Jump to content

atmuh

Members
  • Posts

    5,104
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by atmuh

  1. with the lengths and difficulty levels and average times until a game gets boring nowadays i would say absolutely i dont play console games anymore though so i cant speak from real experience with it
  2. if youre playing spy correctly (lol) you should be nowhere near your team anyways Team Fortress 2 -Added a Parasite hat to celebrate the release of Alien Swarm (http://www.alienswarm.com/) -Fixed a client crash when opening the backpack while running in a language other than English. -Fixed not being able to pick-up buildings in Arena mode. -Fixed an exploit that allowed team kills with Wrangled sentries. -Fixed a bug where teleporters could be given more than their normal amount of health. -Fixed old demos with different data tables thinking the SourceTV player entity was burning. -TF Bot Changes -Improved performance of bot computations that are done when a point is captured, a round starts, or a checkpoint reached. -Fixed Engineer bot infinite build-destroy behavior loop regression -Fixed Medic bots losing their charge if they touch a resupply cabinet -Fixed a crash due to having multiple types of bot systems running in-game simultaneously -Fixed bot behavior issue resulting in bot pile-ups near level 3 teleporter entrances -Bots no longer consider sapped sentries a dangerous threat -Bots will not try to navigate through enemy spawn rooms (unless they have won the round) -Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement -Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level.
  3. yes but the delay that you need to take into consideration before you fire your next shot is rather long and after a headshot its quite easy for them to know where you are
  4. i use the ambassador whenever i play spy and im a pretty good shot with it but even so doing 105 damage will not kill a demo soldier heavy or pyro and then the second shot will only do 20-40 which STILL wont kill them the ambassador is for getting hilarious headshots on snipers and scouts i know ive gotten necro a few times with some pretty good shots also a/d cp is not flawed i didnt even say its flawed what are you talking about dustbowl is a poorly designed map but thats what makes it fun
  5. if you notice a spy behind you chances are its not gonna be a huge distraction because its ridiculously easy to kill a paper thin (125hp) class that really cant do all that much damage from a distance in comparison to combat classes
  6. if you get killed by an offensive spy on a payload map more than one time you really need to wake the heck up
  7. if you people are trying to somehow defend the payload gametype thats just comical its fundamentally flawed in that the entire defensive team all attack one spot which just becomes a spamfest to that point far worse than dustbowl could ever be of course most people are really really stupid when theyre playing and forget that all you have to do is spam that spot and you win so they leave the point to go do whatever so yeah if im gonna just play on a spamfest map it might as well be goldrush or hoodoo because instead of just a bad map its at least a laughably bad map
  8. its valve dont count on it
  9. alien swarm achievement looks like another do this in completely unrelated game get tf2 hat thing
  10. even if its only marginally fun ill definitely play some co op
  11. payload is a really really poorly designed gametype and the only way its fun is if its on a complete joke map like goldrush and abcba maps are great except for freight and yukon
  12. i saw it in imax and i can definitely say it wasnt worth the extra 5 or 6 dollars that it costed for imax but the movie was absolutely fantastic and i almost never say that about a movie see it
  13. two most fun pub maps dont see why thats a problem
  14. http://www.teamfortress.com/post.php?id=4076&p=1 valve has an opportunity to add weapons to a class (medic) that they havent added items to in forever and would get people to play what is undeniably the most important class in the game more and they dont great job
  15. it shouldnt having mathacks on your local machine will never get you banned its just the job of the whitelist to make sure those files arent used using the generic bypasser to force sv_pure 0 will get you banned though
  16. youve never messed with the timescale have you
  17. well if nothing else he understands the main goal in tf2 make people mad
  18. you can replace the new one with the original if you download http://www.mediafire.com/?ynniftzdjzn and put it in tf/sound/ui
  19. by the way not listed in the update notes they changed the engineer menu music it went from to who the heck approved that
×
×
  • Create New...