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Emura

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Posts posted by Emura

  1. I purchased an M-Audio Axiom 49 around January and have found it to be excellent. It has more sliders and dials than I know what to do with, and the size is suited to dorm-style living. I've seen bands play them live through a laptop, and I believe that DJP uses an Axiom 61 as well.

    The only problem is that it's not exactly student priced. However, M-Audio has a bunch of different MIDI controllers ranging in price from $60 to $600, so you probably wouldn't have trouble finding one in your price range. (http://www.m-audio.com/index.php?do=products.list&ID=midikeyboardcontrollers)

    The prices on their website are MSRPs, meaning you can probably pick up one of those controllers for less than they advertise.

    I would recommend dropping by your local music store and playing around with what they have in stock. See which ones you like the feel of, ask which brands and models the salesperson prefers, check out the different features, etc. You should probably set a maximum amount you would be willing to spend before going though!

  2. For the past few months, every time I've decided to check out the latest mixes I have consistently felt the these latest mixes have represented the best work the OCR community would ever produce, and each time I've been wrong. Especially now.

    Everything about this mix is rock solid: The arrangement is varied and interesting, the lyrics are not only appropriate, but the voice is also perfectly balanced in volume with the instruments. Some of the production values I've bothered to talk about in previous reviews, such as clipping, panning, etc. seem pretty silly to talk about now; of course it's solidly produced.

    It's hard to pick a favorite part because everything works together perfectly. However I couldn't finish this review without mentioning the guitar part at 1:40. It may not seem important, but bringing the guitar out here is a refreshing change of pace, allowing the song to run to 5:30 minutes without any hints of boredom.

  3. i live in burlington so we'll if i can go. but we need to meet up some where i know in toronto.

    Whereabouts in Burlington? I have to drive somewhat near there on my way up and could probably give you a ride, if you're comfortable getting a ride from a complete stranger.

  4. Definately the easy path would be best. You've got the already orchestral "Asteroid" and "Space Armada" in there, and "Meteor" could be some fun.

    I'd say keep away from the hard path, which has "Fortuna" and "Macbeth" thrown in there, and to me are less suited to orchestra.

    The medium path has potential with the "Sector Y" theme, but it also has the less suitable "Titania" and the alternate "Venom" which is much less interesting than the Venom theme heard in the easy and hard path.

    Why not just make up your own set of Corneria, Asteroid, Sector Y, Space Armada, Venom?

  5. Like anyday but May 5 and Anime North date(27-29).

    I'll go if I can drag a couple buds with me, which shouldn't be so hard.

    Actually Anime North is 26, 27, 28 this year. Close enough though.

    I'm still good for the 5th, though if you wanted to push it back a week I would also be available. 5th is a-OK with me though.

    I'm driving up from Waterloo, so if anyone needs a ride from Hamilton, Milton, or Mississauga, it can be done. Luke what time does your wine-tasting thing start? I guess we need to get a good meeting time and place.

    Personally I'm always down for the Jack Astors around lunch time, but we should probably try and co-ordinate this with the LCBO thing a bit better.

  6. Yep, I need some advice on this. My friend's Dad owns a dealership and they're offering me a deal on a 2003 Mustang (take note that this is an old time friend, I've even gone on vacation with his family). It's white, convertible, with 80,000 miles, automatic v6, and the Mach sound system with 6 disc-cd changer.

    My old 96 Mustang is finally wanting to kick the bucket, but I have the cobra R rims to pimp the new one if I get it.

    They're offering it (to me) for $7,500, which I think is a pretty good deal. I rarely travel long distances, and I've seen plenty of Mustangs surpass 200,000 miles.

    So, do you think is a good deal? The offering price is well below suggested retail.

    Anyway, what do you think?

    Hell yes, that's an awesome deal. Let me put that into perspective:

    In August 2006, I paid $10,100 for a Scion xB RS 1.0, completely stock (though it had a zero-deductable warranty included). It's an automatic, 4 cylinder, 1.5 L, 80,000+ miles, and has a pioneer sound system with 6-disc CD changer. It's also not a convertible. It doesn't even have a sun roof. The reason I got it so cheap was because the owner was moving to Japan the next day and needed to get rid of the car before he left.

    You'd have to be crazy or broke not to buy that car. That is, as long as there are no known mechanical problems with it.

  7. At the Toronto Independant Games Conference in 2006, Tommy Tallarico actually gave a talk on this very subject. How video game composers are paid depends primarily on how they are employed; the composer is either an employee of the company producing the game and thus is salaried, or they are an independant (individual or business), and work on contract to produce the game's soundtrack and possibly sound effects.

    The former, where composers are employed by the game company, mirrors the music situation in the early days of film, and pay is generally similar to the way other employees are paid. As The Wingless said, some companies offer bonuses to the employees, composers included, if the game sells over a certain number of units.

    To me, the more interesting side of game audio development would be the independants. Before starting on the project, the contracting company would detail in the contract how the composer would be payed. Generally this would be a standard payment for his work, but may also include bonuses of $x if the game sells more than n units, additional payments for additional SKUs (ie porting a X-Box 360 game to PS3 would create a second SKU), and may even mention details for a CD release of the game's original soundtrack. In Tallarico's opinion, the independant should negotiate to have all of those things in his contract.

