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Darklink42

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Posts posted by Darklink42

  1. True enough. The ending did suck but the game as a whole was so bloody much fun.

    I think the only reason I enjoyed that ending was because I knew my friend was going to hate it so much when he finally got there after struggling with the game for so long. Very, very disappointed otherwise.

    DJ Champion with the save during the credits though.

  2. On an aside, my New Vegas character was DOLEMITE, and he would only do things DOLEMITE would do, which he

    - would get with all the foxy ladies

    -would never take shit from a honky (this is hard because like every faction in the game is a low-down honky)

    -wouldn't cop out when danger's all about

    -would spout rhyming one-liners at every no-business born-insecure honky motherfucker that got in his way

    My character in both games was the Headless Horseman of the wastelands. He went hoping around the terrain, lopping off heads wherever he found them. And when he was feeling particularly cruel, at least in 3, he'd bust out the love cannon and use teddy bears for the decapitation process. Those were dark times in the post-apocalyptic world.

    But on the subject of Bethesda games that I found disappointing, I may be the only one of my friends who couldn't get into Morrowind/Oblivion when they came out. The same complaint that they level on Fallout was the one that made me not want to play Elder Scrolls: it was so open ended and oddly slow at the beginning that I just couldn't get into it. I don't disagree about them being good games, but after all the hype, running around wildly flailing a sword at crabs and wolves and getting busted for rummaging through people's bookshelves just wasn't as fun as I thought it would be. Haven't tried Skyrim yet. Might not be too late to change my mind.

  3. Damn your blood that's blasphemy! Ninja Gaiden Black and Gaiden II are like my favorite games ever.

    I admit they can be hellishly frustrating though. But then that is how Ninja Gaiden games are suppose to be isn't it?

    That was the beauty of the first one, it was frustrating because I wasn't doing it right. Once I took the time to consider each enemy and learn the right moves, it was fun and less frustrating.

    The second seemed like the move by Team Ninja was just to make every enemy as soul-suckingly bullshit as possible. All of them have throw attacks, most have cheap, unblockable combos or throws, and that awful camera. I got to the part where all the rocket bots and army guys come at you with explosives, and quit right there. Getting bounced around on screen by rocket blasts from nowhere until I died for the fifth time was too much.

    Compare that to the first one, where I got to blow up a tank AND a helicopter with nothing but a bow and arrow. I blame the minion's union for this.

  4. Ninja Gaiden 2 for me. Never in all my life have I encountered a game that left me so conflicted about wanting to play onwards. I loved the first one so much because it was frustrating in a "stop button mashing and learn to play, noob" way. The second game made me stop halfway through because it was so cheap, and so stupid, that I could not bring myself to finish it. I think the only reason I persisted even that far was because I kept lying to myself saying that it looked and sounded like the first one, so clearly it had to get better. :banghead:

  5. I've got to pick the Kirby song, if only because the one you chose gets stuck in my head all the time.

    1. If you've ever played a Kirby game, this is one of the songs that you will say "I remember that one!" as soon as you hear it. It's been used countless times in several games, but you'll probably remember from Butter Building and the Claw machine game from the first one. Like most Kirby songs, it's peppy, upbeat, and focuses a lot on memorable loops that will catch in your brain, if they haven't already.

    2. This is one of my favorite NES game songs. It's from the Kirby series, so it's got an upbeat and energetic rhythm. The main loops are short but catchy, and the song switches back and forth between a straightforward first part, and an ever so slightly downbeat second part. My favorite parts are the underlying beats which play against each other.

    3. This is a song from the older days of gaming, so expect that this isn't going to sound modern at all. The series of games that it comes from focuses on cute, fun locales and creatures. The music you're about to hear reflects that idea. It's happy, energetic music with a fun little beat. But if you really listen to it, you can pick out a surprising amount of depth for a song produced on limited technology.

  6. They usually don't update Mascot Bios with games after the bio was written, just so you know.

    That said, I'm wondering... when are more mascots gonna be added? :P

    It's usually whenever DJPretzel gets the urge to add a few more, so it could be a very short wait or a very long one.

  7. How about this for an argument: DLC is a shitty method of content delivery in general specifically because it allows developers to withhold game content that already exists, whether on-disc or not, for a premium and in a completely arbitrary way. It's an attempt at artificially adding value to something by pretending to add it later. Besides, "Day One" DLC has always had a sort of stigma to it whether it was included on the disc or not.

    The other side of the argument is that it also allows unfinished work that otherwise would've been cut the opportunity to get finished, but it raises the question of what ratio of withheld content there is versus that which is added later due to time constraints. Examples of this would be things like map packs, or expansions like SSF4 Arcade Edition. This is how DLC is done right.

    Exactly this.

    You're not going to get publishers to produce the content that they planned on customers paying extra for free, so the only other step is a step backwards for everybody.

    This is what I said before, but I'll repeat myself: this is all kinds of wrong. Companies should not be forced to pick what must be DLC from the game they've completed simply because that's the thing to do now and going against the trend would make them less money theoretically.

  8. Are people complaining about deleted scenes in movies that are released exclusively on the DVD or Blu-Ray release ? Because to me it seems comparable.

    I think in this analogy, the situation would be more akin to having the deleted scenes available on the DVD/Blu-ray, but having to pay money to actually watch that content.

