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Nintendeath

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Everything posted by Nintendeath

  1. The only issue here is that some of the characters never had 8 bit iterations. What if they were to include Jill from Drill Dozer, Captain Olimar or Tom Nook in SSBB? There isn't an 8-bit sprite for them.
  2. Alphadream, not Square-Enix, developed Superstar Saga.
  3. On a totally unrelated topic, did anyone else notice that Tiny Kong is in the Diddy Kong Racing trailer for DS? My bet is that Conker was removed for reasons we all know, and she was added as his replacement.
  4. That's an eerie thought. Tails could have been cool, but that whole preschooler voice is one of the many reasons why Sonic was best in 2D.
  5. That's what I've been saying since a million years ago. Good. Finally someone who agrees. It was sad to see Drill Dozer go unrecognized and sell poorly. It was an excellent game. I think if they put her in SSBB, people will play the GBA game out of curiosity and realize just how excellent it is. It worked for the Ice Climbers. Very few poeple had played the game prior ro SSBM, and now I think I can say we've all at least tried it out.
  6. You're right about all those except for Chibi Robo. Chibi Robo was a third party game, not produced or developed by Nintendo. The others are all, in fact, first-party games, made and or published by Nintendo, like you said. I want to see Jill from Drill Dozer in SSBB.
  7. I'm not sure I understand what you mean by that question, but this is where the Rare developed Dk and Fox games stand in terms of ownership. Nintendo owns all properties and characters in every DK and Starfox game, even those developed by Rare. Even characters Rare created in association with DK or Starfox became the property of Nintendo. This is why you still see characters like Diddy and Krystal appearing in Cube games, with no credit given to Rare. In fact, at the end of all the DK games and Starfox Adventures, you see the message after the credits, "All copyrights, including those of game, scenario, music, and program reserved by Nintendo." I believe the same applies to Mallow and Geno, even though Square made them. They were created in association with Mario, and Geno even made a small cameo in Mario & Luigi Superstar Saga for GBA during a minigame. I think they're fair game for SSBB characters.
  8. I can guarantee that Zero Suit Samus won't be a clone of Samus. She uses a laser sword in the video and is incapable of rolling into a ball. She'll be a completely different character with new moves. She can't be a costume...
  9. Nope, anything DK related is Nintendo's, including DKC. Anything created by Rareware associated with Donkey Kong or Starfox became the property of Nintendo, even if Rare moved elsewhere. So characters like K. Rool and Krystal are totally viable for SSBB, and I comletely expect to see them... If that's the case, Gangplank Galleon would be awesome both in the stage design sense and the musical sense. If K. Rool is in it as a character, that'd be great. Otherwise they could integrate him into the background like what they did with Kraid on the Brinstar Depths level in SSB:M. Hells yeah. I want to fight on Gangplank Galleon.
  10. Nope, anything DK related is Nintendo's, including DKC. Anything created by Rareware associated with Donkey Kong or Starfox became the property of Nintendo, even if Rare moved elsewhere. So characters like K. Rool and Krystal are totally viable for SSBB, and I comletely expect to see them... Meh, they already have Fox and Falco...they don't need Krystal too IMO. That'd be terrible, having Krystal in SSBB...who's next? Slippy? lol Really? I think Krystal would be great. Give her the staff with its rocket boost, fire and ice abilities, and the earthquake, and she'd be awesome. But I agree, leave Slippy out.
  11. Nope, anything DK related is Nintendo's, including DKC. Anything created by Rareware associated with Donkey Kong or Starfox became the property of Nintendo, even if Rare moved elsewhere. So characters like K. Rool and Krystal are totally viable for SSBB, and I comletely expect to see them...
  12. That looks like it could almost be a Fire Emblem stage to me. And Nintendo said that they haven't secured any other guest characters yet, so I doubt they'd go as far to alreadt make a Castlevania stage when it's uncertain as to whether or not they'll even get the characters in the game yet.
  13. I can almost guarantee that we won't see any characters from the recent Final Fantasy games in SSBB. Nintendo wouldn't include a guest character that has never even appeared on a Nintendo platform. Cloud's out of the picture.
  14. I hope that those Super Attacks Mario, Link and Kirby do in the trailer will depend on that Smash Orb item and that it can be turned off. Otherwise, that could take a lot of skill out of the game... Though those moves DID look awesome.
  15. Y'know, I've wondered that myself. Typically, the online market consists of primarily shooters, racing games and the like, games in which timing isn't so critical. Smash Bros is so timing-heavy, that I'm wondering if ANY practical connection speed can handle it. Any lag whatsoever, and the game will suck online. We'll have to wait and see...