    Basically, your royalties come down to how well you can negotiate your contract. The thing to keep in mind is that almost always, the studio that owns the game will own the music written for it, and it will say that right in the contract (The same applies to the movie industry). The studio needs to have control over how the music is used, and doesn't want to go to the composer to ask for permission every time they want use the music. If a term for additional SKUs has been included in the contract then the studio is free to use the music in whatever titles they want to without permission, but the composer will still be paid.

    Keep in mind this post is just a rough paraphrasing of Tallarico's talk, so don't yell at me for inaccuracies.

  8. Okay, looks like the OpenGL troubles are mostly over, at least on the ATI end. I just tried a couple games, and the only one I had trouble with was ePSXe with the OGL2 plugin. Hooray new drivers etc.

    Also, that flash drive RAM trick causes all kinds of lag in games, so that's pretty much a no go. It's good for my laptop, though, and great if you don't do any heavy gaming.

    Good to know there's some more stable drivers out now! Keep up the awesome posts!

    Just FYI though, the flash drive isn't actually used as RAM since the USB bus (lol acronym redundancy) is far to slow for that sort of thing. It speeds up your computer by giving the OS a place to store program data in an area that can be read faster than from the hard drive, for use with Windows Superfetch.

  9. Please, PLEASE someone call bullshit on that one. I really don't want that to be true.

    Fuck that, I'm calling bullshit on this ENTIRE THREAD.

    All this Windows Vista FUD has gotten completely out of hand, and that Peter Gutmann tool isn't helping any. Let me give you all the lowdown on how DRM works:

    Windows Vista includes DRM technology for the playback of high definition video content from HD DVD and Blu Ray discs. HD DVD and Blu Ray make use of a technology called High-Bandwidth Digital Content Protection (HDCP). The HDCP protocol specifies that any piece of hardware used in the video decoding process must conform to the HDCP specification, and include an onboard HDCP chip to decode the high definition data. In a home theatre, this means your disc reader and TV must be HDCP compatible, and contain HDCP chips. In a computer, the disc drive, operating system, video card, and monitor all must be HDCP compatible.

    If Microsoft did not include HDCP DRM into Vista, it would be (theoretically*) impossible to watch Blu Ray and HD DVD discs in your computer. *I say theoretically since it's quite possible HDCP encryption will be cracked in the future.

    Part of the HDCP specification allows for something called "key revocation," which would in effect cause an HDCP device to no longer decode HDCP protected video. All manufactures of HDCP decoders are issued a HDCP keys for them to use in the decryption process. If it is found that one company is intentionally violating the HDCP specification and producing disc readers for the purposes of illegally copying HDCP protected content, disc makers can include a deactivation code on their Blu Ray or HD DVD disc which, when played in an unauthorized player, will prevent that player from being able to play HDCP protected content in the future.

    While one could argue that this technology could be used to destroy lawfully, spec abiding disc players, that theory doesn't hold much weight. In theory, a car mechanic could rip out your car's brakes and say "Ha ha, have fun driving home now, sucker!" Or, I could distribute a game CD with a computer virus that wipes your hard drive the next time you restart it. Obviously, neither of those cases are logcial. Movie studios are not going to distribute a disc that, on a whim, destroys your $1000 Blu Ray drive.

    HDCP DRM included in Windows Vista is only for the protection of high definition video content from HD DVD and Blu Ray discs. It does not affect your sound card, it does not affect your speakers, and it does not affect any of the files on your computer. That means your 10345 hours of illegal music and videos will always continue to play, and "Windows" will not disable your sound card if it suddenly feels like it.

    Furthermore, Mac OS 10.5 will include all the same DRM software abilities as Windows Vista, so if you are very opposed to being able to watch HDCP protected content on your PC, you had better not upgrade your OS. Or just use Linux.

  10. I came across a rather bizarre time signature while studying some early baroque music the other day. It uses a proportional time signature more common in earlier music: Mensural_proportion4.gif

    The actual time signature translates to 6/1. It can get somewhat confusing since I'm used to the whole rest having a value of 4 beats in the usual common time, so reading them as just a single beat of rest is odd.

    Oh, and ya'll might be interested in checking this out:

    List of musical works in unusual time signatures

  11. The CD-i games were not Nintendo developed or supervised, but they wouldn't have any ramifications anyway.

    Also, the American SNES version of ALttP is not to be trusted, Emura. Most timeline theories place it before LoZ and AoL, but not for that reason.

    You are the second person to allude to this mysterious, intangible "reason" without actually citing it. What is this reason?

    I wouldn't cite the write-up from the back of the box as a source of information. Consider that the American marketing team that designed the packaging didn't have anything to do with the development of the game.

    OK, sure. But until we hear directly from the development team, why can't we assume that the American marketing team is correct. I mean, I know marketing always screws things up. It's the second rule of marketing, right after "Do the exact opposite of what the development team wants."

    But has it really come to a point where we have to assume everything a marketing team says is false until proven otherwise?

    And, to be honest, my problem with your timeline is not so much that you place A Link to the Past before Zelda 1 & 2, it was that you made ALttP the first game in the timeline and put Ocarina of Time post almost everything else. Ocarina of Time is the first game in the series (or at least the part concerning Ganon). This should be obvious from how Ganondorf is presented in the game.

    I have edited my original post to correct my ignorance. I also fixed the part where I said Link's Awakening followed Zelda 2. When I wrote the original post I couldn't remember whether it was Zelda 2 it followed or A Link to the Past.

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