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Darklink42

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Posts posted by Darklink42

  1. Well, looks like I have me some more research to do. I know almost nothing about old-school sci-fi other than a few posters, some vague cultural references, and apparently playing the Fallout games. *Putting on my student glasses*

    Some quick turnaround today, as a change of pace. Decided to go with the two paragraph style as suggested, which I admit makes it so much easier to work with in this case. I tried to just retain the relevant stuff, but maybe it's too short? Keep the good feedback coming, it's keeping me on my toes and I needed that. :mrgreen:

    Side note: Anyone else notice when trying to put 2008 in parentheses, it turns into this: (2008)?

    Vault Boy

    ”It sure would be swell to shoot something.”

    ocr_mascot_168.png

    Article by: Taylor Lake (Darklink42)

    Pictured from: Fallout 3

    Created by: Black Isle Studios

    First appearance: 1997

    Bio

    Based around 1950s science fiction and that era’s vision of the future, Fallout paints a grim reality where nuclear war has changed the face of the earth and turned the United States into a wasteland. Vault-Tec Industries, only a few years prior to the bombs falling, was created and commissioned to build an unknown number of underground vaults across the U.S., allowing a small percentage of the population to survive the blasts. Each Fallout game follows a lone descendant of the original vault dwellers, exploring and discovering what it means to survive in a devastated world. Though in each game the character's personal history and location differs, one trait they all have in common is the wrist-mounted computer unit they carry with them: the Pip-boy.

    The Pip-boy acts as the in-game menu system for both the player and the character, and it is in these menus that Vault Boy, the mascot of Vault-Tec, is typically seen. As the character levels up through experience gained from missions, the player can choose from a number of perks. Each perk is humorously depicted by Vault Boy’s poses and costumes and has an effect ranging from simple character stat bonuses to opening up new dialogue options with other characters. Vault Boy also serves a number of other roles, from acting as the character’s health display and modeling what clothes and weapons will look like to being the main character in vault training videos and tests. His constant good humor, knowing wink, and 50s era cartoon style inject a lighter side into the games and continue to give players a reason to smile as they traverse the forbidding, bleak wastelands of Fallout.

    Selected game appearances

    Windows

    Fallout (1997)

    Fallout Tactics: Brotherhood of Steel (2001)

    Xbox 360

    Fallout 3 ( 2008 )

    References

    Fallout Wikia - Timeline

    Fallout Wikia - Vault Boy

    Wikipedia - Fallout (series)

  2. Apologies for the delay. Still kind of rough, but hopefully better than the last one. Tried to focus a little more on Vault Boy proper, but this one is definitely a challenge, given that he is not a fully fleshed out character like the others are. I also maybe want to work out a better wrap up to the bio, but I figure I should get some more feedback first, which is always appreciated.

    To answer your question Polo, as far as I'm aware, he doesn't speak. He might have some lines in Tactics where he was an NPC, but the game doesn't count as canon in the series, so I was unsure whether they counted. That being the case, should I try to dig some up for him, or just leave the quote blank?

    Vault Boy

    ”Quote?”

    ocr_mascot_168.png

    Article by: Taylor Lake (Darklink42)

    Pictured from: Fallout 3

    Created by: Black Isle Studios

    First appearance: 1997

    Bio

    As familiar to Fallout fans as Sonic is to Sega fans, Vault Boy (sometimes called Fallout Boy) has been the recognizable and friendly face of the series since the beginning. Unlike most mascots, however, Vault Boy is not a playable character in his own game. He began as the in-game face of a company called Vault-Tec, representing their products with a jovial wink and a smile.

    Fallout’s history deviates from our own a little after World War 2, until the beginning of the first game 200 years later. Nuclear war has changed the face of the earth and turned the United States into a wasteland, the result of which is a devastated future world based around the pop art movement of the 1950’s. Vault-Tec, only a few years prior to the bombs falling, was created and commissioned to build an unknown number of underground vaults. Although this was ostensibly to save the population of the world, the vaults were secretly experiments on social conditions and group survival viability. The games always follow a lone wanderer, often a vault dweller or someone related to one. Though in each game the character's personal history differs, one trait they all have in common is the wrist mounted computer unit they carry with them: the Pip Boy.

    Although in one game he was a jack-of-all-trades companion to the player’s character, Vault Boy is typically seen in the Pip Boy's various menus and displays. The computer unit acts as the in-game menu system for both the player and the character. The player levels their character via experience gained through missions. As the character levels up, the player can choose from a number of perks, which are humorously depicted by Vault Boy’s poses and costumes. He also serves a number of other roles, from acting as the character’s health display and modeling what clothes and weapons will look like to being the main character in vault training videos and tests. His constant smile and 50's era cartoon style inject a lighter side into the games and continue to give players a reason to smile as they traverse the forbidding, bleak wastelands of Fallout.

    Selected game appearances

    Windows

    Fallout

    Fallout Tactics: Brotherhood of Steel

    Xbox 360

    Fallout 3

    References

    Fallout Wikia - Timeline

    Fallout Wikia - Vault Boy

    Wikipedia - Fallout (series)

  3. Keep in mind it's an extremely rough draft right now. There are a couple of things I'd like input on. The biggest one is the middle paragraph, because right now I feel like it ruins the flow, but I also think the bio needs a something about the setting, because the character isn't a traditional playable character. The other thing is the quote. I wanted to use the bloody mess perk text, which is "By some strange twist of fate, people around you die violently." But I feel like maybe that's too dark? I'm going to play around in Fallout 3 and New Vegas, and see if I can find some Vault-Tec ads in game that I can grab a tag line from. Lastly, apologies if I messed up the format again. I keep forgetting to save a base format for these bios to use.