  16. I'm getting frustrated at a friend of mine who insists that the New Super Mario Bros. shouldn't have been a DS title. He says portable games are a waste and that Nintendo should have launched it as a Cube title. Personally, I feel NSMB is a perfect fit for the DS. And besides, the handheld market is more open to side scrollers, as people in general (myself not included) don't want to pay 50 bucks for a 2D game anymore, no matter how fun it is. And, if we did things that way, there'd never be any good handheld games, as games like Metroid Fusion, Pokemon, and Minish Cap would have been put on consoles and not on handhelds.
  17. Interesting...I'm gonna keep looking forward to it lol. I dunno about the rest of you but I'm personally looking really forward to Zelda: Phantom Hourglass. I know a lot of people bitched about the cell-shaded art style, but I still liked Wind Waker (oh, AND despite the damn sailing). I guess the nice thing about PH is that it's gonna cut out the part of the sailing that made it bad: navigation. Just plotting the points on the map will streamline and make it not feel like work IMO . At any rate though, I'm gonna be picking up that title since it just looks like fun. I am a bit skeptical about controling Link with the touch screen. Regardless of my worries I am going to get it anyway. The navigation in the Wind Waker never bugged me, it was the time you spent doing nothing as your ship went aross the ocean. The game is still awesome though... I was also skeptical of controlling Kirby with a touch screen, and that worked out wonderfully. And, remember, Nintendo has never produced a bad Zelda game. I still stand by that statement, though some 'tards bash Wind Waker.
  18. I totally agree. Personally, I hate bare stages like Final Desination. The frantic stages make for so much fun and add to the SSB experience.
  19. I totally agree. Final Destination creates a huge advantage for projectile-gifted characters, like Samus. A slower, poor-jumping character has a rough time on such a stage. Personally, I think Battlefield is a more balanced stage, and a heck of a lot more fun. Some characters just perform better on stages with actual obstacles.
  20. Bold is my best characters, Italic is my brother's. How the hell is Falcon better than Ganondorf? And Jigglypuff on the High Tier?! And how the hell is Mewtwo on the lowest tier with Pichu? You should see my brother use him. He's crazy-good with Mewtwo. Oi. Maybe I'm missing something here. Personally, I hate the whole tier thing. Yeah, maybe certain characters are a hair easier to use than others once you master them, but these differences are minute. Personally, I find that SSB is so much more fun when you're not ultra-competitive. When you've sat down to rank the characters in such a balanced game, you've lost the purpose of it.
  21. I like it. Lava level reminds me of Neo Star from Kirby 64, complete with impending wall of molten doom. I hope to see many stages from each franchise, and don't make half the stages from Mario games! Augh! I still say a Dr. Mario or Tetris level would be awesome. Play in a jar with falling pills or in a column of Tetris bolcks where the only way to die is up or down. Very cool...
  22. That might also be a nice Down + B attack for Nook himself. Have him set a pitfall down as a trap. He could only lay one at a time and those who stepped on it would be temporarily immobilized a la the results of DK's side + B Head Smash. ...Just a thought. Oh, and RIDLEY MUST BE PLAYABLE! PLEASE! That might get a little crazy unless they made some way to control it. If Nook could throw down as many seeds as he wanted to things would get pretty annoying and dumb. Maybe if he could only throw down one at a time it would work, but still that sounds a little cheap. I still think it would work better as an item.That way it wouldn't be available all the time and would be less likely to become very cheap. You're probably right. Though I'd very much like to see the Pitfall exclusively available to Nook, it'd probably be best as simply an item...
  23. Probably freeze the game when trying to select him as a character. Was Missingno ever given a tangible form? If I recall, he was a mess of pixels that occasionally would randomly evolve into Kangaskhan. Well, at least we know what moves he'd use. He came with two (yes, two) Water Gun attacks and Pound... ...Not too exciting...
  24. That might also be a nice Down + B attack for Nook himself. Have him set a pitfall down as a trap. He could only lay one at a time and those who stepped on it would be temporarily immobilized a la the results of DK's side + B Head Smash. ...Just a thought. Oh, and RIDLEY MUST BE PLAYABLE! PLEASE!
  25. Haha, I agree. There are plenty of thing Nook could use... axes, slingshots, shovels, etc. They could make a creative moveset for him and I would love to brawl in a serene little AC town. ..Oh and his specail sale day balloons make a good triple jump...
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