Eten

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About Eten

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  1. Eten

    Metroid: Other M

    They can expand the Metroid universe a lot, bring in new elements other than loneliness on a planet, as long as they stay faithful to Samus and Metroids, it's good. Fusion introduced Adam and dealt a lot more with the galactic federation, was all on a space station, even altered her suit and introduced a new enemy, but we all like it a lot because it stayed true to Samus and Metroids.
  2. This is engrossing. The extremely nuanced design inside really sucks me in, and there is no point throughout that jolts me out. Not even a bump. The unique sound make the whole piece stand out all that much more. The boldness of some parts really does a lot to make this more than just a one-time journey, too, as I've had this on repeat for quite some time. Easily one of my favorite mixes of all time.
  3. It took me 24 hours to beat Super Metroid the first time, having to discover where to go all the time and how to do things. I was also, what, 7? All Metroid games are roughly linear in that they have an intended sequence. When you get used to the style you pick up on where you're supposed to go next when you acquire a new item, it'll start feeling pretty linear. Without some experience with what you're doing, most sequence breaks would be pretty accidental. Zero Mission's level of sequence breaks is actually pretty high.
  4. NES Metroid was pretty hard too. Those rooms in Brinstar still mess me up. Any Metroid Fusion sequels should use this suit you see here at the end of the game: http://www.vgmuseum.com/end/gba/b/mf_2.htm It's not exactly her "Fusion" suit, nor is it her "Varia" suit. It's both- basically. She's in her "Fusion suit" and then recovers the removed pieces of her Varia suit from the SA-X. I just call it the post-Fusion suit. I thought how it worked with the whole fusion-suit incompatible-with-your-ice-beam recover the varia suit reenable Ice Beam weapon discharge was pretty cool too, because of Metroid's one weakness- incompatibility with extreme cold. The suit also is pretty cool aesthetically looking. Less bulky while retaining the classic look. You can notice her feminine hips without her being "Zero Suit."
  5. The original creator of Metroid did great, and I had my doubts that there could have been a quality follow up after Super Metroid. But Fusion delivered. And if they could do that, then I believe they can do more.
  6. I like the different Metroid stages too. I've just assumed that you didn't have the later stages of the Metroid anywhere but Fusion and Metroid 2 is because they need an abundant source of food, such as the X parasite, to grow that big. Which is why I like the idea of the X parasite infestation followed by Metroids so much.
  7. Made a lot of the items lose their neato factor. =/
  8. Pushing mechanics are pretty bland, I'd say. Why make me do it? I say either A)Leave those little dungeon puzzles to Zelda, 2)Find some Samus-fancy way to climb up the shaft, or finally, blow it up if it's in the way with the giant assortment of weaponry you have. Zero Mission+Grapple Beam would the winning formula of item upgrades imho, and Super Metroid's momentum physics makes it the best of the 2D Metroids. Fusion/ZM had the best control scheme with the missile toggle(although lacking the dash button control). The X-ray visor is pretty worthless in the end for the 2D games, but the Prime game's use of visors and Samus's helmet HUD are nice.
  9. http://www.onemanga.com/Metroid/1/00-cover/
  10. Let me combine a bit of the manga with all of the various Metroid games to sum up a cool story. The Chozo were a super highly advanced civilization, but as they are dieing off from their old age they intend to leave behind a legacy of galactic peace. They turn to the new and young Galactic Federation to do so. They also create a supercomputer, one operating on their home planet, Zebes, called Mother Brain, to be their caretaker. In their long history of exploration and discovery, they find the most vicious and devastating lifeform ever, the X-parasite, and create an equally formidable creature to keep the X-parasite at bay, the Metroid. Lastly, you have Samus, adopted by the Chozo in their very last years much by accident, who is charged with the very old, ancient relics from way back when the Chozo were still a young race.(read: it's old and is almost mystical compared to everything else which is why Samus can do what others can not) The supercomputer AI the Chozo left behind(Mother Brain) adopts the Space Pirates as the race to carry out its plans for galactic peace(through military dominance and control, of course), also has its corrupted goals reaching into the Galactic Federation(primarily through the network of supercomputer AIs that they employ, technology based off of the design of Mother Brain). And so while both sides superficially appear to be opposed at one another, their goals and methods ultimately end up being the same and they are both ultimately run by the same corrupted strain that is part of the legacy of the Chozo. Both the Galactic Federation and Space Pirates have and will seek to exploit any and all technologies left behind by the Chozo. And note: The Galactic Federation isn't all bad, they're are plenty of those who are like Adam. However, neither of them fully grasp just how dangerous either the Metroids or the X are and that they can't be controlled. (and that was already literally proven once with the Metroid hatchling attacking Mother Brain on Zebes.) So, originally, Samus was only trying to end the threat the Metroids could have on galactic civilization, and was the only one truly capable of doing so due to her ancient Chozo powersuit(Zero Mission and Metroid II). After that, she focused on ending the threat of the Space Pirates.