if youre playing spy correctly (lol) you should be nowhere near your team
anyways
Team Fortress 2
-Added a Parasite hat to celebrate the release of Alien Swarm (http://www.alienswarm.com/)
-Fixed a client crash when opening the backpack while running in a language other than English.
-Fixed not being able to pick-up buildings in Arena mode.
-Fixed an exploit that allowed team kills with Wrangled sentries.
-Fixed a bug where teleporters could be given more than their normal amount of health.
-Fixed old demos with different data tables thinking the SourceTV player entity was burning.
-TF Bot Changes
-Improved performance of bot computations that are done when a point is captured, a round starts, or a checkpoint reached.
-Fixed Engineer bot infinite build-destroy behavior loop regression
-Fixed Medic bots losing their charge if they touch a resupply cabinet
-Fixed a crash due to having multiple types of bot systems running in-game simultaneously
-Fixed bot behavior issue resulting in bot pile-ups near level 3 teleporter entrances
-Bots no longer consider sapped sentries a dangerous threat
-Bots will not try to navigate through enemy spawn rooms (unless they have won the round)
-Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement
-Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level.