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Xplo

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About Xplo

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    Slime (+5)
  1. Heh.. it's funny someone mentioned steel drums, because I was listening to this and thought, "wow, this would really kick ass with some good steel drums", because to me it sounds more like a soft piano with a lot of reverb or something, whereas steel drums have a distinctively different sound. For me this really brings the track down.. not because it's bad (in fact, I like it a lot and made sure to save myself a copy) but because in my mind it came that close to perfect and missed the mark.
  2. I never bother to review the remixes, but I gotta say, this one kicks some huge ass. Seems very layered and polished to me, lots of variation so it never gets tedious.. it just flows on and on like a river of audio candy. And FWIW, I like the first part in the full version.. kinda spooky and menacing. Shame it had to be cut for the site, but either way, this is definitely one of my favorite remixes here.
  3. What was the final boss in Terranigma? Was it that big mechanical thing? Because if so, leveling up on those floating cube things will quickly make that boss a pushover.
  4. Same here, to be perfectly honest. Just thinking about DMD mode makes me twitch. Definitely.. holding down R1 all the time like that is just brutal. I rented Soul Reaver 2 the other day and even though it's a lot easier, it gave me the same problem. I'm not really sure the human hand was supposed to work that way
  5. Yeah, holy water works, but the cross works better. But everyone knew that, right? I don't remember how I finally beat him but I'm sure I used one of those. If you have a PS2, give Devil May Cry a shot. This game is HARD. Especially toward the end. If you could get to Jaquio with the Jump and Slash - which meant that you had to play through most of the end of the game without dying, but isn't it all about perfection? - he was a complete wuss, like pretty much anyone when you used the J&S on them. Second best thing was to get that attack that shot fireballs up at an angle (or somethin
  6. Hardest RPG boss ever: Malroth from Dragon Warrior 2. He didn't have any cheap one-hit kill attacks like some bosses, but he did enough damage to keep your healer occupied (or worse), had enough HP to withstand several rounds of fighting, and.. CAST HEALALL LIKE IT WAS GOING OUT OF STYLE! Even at maximum level, you stood a fairly good chance of not being able to kill him (so much for the "all you have to do is level up" theory). On that note, I'd like to nominate the entire game as exceptionally cruel. Runners up: Chaos (FF1) and Lavos (Chrono Trigger) were hard if you fought them at the level
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