(The Prime games) Super Metroid is where she ended the major threat of Mother Brain and hit the Space Pirates home base, where she believed she finally ended it all. In Fusion, she finds a new enemy(which is the Chozo's old enemy), and realizes the corruption of the Galactic Federation. You want the feeling of loneliness in bizarre alien worlds without not also seeing all that the Metroid universe has to offer? Don't let Samus have any friends. She's number 1 enemy to the Space Pirates, she's a criminal to the Galactic Federation, and she's the only one who understands that the Metroid and the X are too dangerous to not be eliminated. So, for Metroid 5, let's say that the Galactic Federation gets their hands on some surviving X-parasites. You know, because in the end they're assholes and their strongest ally blowing up the X-parasites home planet doesn't make them listen, it just makes them pissed off, so they went and did specifically what you tried to prevent them to do. We can assume the Galactic Federation also still has access to Metroids, so knowing now that they are the natural enemies of the X, they use them on the X-parasites that they obviously are not going to be able to contain. The X-parasites provide an abundant amount of food for the Metroids, and so wherever the X-parasites expand the Metroids follow, both are heartless, and so there is a rapidly spreading great affliction throughout the Galactic Federation that Samus aims to stop, while being pursued by the Galactic Federation as a criminal. Wipe out X-parasite breeding clusters and/or take on the SA-X like X that are targeting the Metroids, Metroids mop-up, axe the Metroids, while chasing down the corruption(the networked supercomputer AIs, of course, but Samus doesn't realize that, she'll be more worried about what would happen if the X assimilate the biological components and then the knowledge of one first) within the Federation, which obviously draws the Federation's ire. You know, patented kill-everything approach. 2D is better in terms of gameplay unless they come up with something new for the 3D realm, like the tools to make Samus more agile, and the pretty worlds that they make are more flexible for an agile Samus. Prime 3 was almost there in terms of being awesome in gameplay, stuff like using the X-ray visor plus the Nova(aka Wave) beam to bypass armor and headshot Space Pirate Commandos was a brilliant idea and more of that sort of visor+weapon mixing would be fun without making the game fall into the color-coded weapon style that was Prime 1.
  11. Pikmin are extended hitboxes, yes, but they also have their own hurtboxes. It means Olimar ends up with severe priority problems. Characters like, yes, Luigi just fly right through Olimar's pikmin practically as if they weren't even there. It's worse than just a priority clash, actually, because you still deal with the ending lag of the move even when the pikmin attack is cancelled out. Luigi's Nair just extra special because the hitbox is out for like forever so Luigi essentially becomes FLYING PIKMIN-INVINCIBLE WEEGEE for the duration. Tis lulz. I basically just ignore 90% of Olimar's attacks when I'm Luigi. I think like, I have to watch out for Olimar's uptilt or something, and like even then strong hitbox nair still beats that I think. I does the same thing to Snake's upsmash all the time too actually. Nades aren't so bad either, so eventually they just forced to do ftilt/uptilt spam. Those moves are so broken and gay.
  12. Yeah ZSS's dsmash heals Lucas. The Dsmash is actually like like a little projectile- it doesn't cause any hitlag for Zamus(the lag for both characters when you connect with a move), on top of it's other weird little properties.
  13. Yes, they found a way around the latest update. I think the new version simply can be installed anyway and you don't even have to do anything extra. Luigi dittos are gay. Really. Also, stop copying all of my mains.
  14. Meh I lose interest in brawl. I play aggressive, I can be pretty good, I play Luigi mostly and he takes advantage of brawl mechanics pretty well. But the game is campy, lack of speed in the fights. It just doesn't look as flashy without the combos of the other two games. I play Sheik a bit, because she's fast and can look pretty good, but it's not enough. I'm interested in this "Brawl+" stuff. Soft-mod homebrew channel hacks. Just L-cancelling and making it so you can't airdodge/attack extra early out of hitstun would be enough for me. I mean, I still want to be playing BRAWL, just a faster and flashier version. Wario is cool, cause he's just one of those characters who still manages to do that at a high tier in Brawl mechanics. But he's by far in the minority. Not sure if that's going to come out of "Brawl+". It's not exactly being done by pros and might not carry the weight to be adopted for tournament stuff because of it. But maybe for myself w/ friends I play that way.