    Personally, I take offense to the practice because it's comes across as just plain underhanded given the previous practices that games were released under. We're no longer hiding secrets and additional content with codes or mastering elements of the game, we're just up front making people pay for them with no other recourse. A lot of consensus is being brought up with the issue of not having complete data by the time the game ships. That was the seemingly original point of the DLC model. Add stuff that couldn't be completed or additional stuff that the developers came up with later. I guess what a lot of people are upset about is that publishers/developers are now just choosing things to be DLC not because it's unfinished or unbalanced, but because "Something has to be DLC." Not only does that not make sense from a buyer's standpoint, but it's shady in that it raises the actual price of the game without explicitly doing so.

  9. I guess it had to happen here as well.

    Before the rage machine ramps up let me tell you a bit of an insider story.

    I know a game dev. I cant and wont say who because he values his privacy and he's currently working on a couple of projects. People are gonna know this guy in the next few years. He worked for sony for a while before going on his own. He gets into exclusive stuff during events. During a recent convention -I cant and wont say which for privacy issues- he was able to talk to some bioware devs. One of them let slip that the THIRD DLC planned for Mass Effect 3 was...MULTIPLAYER! Approximate launch date of june/august range.

    The same multiplayer that was added to LAUNCH. What would easily rate as a 15 dollar DLC got moved to a main component of the title. So before this jumps the rails and people truly start complaining. Bioware/EA made a choice. To give the user a better experience up front and give them a component they'd have to pay for otherwise. Then what would take the place of that first DLC? They decided on THIS. Honestly I get with the spoiler information out there why people might be upset but before people go into rage mode they need to be reminded that they're not ENTIRE assholes.

    Plus at this point if people looked over the Collectors edition they oughtta be buying that. A far better value if you ask me. 80 bucks for approximately 120 worth of stuff. (including that DLC)

    I can understand to an extent the frustration on the way this was done but Day one DLC has happened before in games and it will continue to happen.

    In this case what was added imo is far more important than what was moved to DLC. Then again this was a game i decided very early on to buy collectors so this doesnt affect me.

    I think the point here is that they chose to take something out that was already there in order to use it for DLC in the first place. DLC shouldn't be stuff that's already in the game, that's nonsense. DLC is, at least in my mind, supposed to be additional stuff that adds to the game's flavor, or stuff that they hadn't finished. When the operational thinking behind a release is "Well, we've got all this stuff here, and it's worth more than the current going rate as far as we're concerned, what can we take out in order to get a few more bucks?", that's kind of a dick move.

  10. A friend of mine is running an online radio show on Sunday mornings, 10am Pacific time. He talks about video games, movies, and comics and needs relevant music to use for the show. He's used OCRemix songs in the past, but he's expressed an interest in playing playlists or requests from the OCR community itself. The show runs for two hours, but shorter playlists, themed playlists (which would be really awesome :mrgreen:) or just a handful of favorites are all more than welcome. Shout outs will go to the appropriate artists that get played, and anyone that puts in a request or playlist.

    The show hits the air next Sunday, Feb. 5th on KRFH.net, go to the upper right hand corner and click "listen live" at 10am to hear the show.

  11. It's pissing me off that the opponents don't even acknolwedge that Cotex, random fashion and pharmaceutical, chemical-industrial, farming, christian orgs, and consumer product companies are supporting this crap. Again, really they're concerned with piracy? And then everyone has the audacity to slap job creator or job protecting on anything bill with big money. I'm tired of the phrases "job creator" and "job" being used rather arbitrary. Theoretically anything can create jobs, violence would produce a need for more cops and doctors, war more technology and people, prostitution could stimulate the economy by giving more women the power to buy their cotex and clothing rather than downloading it illegally apparently, I could go on ad nasium... so apparently we do or should live in a world where nothing is prohibited and everything is a commodity.

    Or, crap maybe we're already almost there. So remember guys beat up as many people as you can today. You'll be a job creator! Then you can get bills to support your interests too! :-)

    (ps is it me or is society becoming more... totalitarian?)

    It's an attempt to cash in on the thing everyone is the most concerned about: having a job that pays the bills. But it's a heartless, stupid phrase that strikes all of the fear of being jobless without any of the real drive to create the thing which it purportedly supports. It's manipulative at the most basic level, and it's sadly a strategy that works all too well for the people that choose to use it. The pity and fear button is the easiest, cheapest, and most effective button to push when it comes to the public. And it's being pushed a lot lately. I would argue that's why the defense bill passed and is now being totally forgotten. It's why SOPA is being adamantly defended by certain groups (never minding that these same groups are fixated on the purpose of the bill, instead of the means in which the bill seeks to achieve it's goal.) It's not an ignominious purpose to try and limit online piracy, in fact I would argue that for a group whose livelihood and (outdated) purpose lies within the use of media, it's almost noble. But this isn't the way to do it, because it's underhanded, it's pushing against common sense, and the potential for misuse is nearly endless. Especially for a group like the MPAA who have proven time and again that if you give them the power they will find ways to abuse it far and above it's originating intent (The Digital Millennium Copyright act for instance)

  12. The judges can DJP, we've released a ton of awesome albums, OA very nearly destroyed the OCR kingdom, The Coop is still making awesomely long christmas poems, June is Boss Month, and the OCAD podcast is a relatively big hit around here, I suspect because of Stevo's beard. That should be a good starting point for ya.

    Welcome back. 8-)

  13. I've been here since 2006, but I still lurk far more often than I post, as the sig suggests. All the same, I love these forums and keep coming back and posting when I feel like I've got something useful to contribute, even if I never seem to get around to making actual music.

    Hooray for a faint pulse in offtopic! (even though it's in community)

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