    Vault Boy

    ”Prepare for the Future with Vault-Tec!”

    ocr_mascot_168.png

    Article by: Taylor Lake (Darklink42)

    Pictured from: Fallout 3

    Created by: Interplay

    First appearance: 1997

    Bio

    As recognizable to Fallout fans as Sonic is to Sega fans, Vault Boy (sometimes called Fallout Boy) has been the cheerful and friendly face of the Fallout series since the beginning. Unlike most mascots, however, Vault boy is not a playable character in his own game. He began as the in-game mascot of a company called Vault-Tec, creators of the vaults which allowed humanity to survive the nuclear holocaust in the alternate history of the Fallout universe. His role as a mascot has since expanded to represent the series as a whole.

    Based partly on our own history, the games weave an alternative tale, around which nuclear war has either wiped out or changed the entire face of the Earth. Though there is a wealth of in-depth back story in the Fallout universe, the games begin some 80 years after the initial nuclear war. From the very first game, the series has set itself apart by giving the player the ability to play the game as they like, only giving them objectives as a framework for their story. All take place in the wastelands of America, and through the positive or negative choices of the player, the entire world around them can be affected, from NPC interactions to environment changing catastrophes.

    Vault Boy is also sometimes called Pip-Boy, which is a reference to the only time when he has been an interactive character in a Fallout game. In truth, the Pip-Boy is the personal device used by the player characters within the game. In Fallout Tactics: Brotherhood of Steel, the player could randomly encounter him as "The Pipboy", and in doing so recruit him to the team. His stats were meant to be average, as the character is illustrated as a jack of all trades. Furthering the confusion, while later iterations would feature Vault-Tec’s smiling mascot, earlier Pip-Boy’s featured a slightly different red haired boy mascot of their own.

    Selected game appearances

    PC

    Fallout

    Fallout Tactics: Brotherhood of Steel

    Xbox 360/Playstation 3

    Fallout 3

    References

    Fallout Wikia - Timeline

    Fallout Wikia - Vault Boy

    Wikipedia - Fallout (series)

  4. Who's got my homey, Vault Boy?

    I do. I'm working up the final edits to the rough draft right now. Should have it done by tonight or tomorrow and it shall be posted here for review, as usual.

    Edit: definitely going to be tomorrow. I've got to find a good quote, and do the formatting, but the main text (rough as it is) is ready to go. I'm mostly debating right now whether I should include more about the Fallout universe proper, or try to dig up some more info on the Vault Boy. I will say though, that the research for this one has been pretty interesting. I've learned quite a bit that I didn't pick up from playing 3 and New Vegas.

  5. Every once in a while, I feel like the only one around here who actually enjoyed FF XII.

    Then feel like that no longer, because I actually did enjoy XII quite a bit. I'll admit it wasn't perfect, and that I had to stop for a while because of the grinding. But the story was awesome, the combat was a lot of fun, and the ending was a suitable one.

    Also, have to side with Relyance on this one. A lot of us are pretty jaded about games, and while it's okay to have a different view, it really seems like we always devolve into pointless troll arguments.

    TL;DR:

    XII was cool, bleck is doing his thing so ignore him, give new (possibly old) stuff a chance people.

  6. To celebrate the release of the first Legend of Zelda Album, a new tile:

    HouseofFrogs.jpg

    I've got another one I'm working on for the interior, and since there are technically two versions of the song, even though one's a bonus on the album, I figured it would work out.

  7. YEESSSS. After that amazing opening theme, Yoko managed to make it even more breathtaking. Though it would have been better if attached to one of the other storylines... *cough*Geo*cough*

    There's a lot of vocals scattered in this game, most of them surprisingly well-performed, even if only used as stings. This one in particular, though, really stuck after I'd finished playing, especially with its placement in the game.

    Also one of my favorites, for exactly the reasons you mention.

    Timesplitters 3 has some really good tracks that get swept under the rug amidst all the shooting. Goteki did a really good job with their stuff. These are my favorites with vocals:

    Who's the Mummy (Temple Theme)

    And one more:

    As a bonus, for those that like MSG's awesome intro song, this is from the fan-movie Metal Gear: Philanthropy (Which I recommend you go watch, it's really good) and by the same artist, almost as a sort of sequel.

    Will There be an End

  8. This sounds so much like it should be a tune in Earthbound.

    At first I thought I wasn't going to like the heavy beats but they kind of grew on me as the song went on. A good bass line is always a major hook for me though, and you really nailed it on this one. I kept laughing at the funky sounds as each one popped in and then segued to the next one. Great job on turning the short tune into something super creative and interesting.

  9. A new challenger appears!

    Don't want to let this come down to a no vote situation, and I happen to have written a poem somewhat recently. Just something I was experimenting with, since I'm usually not a poet.If it's not too late. If it is, I'd like to throw down for next month's resubmit. Either way, here you go:

    Mother is Dead

    The sky turned black, the day you died

    and never did turn back

    Even after you rose again,

    I kept you alive when I lied

    You were no more, whom death defied

    when knocking at his door.

    But to be fair, what ventures far

    that returns again untried?

    Was it I, who made you decide

    to start it all anew?

    You chose to be a man of strength

    enough to throw the old aside.

    I am a-part, essential and outside,

    discarded from your heart.

    Close to the Blind Fate stole from you

    A reminder you denied.

    Father what’s left when tears are dried?

    Were you the more bereft?

    I stay to fight for your remains;

    the scraps that you provide.

  10. I logged in and promptly died before I could even touch the controls. It appears that since the world loads after you spawn, the 'fall' that you take while waiting for your local chunks to appear actually counts as a real fall.

    In other words, every time I login, I die.

    That was one of the things I was worried about. I noticed the falling thing a lot before the update. I was also worried about falling off my tower on accident.

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