skeptical about controling Link with the touch screen. Regardless of my worries I am going to get it anyway. The navigation in the Wind Waker never bugged me, it was the time you spent doing nothing as your ship went aross the ocean. The game is still awesome though...
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I am sure a fighting game could work with the Wii-mote. But taking the risk of bad controls on a game like Super Smash Brothers is a bad idea.
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http://video.google.com/videoplay?docid=-5295353616970642959&q=DBR Educate yourself. Wow! I had heard that Jugglypuff could be good, but this is the first time I have seen it. Nintendo better have matchmaking because otherwise I am screwed
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Heh. I know I am going to get owned for a long time. Sadly I don't own any of the Super Smash Brothers games, but I have played them alot. Recently my friends and I have started to play the original SSB again. I get beat every time
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Then again, My PvP experience with the game is limited to my brother. I've never really played the game competitively before. That may be the reason you don't like them very much. If your brother isn't very good at stages like that then it must be pretty boring playing on them. Of course the Wii version will be much different, you will be able to play online. Maybe after you get a dose of skilled competition you will learn to like them. Maybe, thats just me theorizing... you might just not like them at all regardless who you play with.
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When your knocked into the road in Big Blue it's possible to jump up before you get killed.Really I don't think they should be done away with compeletely because they can provide a good challenge. You have to keep moving with the level while fighting. If your skilled enough you should be able to do both without getting caught by traps. Of course that doesn't mean that the level won't kill you occaisonally, because it will. There will always be plenty of non-scrolling levels for you to choose from if you don't like playing on scrolling ones.
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Stage Ideas! Wouldn't it be interesting if there was some kind of underwater level? If not that at least one where at some points the level was above ground and at others it was below. It would make for an interesting game because things would be slower. Another cool level would be one where you have to run from lava while fighthing people. It could get pretty intense.
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That might also be a nice Down + B attack for Nook himself. Have him set a pitfall down as a trap. He could only lay one at a time and those who stepped on it would be temporarily immobilized a la the results of DK's side + B Head Smash. ...Just a thought. Oh, and RIDLEY MUST BE PLAYABLE! PLEASE! That might get a little crazy unless they made some way to control it. If Nook could throw down as many seeds as he wanted to things would get pretty annoying and dumb. Maybe if he could only throw down one at a time it would work, but still that sounds a little cheap. I still think it would work better as an item.That way it wouldn't be available all the time and would be less likely to become very cheap.
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That gives me another idea. What if one of the items was a pitfall seed? Pitfall seeds can be buried in the ground and when they are they look like a fossil, but if you step over it you fall into a hole and are stuck there until you press a or something over and over again. The same type of thing could happen in SSBB. You get the pitfall seed and then throw it down to make a trap. There would be some small indication that it's there so that it would be somewhat avoidable. Then if someone steps over it they would fall in and would have to press a button over and over again to get out. While stuck another fighter could come up and start beating the crap out of him. Sounds pretty cool to me.
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Playing as Tom Nook would be very interesting, but I am not sure if I could exactly call him fighter material. Unless of course he got really pissed about you not paying your loan... I don't think we will see Nook as a fighter in SSBB. Maybe he could run a store where you can buy costumes and stuff. Actually that might be a pretty cool idea...
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I have to, especially Yoshi Touch & Go. I only bought it because I had money and I wanted a DS game... it doesn't entertain me at all anymore. Other than that I have been pretty happy with the DS games I have purchased and some of them I am surprised that I have been so satisfied. Take Meteos for example. I wasn't sure if I was going to like the game, and I had friends who had played it but didn't like it. But I got it anyway and now I love it. Speaking of Meteos What the heck!?! Check out this review. (It was released in Japan back in March)
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@ The Damned: You know what now that I think about it I have gone through the same thing. It went like Super Mario 64 DS -> Yoshi Touch & Go -> Kirby Canvas Curse -> Meteos -> Mario Kart DS & Animal Crossing DS(played them at the same time) -> Metroid Prime Hunters and now New Super Mario Bros. The only game I didn't do it with is Sonic Rush, but I don't like that game all that much. It's weird to think about, but it happens. I doesn't happen with anything else either, not even GBA. Whats up with the DS? @ Bigfoot: It's awesome. Easy, but still awesome.
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Nah, it's originally a N64 game. There was an attempt to bring a Diddy Kong Pilot to the GBA, but it got changed to Banjo Pilot and sucked.Reportedly, this port will have custom tracks. If so, I might actually buy it again. Yeah, I kept on thinking to myself "if I ever owned an N64, I want it with Diddy Kong Racing". It's good to see it move to the DS, but I'm a little confused on how it's out there. Given that the original was made by Rare, what would you think will be of the use of Banjo, Conker and Tricky considering Rare's owned by Microsoft these days? Just curious, is all. http://ds.ign.com/articles/708/708136p1.html